mesa: Remove _CosCutoffNeg from light state.
It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <alexdeucher@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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@ -161,11 +161,9 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
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return;
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FLUSH_VERTICES(ctx, _NEW_LIGHT);
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light->SpotCutoff = params[0];
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light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
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if (light->_CosCutoffNeg < 0)
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light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
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if (light->_CosCutoff < 0)
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light->_CosCutoff = 0;
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else
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light->_CosCutoff = light->_CosCutoffNeg;
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if (light->SpotCutoff != 180.0F)
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light->_Flags |= LIGHT_SPOT;
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else
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@ -1260,7 +1258,6 @@ init_light( struct gl_light *l, GLuint n )
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ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
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l->SpotExponent = 0.0;
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l->SpotCutoff = 180.0;
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l->_CosCutoffNeg = -1.0f;
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l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
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l->ConstantAttenuation = 1.0;
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l->LinearAttenuation = 0.0;
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@ -659,7 +659,6 @@ struct gl_light
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GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
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GLfloat SpotExponent;
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GLfloat SpotCutoff; /**< in degrees */
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GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
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GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
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GLfloat ConstantAttenuation;
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GLfloat LinearAttenuation;
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