update some type names
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c5f9aa7750
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@ -176,7 +176,7 @@ _mesa_init_vp_per_primitive_registers(GLcontext *ctx)
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* For debugging. Dump the current vertex program machine registers.
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* For debugging. Dump the current vertex program machine registers.
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*/
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*/
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void
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void
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_mesa_dump_vp_state( const struct vertex_program_state *state )
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_mesa_dump_vp_state( const struct gl_vertex_program_state *state )
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{
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{
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int i;
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int i;
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_mesa_printf("VertexIn:\n");
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_mesa_printf("VertexIn:\n");
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@ -228,7 +228,7 @@ _mesa_dump_vp_state( const struct vertex_program_state *state )
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*/
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*/
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static INLINE const GLfloat *
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static INLINE const GLfloat *
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get_register_pointer( const struct vp_src_register *source,
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get_register_pointer( const struct vp_src_register *source,
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const struct vertex_program_state *state )
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const struct gl_vertex_program_state *state )
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{
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{
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if (source->RelAddr) {
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if (source->RelAddr) {
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const GLint reg = source->Index + state->AddressReg[0];
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const GLint reg = source->Index + state->AddressReg[0];
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@ -274,7 +274,7 @@ get_register_pointer( const struct vp_src_register *source,
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*/
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*/
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static INLINE void
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static INLINE void
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fetch_vector4( const struct vp_src_register *source,
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fetch_vector4( const struct vp_src_register *source,
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const struct vertex_program_state *state,
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const struct gl_vertex_program_state *state,
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GLfloat result[4] )
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GLfloat result[4] )
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{
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{
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const GLfloat *src = get_register_pointer(source, state);
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const GLfloat *src = get_register_pointer(source, state);
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@ -300,7 +300,7 @@ fetch_vector4( const struct vp_src_register *source,
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*/
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*/
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static INLINE void
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static INLINE void
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fetch_vector1( const struct vp_src_register *source,
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fetch_vector1( const struct vp_src_register *source,
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const struct vertex_program_state *state,
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const struct gl_vertex_program_state *state,
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GLfloat result[4] )
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GLfloat result[4] )
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{
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{
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const GLfloat *src = get_register_pointer(source, state);
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const GLfloat *src = get_register_pointer(source, state);
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@ -319,7 +319,7 @@ fetch_vector1( const struct vp_src_register *source,
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*/
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*/
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static void
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static void
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store_vector4( const struct vp_dst_register *dest,
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store_vector4( const struct vp_dst_register *dest,
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struct vertex_program_state *state,
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struct gl_vertex_program_state *state,
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const GLfloat value[4] )
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const GLfloat value[4] )
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{
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{
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GLfloat *dst;
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GLfloat *dst;
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@ -377,7 +377,7 @@ store_vector4( const struct vp_dst_register *dest,
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void
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void
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_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
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_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
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{
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{
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struct vertex_program_state *state = &ctx->VertexProgram;
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struct gl_vertex_program_state *state = &ctx->VertexProgram;
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const struct vp_instruction *inst;
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const struct vp_instruction *inst;
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ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
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ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
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@ -38,6 +38,6 @@ extern void
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_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);
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_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);
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extern void
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extern void
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_mesa_dump_vp_state( const struct vertex_program_state *state );
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_mesa_dump_vp_state( const struct gl_vertex_program_state *state );
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#endif
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#endif
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@ -78,11 +78,13 @@ _mesa_LinkProgramARB (GLhandleARB programObj)
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{
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{
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}
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}
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#if 0
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GLboolean
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GLboolean
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_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
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_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
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{
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{
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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#endif
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void GLAPIENTRY
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void GLAPIENTRY
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_mesa_UseProgramObjectARB (GLhandleARB programObj)
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_mesa_UseProgramObjectARB (GLhandleARB programObj)
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