diff --git a/src/panfrost/midgard/disassemble.c b/src/panfrost/midgard/disassemble.c index 080877dbfe1..bfa42b17278 100644 --- a/src/panfrost/midgard/disassemble.c +++ b/src/panfrost/midgard/disassemble.c @@ -1251,6 +1251,7 @@ print_texture_op(FILE *fp, unsigned op, bool gather) DEFINE_CASE(TEXTURE_OP_NORMAL, "texture"); DEFINE_CASE(TEXTURE_OP_LOD, "textureLod"); DEFINE_CASE(TEXTURE_OP_TEXEL_FETCH, "texelFetch"); + DEFINE_CASE(TEXTURE_OP_BARRIER, "barrier"); DEFINE_CASE(TEXTURE_OP_DFDX, "dFdx"); DEFINE_CASE(TEXTURE_OP_DFDY, "dFdy"); diff --git a/src/panfrost/midgard/midgard.h b/src/panfrost/midgard/midgard.h index efb188f5b7e..e2ca42a0e1c 100644 --- a/src/panfrost/midgard/midgard.h +++ b/src/panfrost/midgard/midgard.h @@ -612,6 +612,9 @@ midgard_tex_register_select; #define TEXTURE_OP_LOD 0x12 /* textureLod */ #define TEXTURE_OP_TEXEL_FETCH 0x14 /* texelFetch */ +/* Implements barrier() */ +#define TEXTURE_OP_BARRIER 0x0B + /* Computes horizontal and vertical derivatives respectively. Use with a float * sampler and a "2D" texture. Leave texture/sampler IDs as zero; they ought * to be ignored. Only works for fp32 on 64-bit at a time, so derivatives of a