diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 896eca76edb..c45f1f34e34 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -199,10 +199,10 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - struct gl_shader_program *shProg; + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); const struct gl_program_parameter *param; - shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); if (!shProg) return; @@ -483,7 +483,8 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, * offset (used for arrays, structs). */ GLint -_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, +_mesa_get_uniform_location(struct gl_context *ctx, + struct gl_shader_program *shProg, const GLchar *name) { GLint offset = 0, location = -1; @@ -664,8 +665,8 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of samplers to change */ for (i = 0; i < count; i++) { - GLuint sampler = - (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; + GLuint sampler = (GLuint) + program->Parameters->ParameterValues[index + offset + i][0]; GLuint texUnit = ((GLuint *) values)[i]; /* check that the sampler (tex unit index) is legal */ @@ -717,7 +718,9 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* we'll ignore extra data below */ } else { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(uniform '%s' is not an array)", @@ -888,7 +891,8 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, { GLuint mat, row, col; GLuint src = 0; - const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; const GLuint slots = (param->Size + 3) / 4; const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); GLint nr, nc; @@ -902,7 +906,9 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, } if ((GLint) param->Size <= typeSize) { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(uniform is not an array)");