mesa: Remove _CosCutoffNeg from light state.

It is only used as a temporary variable during computation of
_CosCutoff. So, don't store it.

Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2012-02-29 18:19:33 +01:00 committed by Mathias Fröhlich
parent 7f9692b97d
commit 6b48d7e83d
2 changed files with 2 additions and 6 deletions

View File

@ -161,11 +161,9 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotCutoff = params[0];
light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
if (light->_CosCutoffNeg < 0)
light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
if (light->_CosCutoff < 0)
light->_CosCutoff = 0;
else
light->_CosCutoff = light->_CosCutoffNeg;
if (light->SpotCutoff != 180.0F)
light->_Flags |= LIGHT_SPOT;
else
@ -1260,7 +1258,6 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
l->SpotCutoff = 180.0;
l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;

View File

@ -659,7 +659,6 @@ struct gl_light
GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
GLfloat SpotExponent;
GLfloat SpotCutoff; /**< in degrees */
GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
GLfloat ConstantAttenuation;
GLfloat LinearAttenuation;