i965: Finalize miptrees before prepare_texture
In order to do resolves for texture views with different formats, we need intel_texture_object::_Format to be valid. Calling intel_finalize_mipmap_tree can safely be done multiple times in a row and should be a fairly cheap operation. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -253,6 +253,10 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
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tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
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if (!tex_obj || !tex_obj->mt)
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continue;
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/* We need inte_texture_object::_Format to be valid */
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intel_finalize_mipmap_tree(brw, i);
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if (intel_miptree_sample_with_hiz(brw, tex_obj->mt))
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intel_miptree_all_slices_resolve_hiz(brw, tex_obj->mt);
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else
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