From 5bfbab2fdcc5b1fcb3a0d0b8cce19c5492c7de68 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Wed, 25 Oct 2017 03:43:00 +0200 Subject: [PATCH] radv: Fix truncation issue hexifying the cache uuid for the disk cache. Going from binary to hex has a 2x blowup. Fixes: 14216252923 'radv: create on-disk shader cache' Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index ebc74fbadef..19ff8fec647 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -170,8 +170,8 @@ radv_physical_device_init(struct radv_physical_device *device, /* The gpu id is already embeded in the uuid so we just pass "radv" * when creating the cache. */ - char buf[VK_UUID_SIZE + 1]; - disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE); + char buf[VK_UUID_SIZE * 2 + 1]; + disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2); device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags); fprintf(stderr, "WARNING: radv is not a conformant vulkan implementation, testing use only.\n");