parent
d6be8dd651
commit
f50a1964d1
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@ -262,7 +262,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
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FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0;
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program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
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cp_delay(PASS_PREFIX 15);
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/* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
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setup_AOS(PASS_PREFIX vb_arrays, 2);
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@ -274,20 +273,14 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
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r300_render_flat_primitive(rmesa, ctx, start, start + length, prim);
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}
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/* This sequence is required after any 3d drawing packet
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I suspect it work arounds a bug (or deficiency) in hardware */
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reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
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e32(0x0000000a);
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reg_start(0x4f18,0);
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e32(0x00000003);
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sync_VAP(PASS_PREFIX_VOID);
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end_3d(PASS_PREFIX_VOID);
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/* Flush state - this reduces the chance that something else will mess with
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the hardware in between */
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r300Flush(ctx);
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//fprintf(stderr, "\n");
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return GL_FALSE;
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}
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@ -430,7 +423,10 @@ static GLboolean r300_run_vb_flat_render(GLcontext *ctx,
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r300_render_vb_flat_primitive(rmesa, ctx, start, start + length, prim);
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}
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reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
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/* This sequence is required after any 3d drawing packet
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I suspect it work arounds a bug (or deficiency) in hardware */
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reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
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e32(0x0000000a);
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reg_start(0x4f18,0);
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@ -519,8 +515,8 @@ static GLboolean r300_run_tex_render(GLcontext *ctx,
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/* Flush state - make sure command buffer is nice and large */
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r300Flush(ctx);
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fprintf(stderr, "You can enable texture drawing in %s:%s \n", __FILE__, __FUNCTION__);
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return GL_TRUE;
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//fprintf(stderr, "You can enable texture drawing in %s:%s \n", __FILE__, __FUNCTION__);
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//return GL_TRUE;
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if (RADEON_DEBUG == DEBUG_PRIMS)
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fprintf(stderr, "%s\n", __FUNCTION__);
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@ -554,7 +550,7 @@ static GLboolean r300_run_tex_render(GLcontext *ctx,
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vb_arrays[2].reg=REG_TEX0;
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/* Fill texture with some random data */
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// for(i=0;i<1000;i++)((int *)(rsp->gartTextures.map))[i]=rand();
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for(i=0;i<100000;i++)((int *)(rsp->gartTextures.map))[i]=rand();
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/* needed before starting 3d operation .. */
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reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
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@ -628,10 +624,7 @@ reg_start(R300_RS_INTERP_0,7);
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e32(0x0000000c);
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program_pipeline(PASS_PREFIX &SINGLE_TEXTURE_PIPELINE);
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sync_VAP(PASS_PREFIX_VOID);
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cp_delay(PASS_PREFIX 15);
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/* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
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setup_AOS(PASS_PREFIX vb_arrays, 3);
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@ -642,20 +635,15 @@ reg_start(R300_RS_INTERP_0,7);
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r300_render_tex_primitive(rmesa, ctx, start, start + length, prim);
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}
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/* This sequence is required after any 3d drawing packet
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I suspect it work arounds a bug (or deficiency) in hardware */
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reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
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e32(0x0000000a);
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reg_start(0x4f18,0);
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e32(0x00000003);
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sync_VAP(PASS_PREFIX_VOID);
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end_3d(PASS_PREFIX_VOID);
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/* Flush state - this reduces the chance that something else will mess with
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the hardware in between */
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r300Flush(ctx);
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fprintf(stderr, "\n");
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return GL_FALSE;
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}
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