vc4: Flip which primitives are considered front-facing.

This mostly fixes glxgears rendering.
This commit is contained in:
Eric Anholt 2014-08-09 11:01:53 -07:00
parent f097516505
commit 602a3f92d4
1 changed files with 1 additions and 1 deletions

View File

@ -101,7 +101,7 @@ vc4_create_rasterizer_state(struct pipe_context *pctx,
/* XXX: per_vertex */
so->point_size = cso->point_size;
if (!cso->front_ccw)
if (cso->front_ccw)
so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
if (cso->offset_tri)