mesa: use an array for default texture objects

Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX].
The same should be done with the Current1D/2D/3D/etc pointers...
This commit is contained in:
Brian Paul 2009-02-21 13:59:29 -07:00
parent 9705cff203
commit 4d24b639d1
4 changed files with 72 additions and 90 deletions

View File

@ -423,6 +423,7 @@ one_time_init( GLcontext *ctx )
static GLboolean
alloc_shared_state( GLcontext *ctx )
{
GLuint i;
struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
if (!ss)
return GL_FALSE;
@ -464,36 +465,24 @@ alloc_shared_state( GLcontext *ctx )
ss->ShaderObjects = _mesa_NewHashTable();
#endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
if (!ss->Default1D)
goto cleanup;
ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
if (!ss->Default2D)
goto cleanup;
ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
if (!ss->Default3D)
goto cleanup;
ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
if (!ss->DefaultCubeMap)
goto cleanup;
ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
if (!ss->DefaultRect)
goto cleanup;
ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
if (!ss->Default1DArray)
goto cleanup;
ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
if (!ss->Default2DArray)
goto cleanup;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
static const GLenum targets[NUM_TEXTURE_TARGETS] = {
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_3D,
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_RECTANGLE_NV,
GL_TEXTURE_1D_ARRAY_EXT,
GL_TEXTURE_2D_ARRAY_EXT
};
ss->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
if (!ss->DefaultTex[i])
goto cleanup;
}
/* sanity check */
assert(ss->Default1D->RefCount == 1);
assert(ss->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
@ -547,20 +536,10 @@ cleanup:
_mesa_DeleteHashTable(ss->RenderBuffers);
#endif
if (ss->Default1D)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
if (ss->Default2D)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
if (ss->Default3D)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
if (ss->DefaultCubeMap)
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
if (ss->DefaultRect)
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
if (ss->Default1DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
if (ss->Default2DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
if (ss->DefaultTex[i])
ctx->Driver.DeleteTexture(ctx, ss->DefaultTex[i]);
}
_mesa_free(ss);
@ -723,6 +702,8 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
static void
free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
{
GLuint i;
/*
* Free display lists
*/
@ -772,13 +753,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
*/
ASSERT(ctx->Driver.DeleteTexture);
/* the default textures */
ctx->Driver.DeleteTexture(ctx, ss->Default1D);
ctx->Driver.DeleteTexture(ctx, ss->Default2D);
ctx->Driver.DeleteTexture(ctx, ss->Default3D);
ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
ctx->Driver.DeleteTexture(ctx, ss->DefaultTex[i]);
}
/* all other textures */
_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);

View File

@ -2198,18 +2198,8 @@ struct gl_shared_state
struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
/**
* \name Default texture objects (shared by all multi-texture units)
*/
/*@{*/
struct gl_texture_object *Default1D;
struct gl_texture_object *Default2D;
struct gl_texture_object *Default3D;
struct gl_texture_object *DefaultCubeMap;
struct gl_texture_object *DefaultRect;
struct gl_texture_object *Default1DArray;
struct gl_texture_object *Default2DArray;
/*@}*/
/** Default texture objects (shared by all texture units) */
struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
/**
* \name Thread safety and statechange notification for texture

