compiler/glsl: handle case where we have multiple users for types

Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().

This change fixes glsl_type memory leaks we have with anv driver.

v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
    rename helper functions (Jason)

v3: move init, destroy to happen on GL context init and destroy

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Tapani Pälli 2019-03-15 09:47:49 +02:00
parent 04508f57d1
commit 624789e370
8 changed files with 66 additions and 11 deletions

View File

@ -48,6 +48,7 @@
#include "util/build_id.h" #include "util/build_id.h"
#include "util/debug.h" #include "util/debug.h"
#include "util/mesa-sha1.h" #include "util/mesa-sha1.h"
#include "compiler/glsl_types.h"
static int static int
radv_device_get_cache_uuid(enum radeon_family family, void *uuid) radv_device_get_cache_uuid(enum radeon_family family, void *uuid)
@ -582,6 +583,7 @@ VkResult radv_CreateInstance(
} }
_mesa_locale_init(); _mesa_locale_init();
glsl_type_singleton_init_or_ref();
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false)); VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
@ -607,6 +609,7 @@ void radv_DestroyInstance(
VG(VALGRIND_DESTROY_MEMPOOL(instance)); VG(VALGRIND_DESTROY_MEMPOOL(instance));
glsl_type_singleton_decref();
_mesa_locale_fini(); _mesa_locale_fini();
vk_debug_report_instance_destroy(&instance->debug_report_callbacks); vk_debug_report_instance_destroy(&instance->debug_report_callbacks);

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@ -2324,6 +2324,24 @@ do_common_optimization(exec_list *ir, bool linked,
extern "C" { extern "C" {
/**
* To be called at GL context ctor.
*/
void
_mesa_init_shader_compiler_types(void)
{
glsl_type_singleton_init_or_ref();
}
/**
* To be called at GL context dtor.
*/
void
_mesa_destroy_shader_compiler_types(void)
{
glsl_type_singleton_decref();
}
/** /**
* To be called at GL teardown time, this frees compiler datastructures. * To be called at GL teardown time, this frees compiler datastructures.
* *
@ -2335,8 +2353,6 @@ void
_mesa_destroy_shader_compiler(void) _mesa_destroy_shader_compiler(void)
{ {
_mesa_destroy_shader_compiler_caches(); _mesa_destroy_shader_compiler_caches();
_mesa_glsl_release_types();
} }
/** /**

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@ -1010,6 +1010,8 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
struct _mesa_glsl_parse_state *state, struct _mesa_glsl_parse_state *state,
struct gl_context *gl_ctx); struct gl_context *gl_ctx);
extern void _mesa_init_shader_compiler_types(void);
extern void _mesa_destroy_shader_compiler_types(void);
extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler(void);
extern void _mesa_destroy_shader_compiler_caches(void); extern void _mesa_destroy_shader_compiler_caches(void);

View File

@ -132,6 +132,7 @@ static void
initialize_context(struct gl_context *ctx, gl_api api) initialize_context(struct gl_context *ctx, gl_api api)
{ {
initialize_context_to_defaults(ctx, api); initialize_context_to_defaults(ctx, api);
glsl_type_singleton_init_or_ref();
/* The standalone compiler needs to claim support for almost /* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions. * everything in order to compile the built-in functions.
@ -617,6 +618,6 @@ standalone_compiler_cleanup(struct gl_shader_program *whole_program)
delete whole_program->FragDataIndexBindings; delete whole_program->FragDataIndexBindings;
ralloc_free(whole_program); ralloc_free(whole_program);
_mesa_glsl_release_types(); glsl_type_singleton_decref();
_mesa_glsl_release_builtin_functions(); _mesa_glsl_release_builtin_functions();
} }

