mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2012-07-24 20:18:17 -07:00
parent c914ac239e
commit b99a8caff1
1 changed files with 0 additions and 14 deletions

View File

@ -3111,20 +3111,6 @@
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
<desc name="shadertype">
<value name="GL_VERTEX_SHADER"/>
<value name="GL_FRAGMENT_SHADER"/>
</desc>
<desc name="precisiontype">
<value name="GL_LOW_FLOAT"/>
<value name="GL_MEDIUM_FLOAT"/>
<value name="GL_HIGH_FLOAT"/>
<value name="GL_LOW_INT"/>
<value name="GL_MEDIUM_INT"/>
<value name="GL_HIGH_INT"/>
</desc>
</template>
<template name="GetUniform" direction="get">