diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c index 9324a95fcaa..c277f64ce98 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c @@ -627,14 +627,30 @@ etna_get_specs(struct etna_screen *screen) screen->specs.has_new_sin_cos = VIV_FEATURE(screen, chipMinorFeatures3, HAS_FAST_TRANSCENDENTALS); - if (instruction_count > 256) { /* unified instruction memory? */ + if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) { + /* GC3000 - this core is capable of loading shaders from + * memory. It can also run shaders from registers, as a fallback, but + * "max_instructions" does not have the correct value. It has place for + * 2*256 instructions just like GC2000, but the offsets are slightly + * different. + */ screen->specs.vs_offset = 0xC000; - screen->specs.ps_offset = 0xD000; /* like vivante driver */ + /* State 08000-0C000 mirrors 0C000-0E000, and the Vivante driver uses + * this mirror for writing PS instructions, probably safest to do the + * same. + */ + screen->specs.ps_offset = 0x8000 + 0x1000; screen->specs.max_instructions = 256; } else { - screen->specs.vs_offset = 0x4000; - screen->specs.ps_offset = 0x6000; - screen->specs.max_instructions = instruction_count / 2; + if (instruction_count > 256) { /* unified instruction memory? */ + screen->specs.vs_offset = 0xC000; + screen->specs.ps_offset = 0xD000; /* like vivante driver */ + screen->specs.max_instructions = 256; + } else { + screen->specs.vs_offset = 0x4000; + screen->specs.ps_offset = 0x6000; + screen->specs.max_instructions = instruction_count / 2; + } } if (VIV_FEATURE(screen, chipMinorFeatures1, HALTI0)) {