radv: Fix truncation issue hexifying the cache uuid for the disk cache.

Going from binary to hex has a 2x blowup.

Fixes: 1421625292 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-10-25 03:43:00 +02:00
parent 767ca5bdf1
commit 5bfbab2fdc
1 changed files with 2 additions and 2 deletions

View File

@ -170,8 +170,8 @@ radv_physical_device_init(struct radv_physical_device *device,
/* The gpu id is already embeded in the uuid so we just pass "radv"
* when creating the cache.
*/
char buf[VK_UUID_SIZE + 1];
disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE);
char buf[VK_UUID_SIZE * 2 + 1];
disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");