tgsi/scan: fix scanning fragment shaders with PrimID and Position/Face
Not relevant to radeonsi, because Position/Face are system values with radeonsi, while this codepath is for drivers where Position and Face are ordinary inputs. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -557,13 +557,16 @@ scan_declaration(struct tgsi_shader_info *info,
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/* Vertex shaders can have inputs with holes between them. */
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info->num_inputs = MAX2(info->num_inputs, reg + 1);
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if (semName == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = TRUE;
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else if (procType == PIPE_SHADER_FRAGMENT) {
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if (semName == TGSI_SEMANTIC_POSITION)
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info->reads_position = TRUE;
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else if (semName == TGSI_SEMANTIC_FACE)
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info->uses_frontface = TRUE;
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switch (semName) {
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case TGSI_SEMANTIC_PRIMID:
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info->uses_primid = true;
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break;
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case TGSI_SEMANTIC_POSITION:
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info->reads_position = true;
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break;
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case TGSI_SEMANTIC_FACE:
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info->uses_frontface = true;
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break;
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}
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break;
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