pan/midgard: Record TEXTURE_OP_BARRIER
It's 0x0B for whatever reason. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3580>
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@ -1251,6 +1251,7 @@ print_texture_op(FILE *fp, unsigned op, bool gather)
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DEFINE_CASE(TEXTURE_OP_NORMAL, "texture");
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DEFINE_CASE(TEXTURE_OP_LOD, "textureLod");
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DEFINE_CASE(TEXTURE_OP_TEXEL_FETCH, "texelFetch");
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DEFINE_CASE(TEXTURE_OP_BARRIER, "barrier");
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DEFINE_CASE(TEXTURE_OP_DFDX, "dFdx");
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DEFINE_CASE(TEXTURE_OP_DFDY, "dFdy");
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@ -612,6 +612,9 @@ midgard_tex_register_select;
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#define TEXTURE_OP_LOD 0x12 /* textureLod */
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#define TEXTURE_OP_TEXEL_FETCH 0x14 /* texelFetch */
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/* Implements barrier() */
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#define TEXTURE_OP_BARRIER 0x0B
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/* Computes horizontal and vertical derivatives respectively. Use with a float
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* sampler and a "2D" texture. Leave texture/sampler IDs as zero; they ought
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* to be ignored. Only works for fp32 on 64-bit at a time, so derivatives of a
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