vc4: Flip which primitives are considered front-facing.
This mostly fixes glxgears rendering.
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@ -101,7 +101,7 @@ vc4_create_rasterizer_state(struct pipe_context *pctx,
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/* XXX: per_vertex */
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so->point_size = cso->point_size;
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if (!cso->front_ccw)
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if (cso->front_ccw)
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so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
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if (cso->offset_tri)
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