vc4: Don't forget to set the depth clear value in the packet.
This gets glxgears partially rendering again.
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@ -105,7 +105,7 @@ vc4_setup_rcl(struct vc4_context *vc4)
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cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
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cl_u32(&vc4->rcl, vc4->clear_color[0]);
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cl_u32(&vc4->rcl, vc4->clear_color[1]);
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cl_u32(&vc4->rcl, 0);
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cl_u32(&vc4->rcl, vc4->clear_depth);
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cl_u8(&vc4->rcl, 0);
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cl_start_reloc(&vc4->rcl, 1);
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