From 59651a076dfc6ca16e4141907954e8aacfd946df Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 26 Nov 2004 13:34:45 +0000 Subject: [PATCH] update some type names --- src/mesa/shader/nvvertexec.c | 12 ++++++------ src/mesa/shader/nvvertexec.h | 2 +- src/mesa/shader/shaderobjects.c | 2 ++ 3 files changed, 9 insertions(+), 7 deletions(-) diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c index e10cb1ac48a..79929f14a5a 100644 --- a/src/mesa/shader/nvvertexec.c +++ b/src/mesa/shader/nvvertexec.c @@ -176,7 +176,7 @@ _mesa_init_vp_per_primitive_registers(GLcontext *ctx) * For debugging. Dump the current vertex program machine registers. */ void -_mesa_dump_vp_state( const struct vertex_program_state *state ) +_mesa_dump_vp_state( const struct gl_vertex_program_state *state ) { int i; _mesa_printf("VertexIn:\n"); @@ -228,7 +228,7 @@ _mesa_dump_vp_state( const struct vertex_program_state *state ) */ static INLINE const GLfloat * get_register_pointer( const struct vp_src_register *source, - const struct vertex_program_state *state ) + const struct gl_vertex_program_state *state ) { if (source->RelAddr) { const GLint reg = source->Index + state->AddressReg[0]; @@ -274,7 +274,7 @@ get_register_pointer( const struct vp_src_register *source, */ static INLINE void fetch_vector4( const struct vp_src_register *source, - const struct vertex_program_state *state, + const struct gl_vertex_program_state *state, GLfloat result[4] ) { const GLfloat *src = get_register_pointer(source, state); @@ -300,7 +300,7 @@ fetch_vector4( const struct vp_src_register *source, */ static INLINE void fetch_vector1( const struct vp_src_register *source, - const struct vertex_program_state *state, + const struct gl_vertex_program_state *state, GLfloat result[4] ) { const GLfloat *src = get_register_pointer(source, state); @@ -319,7 +319,7 @@ fetch_vector1( const struct vp_src_register *source, */ static void store_vector4( const struct vp_dst_register *dest, - struct vertex_program_state *state, + struct gl_vertex_program_state *state, const GLfloat value[4] ) { GLfloat *dst; @@ -377,7 +377,7 @@ store_vector4( const struct vp_dst_register *dest, void _mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program) { - struct vertex_program_state *state = &ctx->VertexProgram; + struct gl_vertex_program_state *state = &ctx->VertexProgram; const struct vp_instruction *inst; ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */ diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h index e6e5a3ad7a2..cdf1bd588bf 100644 --- a/src/mesa/shader/nvvertexec.h +++ b/src/mesa/shader/nvvertexec.h @@ -38,6 +38,6 @@ extern void _mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program); extern void -_mesa_dump_vp_state( const struct vertex_program_state *state ); +_mesa_dump_vp_state( const struct gl_vertex_program_state *state ); #endif diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 1bfebe973b2..719b211ec44 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -78,11 +78,13 @@ _mesa_LinkProgramARB (GLhandleARB programObj) { } +#if 0 GLboolean _mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj ) { return GL_FALSE; } +#endif void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj)