draw: fix uses viewport index for tess eval shader
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>
This commit is contained in:
parent
cdffa3e114
commit
52dc22055f
|
@ -995,6 +995,8 @@ draw_current_shader_uses_viewport_index(const struct draw_context *draw)
|
|||
{
|
||||
if (draw->gs.geometry_shader)
|
||||
return draw->gs.geometry_shader->info.writes_viewport_index;
|
||||
else if (draw->tes.tess_eval_shader)
|
||||
return draw->tes.tess_eval_shader->info.writes_viewport_index;
|
||||
return draw->vs.vertex_shader->info.writes_viewport_index;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue