radeonsi: make radeon_shader_reloc name string fixed-sized

This will simplify implementations of binary shaders.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-02-11 23:20:38 +01:00
parent 1fe73d55e3
commit 50ac2612d0
2 changed files with 3 additions and 6 deletions

View File

@ -97,7 +97,7 @@ struct r600_common_context;
struct r600_perfcounters;
struct radeon_shader_reloc {
char *name;
char name[32];
uint64_t offset;
};

View File

@ -98,7 +98,8 @@ static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
reloc->offset = rel.r_offset;
reloc->name = strdup(symbol_name);
strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
reloc->name[sizeof(reloc->name)-1] = 0;
}
}
@ -198,10 +199,6 @@ const unsigned char *radeon_shader_binary_config_start(
void radeon_shader_binary_free_relocs(struct radeon_shader_reloc *relocs,
unsigned reloc_count)
{
unsigned i;
for (i = 0; i < reloc_count; i++) {
FREE(relocs[i].name);
}
FREE(relocs);
}