View File

@ -764,31 +764,38 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (texObj == unit->Current1D) {
_mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D);
_mesa_reference_texobj(&unit->Current1D,
ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]);
ASSERT(unit->Current1D);
}
else if (texObj == unit->Current2D) {
_mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D);
_mesa_reference_texobj(&unit->Current2D,
ctx->Shared->DefaultTex[TEXTURE_2D_INDEX]);
ASSERT(unit->Current2D);
}
else if (texObj == unit->Current3D) {
_mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D);
_mesa_reference_texobj(&unit->Current3D,
ctx->Shared->DefaultTex[TEXTURE_3D_INDEX]);
ASSERT(unit->Current3D);
}
else if (texObj == unit->CurrentCubeMap) {
_mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
_mesa_reference_texobj(&unit->CurrentCubeMap,
ctx->Shared->DefaultTex[TEXTURE_CUBE_INDEX]);
ASSERT(unit->CurrentCubeMap);
}
else if (texObj == unit->CurrentRect) {
_mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect);
_mesa_reference_texobj(&unit->CurrentRect,
ctx->Shared->DefaultTex[TEXTURE_RECT_INDEX]);
ASSERT(unit->CurrentRect);
}
else if (texObj == unit->Current1DArray) {
_mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray);
_mesa_reference_texobj(&unit->Current1DArray,
ctx->Shared->DefaultTex[TEXTURE_1D_ARRAY_INDEX]);
ASSERT(unit->Current1DArray);
}
else if (texObj == unit->Current2DArray) {
_mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray);
_mesa_reference_texobj(&unit->Current2DArray,
ctx->Shared->DefaultTex[TEXTURE_2D_ARRAY_INDEX]);
ASSERT(unit->Current2DArray);
}
}
@ -889,25 +896,25 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
defaultTexObj = ctx->Shared->Default1D;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_1D_INDEX];
break;
case GL_TEXTURE_2D:
defaultTexObj = ctx->Shared->Default2D;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_2D_INDEX];
break;
case GL_TEXTURE_3D:
defaultTexObj = ctx->Shared->Default3D;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_3D_INDEX];
break;
case GL_TEXTURE_CUBE_MAP_ARB:
defaultTexObj = ctx->Shared->DefaultCubeMap;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_CUBE_INDEX];
break;
case GL_TEXTURE_RECTANGLE_NV:
defaultTexObj = ctx->Shared->DefaultRect;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_RECT_INDEX];
break;
case GL_TEXTURE_1D_ARRAY_EXT:
defaultTexObj = ctx->Shared->Default1DArray;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_1D_ARRAY_INDEX];
break;
case GL_TEXTURE_2D_ARRAY_EXT:
defaultTexObj = ctx->Shared->Default2DArray;
defaultTexObj = ctx->Shared->DefaultTex[TEXTURE_2D_ARRAY_INDEX];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");

View File

@ -763,13 +763,13 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
/* initialize current texture object ptrs to the shared default objects */
_mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
_mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
_mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
_mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
_mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
_mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
_mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
_mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]);
_mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->DefaultTex[TEXTURE_2D_INDEX]);
_mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->DefaultTex[TEXTURE_3D_INDEX]);
_mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultTex[TEXTURE_CUBE_INDEX]);
_mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultTex[TEXTURE_RECT_INDEX]);
_mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->DefaultTex[TEXTURE_1D_ARRAY_INDEX]);
_mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->DefaultTex[TEXTURE_2D_ARRAY_INDEX]);
}
@ -798,7 +798,8 @@ _mesa_init_texture(GLcontext *ctx)
/* After we're done initializing the context's texture state the default
* texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
*/
assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1);
assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
>= MAX_TEXTURE_UNITS + 1);
/* Allocate proxy textures */
if (!alloc_proxy_textures( ctx ))
@ -855,12 +856,19 @@ _mesa_update_default_objects_texture(GLcontext *ctx)
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
_mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
_mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
_mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
_mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
_mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
_mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
_mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
_mesa_reference_texobj(&texUnit->Current1D,
ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]);
_mesa_reference_texobj(&texUnit->Current2D,
ctx->Shared->DefaultTex[TEXTURE_2D_INDEX]);
_mesa_reference_texobj(&texUnit->Current3D,
ctx->Shared->DefaultTex[TEXTURE_3D_INDEX]);
_mesa_reference_texobj(&texUnit->CurrentCubeMap,
ctx->Shared->DefaultTex[TEXTURE_CUBE_INDEX]);
_mesa_reference_texobj(&texUnit->CurrentRect,
ctx->Shared->DefaultTex[TEXTURE_RECT_INDEX]);
_mesa_reference_texobj(&texUnit->Current1DArray,
ctx->Shared->DefaultTex[TEXTURE_1D_ARRAY_INDEX]);
_mesa_reference_texobj(&texUnit->Current2DArray,
ctx->Shared->DefaultTex[TEXTURE_2D_ARRAY_INDEX]);
}
}