common: Fix PBOs for 1D_ARRAY.

Corrects the way that _mesa_meta_pbo_TexSubImage and
_mesa_meta_pbo_GetTexSubImage handle 1D_ARRAY textures.  Fixes a failure in
the Piglit arb_direct_state_access/gettextureimage-targets test.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Laura Ekstrand <laura@jlekstrand.net>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Laura Ekstrand 2015-02-18 17:17:38 -08:00
parent ccc5ce6f72
commit 546aba143d
1 changed files with 36 additions and 26 deletions

View File

@ -137,7 +137,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
int z;
int z, iters;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_TexSubImage";
@ -190,12 +190,6 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
depth = height;
height = 1;
}
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
@ -219,7 +213,10 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
for (z = 1; z < depth; z++) {
iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
height : depth;
for (z = 1; z < iters; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, z);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@ -227,11 +224,18 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_update_state(ctx);
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
0, z * height, width, (z + 1) * height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
0, z, width, z + 1,
xoffset, yoffset,
xoffset + width, yoffset + 1,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
else
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
0, z * height, width, (z + 1) * height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
@ -258,7 +262,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
int z;
int z, iters;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_GetTexSubImage";
@ -305,12 +309,6 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_GenFramebuffers(2, fbos);
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
depth = height;
height = 1;
}
/* If we were given a texture, bind it to the read framebuffer. If not,
* we're doing a ReadPixels and we should just use whatever framebuffer
* the client has bound.
@ -344,7 +342,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
for (z = 1; z < depth; z++) {
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
iters = height;
else
iters = depth;
for (z = 1; z < iters; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset + z);
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@ -352,11 +355,18 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_update_state(ctx);
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
xoffset, yoffset,
xoffset + width, yoffset + height,
0, z * height, width, (z + 1) * height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
xoffset, yoffset,
xoffset + width, yoffset + 1,
0, z, width, z + 1,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
else
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
xoffset, yoffset,
xoffset + width, yoffset + height,
0, z * height, width, (z + 1) * height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;