From 4c84acc86fce5eda0aabcb8aa362fd6b5e6a28f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Christian=20K=C3=B6nig?= Date: Mon, 25 Jul 2011 01:32:39 +0200 Subject: [PATCH] g3dvl: remove unused vs output from create_ref_vert_shader The position of the quad vertex is calculated in calc_position, so we don't need the output here any more. --- src/gallium/auxiliary/vl/vl_mc.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c index e5ae0f72c4c..0b3723c9792 100644 --- a/src/gallium/auxiliary/vl/vl_mc.c +++ b/src/gallium/auxiliary/vl/vl_mc.c @@ -105,7 +105,7 @@ create_ref_vert_shader(struct vl_mc *r) struct ureg_src mv_scale; struct ureg_src vmv[2]; struct ureg_dst t_vpos; - struct ureg_dst o_vpos, o_vmv[2]; + struct ureg_dst o_vmv[2]; unsigned i; shader = ureg_create(TGSI_PROCESSOR_VERTEX); @@ -120,9 +120,6 @@ create_ref_vert_shader(struct vl_mc *r) (float)MACROBLOCK_HEIGHT / r->buffer_height) ); - /* XXX The position is not written, which may lead to undefined rendering. - * XXX This is a serious bug. */ - o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);