vbo: Fix vbo_sw_primitive_restart for start > 0
Commite99e7aa4
began passing start > 0 to indexed draw calls rather than keeping start at 0 and manually advancing ib->ptr. This should work fine, however, there have been instances of software fallbacks not handling things right. vbo_sw_primitive_restart had a bug where it was ignoring "start" and always calling find_sub_primitives with start = 0 and end = ib->count. This meant that when start > 0, it was analyzing the wrong part of the index buffer when finding subprimitives. In theory, each _mesa_prim can have a different "start" value. But the code only calls find_sub_primitives once, because it wants to map, analyze, and unmap the index buffer before calling ctx->Draw, as some drivers don't support drawing with the index buffer mapped. To handle this, we break vbo_sw_primitive_restart calls into sections where "start" matches across all the primitives, similar to how I handled the issue in tnl in commitbd6120f562
. In the common case, start matches and we handle it in one pass anyway. Fixes Piglit's primitive-restart VBO_COMBINED_VERTEX_AND_INDEX test and KHR-GL33.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives on Intel Ivybridge and older (which don't do arbitrary cut indices). Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4052 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9417>
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@ -159,16 +159,17 @@ find_sub_primitives(const void *elements, unsigned element_size,
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* This function breaks up calls into the driver so primitive restart
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* support is not required in the driver.
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*/
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void
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vbo_sw_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint num_instances, GLuint base_instance,
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struct gl_buffer_object *indirect,
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GLsizeiptr indirect_offset,
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bool primitive_restart,
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unsigned restart_index)
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static void
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vbo_sw_primitive_restart_common_start(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint num_instances,
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GLuint base_instance,
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struct gl_buffer_object *indirect,
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GLsizeiptr indirect_offset,
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bool primitive_restart,
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unsigned restart_index)
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{
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GLuint prim_num;
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struct _mesa_prim new_prim;
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@ -231,8 +232,8 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
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ptr = ib->ptr;
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sub_prims = find_sub_primitives(ptr, 1 << ib->index_size_shift,
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0, ib->count, restart_index,
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&num_sub_prims);
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prims[0].start, prims[0].start + ib->count,
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restart_index, &num_sub_prims);
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if (map_ib) {
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ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
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@ -271,3 +272,34 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
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free(sub_prims);
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}
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void
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vbo_sw_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint num_instances,
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GLuint base_instance,
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struct gl_buffer_object *indirect,
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GLsizeiptr indirect_offset,
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bool primitive_restart,
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unsigned restart_index)
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{
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unsigned i;
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for (i = 1; i < nr_prims; i++) {
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if (prims[i].start != prims[0].start)
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break;
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}
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vbo_sw_primitive_restart_common_start(ctx, &prims[0], i, ib,
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num_instances, base_instance,
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indirect, indirect_offset,
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primitive_restart,
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restart_index);
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if (i != nr_prims) {
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vbo_sw_primitive_restart(ctx, &prims[i], nr_prims - i, ib,
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num_instances, base_instance,
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indirect, indirect_offset,
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primitive_restart,
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restart_index);
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}
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}
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