mesa: 80-column wrapping
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9653acc52a
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52f6e79b7c
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@ -199,10 +199,10 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
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GLsizei maxLength, GLsizei *length, GLint *size,
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GLenum *type, GLchar *nameOut)
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{
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struct gl_shader_program *shProg;
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
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const struct gl_program_parameter *param;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
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if (!shProg)
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return;
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@ -483,7 +483,8 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location,
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* offset (used for arrays, structs).
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*/
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GLint
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_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
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_mesa_get_uniform_location(struct gl_context *ctx,
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struct gl_shader_program *shProg,
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const GLchar *name)
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{
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GLint offset = 0, location = -1;
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@ -664,8 +665,8 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
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/* loop over number of samplers to change */
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for (i = 0; i < count; i++) {
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GLuint sampler =
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(GLuint) program->Parameters->ParameterValues[index + offset + i][0];
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GLuint sampler = (GLuint)
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program->Parameters->ParameterValues[index + offset + i][0];
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GLuint texUnit = ((GLuint *) values)[i];
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/* check that the sampler (tex unit index) is legal */
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@ -717,7 +718,9 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
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/* we'll ignore extra data below */
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}
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else {
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/* non-array: count must be at most one; count == 0 is handled by the loop below */
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/* non-array: count must be at most one; count == 0 is handled
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* by the loop below
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*/
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if (count > 1) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUniform(uniform '%s' is not an array)",
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@ -888,7 +891,8 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
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{
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GLuint mat, row, col;
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GLuint src = 0;
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const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
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const struct gl_program_parameter *param =
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&program->Parameters->Parameters[index];
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const GLuint slots = (param->Size + 3) / 4;
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const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
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GLint nr, nc;
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@ -902,7 +906,9 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
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}
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if ((GLint) param->Size <= typeSize) {
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/* non-array: count must be at most one; count == 0 is handled by the loop below */
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/* non-array: count must be at most one; count == 0 is handled
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* by the loop below
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*/
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if (count > 1) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUniformMatrix(uniform is not an array)");
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