radv: Fix truncation issue hexifying the cache uuid for the disk cache.
Going from binary to hex has a 2x blowup.
Fixes: 1421625292
'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -170,8 +170,8 @@ radv_physical_device_init(struct radv_physical_device *device,
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/* The gpu id is already embeded in the uuid so we just pass "radv"
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* when creating the cache.
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*/
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char buf[VK_UUID_SIZE + 1];
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disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE);
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char buf[VK_UUID_SIZE * 2 + 1];
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disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
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device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
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fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");
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