View File

@ -37,6 +37,12 @@ hash_table *glsl_type::interface_types = NULL;
hash_table *glsl_type::function_types = NULL; hash_table *glsl_type::function_types = NULL;
hash_table *glsl_type::subroutine_types = NULL; hash_table *glsl_type::subroutine_types = NULL;
/* There might be multiple users for types (e.g. application using OpenGL
* and Vulkan simultanously or app using multiple Vulkan instances). Counter
* is used to make sure we don't release the types if a user is still present.
*/
static uint32_t glsl_type_users = 0;
glsl_type::glsl_type(GLenum gl_type, glsl_type::glsl_type(GLenum gl_type,
glsl_base_type base_type, unsigned vector_elements, glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name, unsigned matrix_columns, const char *name,
@ -469,12 +475,26 @@ hash_free_type_function(struct hash_entry *entry)
} }
void void
_mesa_glsl_release_types(void) glsl_type_singleton_init_or_ref()
{ {
/* Should only be called during atexit (either when unloading shared mtx_lock(&glsl_type::hash_mutex);
* object, or if process terminates), so no mutex-locking should be glsl_type_users++;
* necessary. mtx_unlock(&glsl_type::hash_mutex);
*/ }
void
glsl_type_singleton_decref()
{
mtx_lock(&glsl_type::hash_mutex);
assert(glsl_type_users > 0);
/* Do not release glsl_types if they are still used. */
if (--glsl_type_users) {
mtx_unlock(&glsl_type::hash_mutex);
return;
}
if (glsl_type::explicit_matrix_types != NULL) { if (glsl_type::explicit_matrix_types != NULL) {
_mesa_hash_table_destroy(glsl_type::explicit_matrix_types, _mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
hash_free_type_function); hash_free_type_function);
@ -505,6 +525,8 @@ _mesa_glsl_release_types(void)
_mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function); _mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
glsl_type::subroutine_types = NULL; glsl_type::subroutine_types = NULL;
} }
mtx_unlock(&glsl_type::hash_mutex);
} }

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@ -47,10 +47,13 @@ struct _mesa_glsl_parse_state;
struct glsl_symbol_table; struct glsl_symbol_table;
extern void extern void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); glsl_type_singleton_init_or_ref();
extern void extern void
_mesa_glsl_release_types(void); glsl_type_singleton_decref();
extern void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
void encode_type_to_blob(struct blob *blob, const struct glsl_type *type); void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
@ -1062,8 +1065,9 @@ private:
* data. * data.
*/ */
/*@{*/ /*@{*/
friend void glsl_type_singleton_init_or_ref(void);
friend void glsl_type_singleton_decref(void);
friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *); friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
friend void _mesa_glsl_release_types(void);
/*@}*/ /*@}*/
}; };

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@ -41,6 +41,7 @@
#include "git_sha1.h" #include "git_sha1.h"
#include "vk_util.h" #include "vk_util.h"
#include "common/gen_defines.h" #include "common/gen_defines.h"
#include "compiler/glsl_types.h"
#include "genxml/gen7_pack.h" #include "genxml/gen7_pack.h"
@ -716,6 +717,7 @@ VkResult anv_CreateInstance(
env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true); env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true);
_mesa_locale_init(); _mesa_locale_init();
glsl_type_singleton_init_or_ref();
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false)); VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
@ -746,6 +748,7 @@ void anv_DestroyInstance(
vk_debug_report_instance_destroy(&instance->debug_report_callbacks); vk_debug_report_instance_destroy(&instance->debug_report_callbacks);
glsl_type_singleton_decref();
_mesa_locale_fini(); _mesa_locale_fini();
vk_free(&instance->alloc, instance); vk_free(&instance->alloc, instance);

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@ -1196,6 +1196,8 @@ _mesa_initialize_context(struct gl_context *ctx,
/* misc one-time initializations */ /* misc one-time initializations */
one_time_init(ctx); one_time_init(ctx);
_mesa_init_shader_compiler_types();
/* Plug in driver functions and context pointer here. /* Plug in driver functions and context pointer here.
* This is important because when we call alloc_shared_state() below * This is important because when we call alloc_shared_state() below
* we'll call ctx->Driver.NewTextureObject() to create the default * we'll call ctx->Driver.NewTextureObject() to create the default
@ -1383,6 +1385,8 @@ _mesa_free_context_data( struct gl_context *ctx )
free(ctx->VersionString); free(ctx->VersionString);
_mesa_destroy_shader_compiler_types();
/* unbind the context if it's currently bound */ /* unbind the context if it's currently bound */
if (ctx == _mesa_get_current_context()) { if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL); _mesa_make_current(NULL, NULL, NULL);