mesa/src/gallium/targets/libgl-gdi/meson.build

89 lines
2.9 KiB
Meson

# Copyright © 2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
opengl32_link_args = []
opengl32_def = custom_target(
'opengl32.def',
input: 'opengl32.def.in',
output : 'opengl32.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libopengl32 = shared_library(
'opengl32',
['stw_wgl.c'],
vs_module_defs : opengl32_def,
include_directories : [
inc_include, inc_wgl, inc_src,
],
link_with : [
libgallium_wgl, libglapi_static, libglapi
],
dependencies : [
idep_mesautil
],
c_args : ['-D_GDI32_'],
link_args : opengl32_link_args,
name_prefix : '', # otherwise mingw will create libopengl32.dll
install : true,
)
if with_tests
extra_test_defs = []
# The generated MinGW 32-bits import libraries are always broken due to missing @nn suffix on
# symbols, no matter what we do. So instead we use the builtin libopengl32.a
extra_test_deps = [cpp.find_library('opengl32')]
if with_gallium_d3d12
extra_test_defs += ['-DGALLIUM_D3D12']
extra_test_deps += [cpp.find_library('d3d12')]
endif
test_wgl = executable(
'test_wgl',
files('tests/wgl_tests.cpp'),
cpp_args : [cpp_msvc_compat_args, extra_test_defs],
dependencies : [idep_gtest, dep_dxheaders, extra_test_deps],
)
# The CI pipeline for MinGW doesn't support creating a window, so don't run these tests there
if with_tests and cc.get_id() != 'gcc'
wgl_test_env = environment()
wgl_test_env.append('PATH', libgallium_wgl_build_dir)
if with_shared_glapi
wgl_test_env.append('PATH', libglapi_build_dir)
endif
test(
'wgl',
test_wgl,
suite : ['wgl'],
env : wgl_test_env,
depends : [libopengl32],
protocol : gtest_test_protocol,
)
endif
endif