r200: handle Z24 depth buffers correctly
The same detiling pattern applies to X8_Z24 as well. Signed-off-by: Dave Airlie <Airlied@redhat.com>
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@ -214,7 +214,7 @@ radeon_map_renderbuffer(struct gl_context *ctx,
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}
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#if defined(RADEON_R200)
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if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
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if ((rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) && !rrb->has_surface) {
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radeon_map_renderbuffer_s8z24(ctx, rb, x, y, w, h,
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mode, out_map, out_stride);
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return;
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@ -286,7 +286,7 @@ radeon_unmap_renderbuffer(struct gl_context *ctx,
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GLboolean ok;
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#ifdef RADEON_R200
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if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
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if ((rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) && !rrb->has_surface) {
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radeon_unmap_renderbuffer_s8z24(ctx, rb);
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return;
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}
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