i965: extend fast texture upload
Extend the fast texture upload from BGRA X-tiled to include RGBA, Alpha/Luminance, and Y-tiled. Speed improvements, measured with mesa demos teximage program, on 256 x 256 texture, in MB/s, on a Sandy Bridge (Ivy is comparable): before after increase BGRA/X-tiled 3266 4524 1.39x BGRA/Y-tiled 1739 3971 2.28x RGBA/X-tiled 474 4694 9.90x RGBA/Y-tiled 477 3368 7.06x L/X-tiled 1268 1516 1.20x L/Y-tiled 1439 1581 1.10x v2: Cosmetic changes only: reformat and reword comments, make doxygen-friendly, rename variables, use existing macros, add an assert. Signed-off-by: Frank Henigman <fjhenigman@google.com> Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
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@ -43,6 +43,43 @@
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
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#define ALIGN_UP(a, b) ALIGN(a, b)
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/* Tile dimensions.
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* Width and span are in bytes, height is in pixels (i.e. unitless).
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* A "span" is the most number of bytes we can copy from linear to tiled
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* without needing to calculate a new destination address.
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*/
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static const uint32_t xtile_width = 512;
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static const uint32_t xtile_height = 8;
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static const uint32_t xtile_span = 64;
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static const uint32_t ytile_width = 128;
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static const uint32_t ytile_height = 32;
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static const uint32_t ytile_span = 16;
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typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
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/**
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* Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
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* These ranges are in bytes, i.e. pixels * bytes-per-pixel.
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* The first and last ranges must be shorter than a "span" (the longest linear
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* stretch within a tile) and the middle must equal a whole number of spans.
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* Ranges may be empty. The region copied must land entirely within one tile.
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* 'dst' is the start of the tile and 'src' is the corresponding
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* address to copy from, though copying begins at (x0, y0).
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* To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
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* Swizzling flips bit 6 in the copy destination offset, when certain other
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* bits are set in it.
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*/
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typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy);
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static bool
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intel_blit_texsubimage(struct gl_context * ctx,
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struct gl_texture_image *texImage,
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@ -132,26 +169,351 @@ err:
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return false;
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}
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#ifdef __SSSE3__
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static const uint8_t rgba8_permutation[16] =
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{ 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
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typedef char v16 __attribute__((vector_size(16)));
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/* NOTE: dst must be 16 byte aligned */
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#define rgba8_copy_16(dst, src) \
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*(v16*)(dst) = __builtin_ia32_pshufb128( \
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(v16) __builtin_ia32_loadups((float*)(src)), \
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*(v16*) rgba8_permutation \
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)
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#endif
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/**
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* Copy RGBA to BGRA - swap R and B.
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*/
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static inline void *
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rgba8_copy(void *dst, const void *src, size_t bytes)
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{
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uint8_t *d = dst;
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uint8_t const *s = src;
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#ifdef __SSSE3__
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/* Fast copying for tile spans.
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*
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* As long as the destination texture is 16 aligned,
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* any 16 or 64 spans we get here should also be 16 aligned.
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*/
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if (bytes == 16) {
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assert(!(((uintptr_t)dst) & 0xf));
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rgba8_copy_16(d+ 0, s+ 0);
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return dst;
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}
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if (bytes == 64) {
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assert(!(((uintptr_t)dst) & 0xf));
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rgba8_copy_16(d+ 0, s+ 0);
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rgba8_copy_16(d+16, s+16);
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rgba8_copy_16(d+32, s+32);
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rgba8_copy_16(d+48, s+48);
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return dst;
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}
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#endif
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while (bytes >= 4) {
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d[0] = s[2];
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d[1] = s[1];
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d[2] = s[0];
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d[3] = s[3];
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d += 4;
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s += 4;
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bytes -= 4;
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}
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return dst;
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}
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/**
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* Copy texture data from linear to X tile layout.
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*
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* \copydoc tile_copy_fn
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*/
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static inline void
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xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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/* The copy destination offset for each range copied is the sum of
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* an X offset 'x0' or 'xo' and a Y offset 'yo.'
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*/
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uint32_t xo, yo;
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src += y0 * src_pitch;
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for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
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/* Bits 9 and 10 of the copy destination offset control swizzling.
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* Only 'yo' contributes to those bits in the total offset,
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* so calculate 'swizzle' just once per row.
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* Move bits 9 and 10 three and four places respectively down
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* to bit 6 and xor them.
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*/
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uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
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mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
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for (xo = x1; xo < x2; xo += xtile_span) {
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mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
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}
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
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src += src_pitch;
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}
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}
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/**
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* Copy texture data from linear to Y tile layout.
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*
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* \copydoc tile_copy_fn
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*/
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static inline void
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ytile_copy(
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uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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/* Y tiles consist of columns that are 'ytile_span' wide (and the same height
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* as the tile). Thus the destination offset for (x,y) is the sum of:
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* (x % column_width) // position within column
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* (x / column_width) * bytes_per_column // column number * bytes per column
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* y * column_width
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*
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* The copy destination offset for each range copied is the sum of
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* an X offset 'xo0' or 'xo' and a Y offset 'yo.'
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*/
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const uint32_t column_width = ytile_span;
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const uint32_t bytes_per_column = column_width * ytile_height;
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uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
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uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
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/* Bit 9 of the destination offset control swizzling.
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* Only the X offset contributes to bit 9 of the total offset,
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* so swizzle can be calculated in advance for these X positions.
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* Move bit 9 three places down to bit 6.
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*/
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uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
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uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
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uint32_t x, yo;
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src += y0 * src_pitch;
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for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
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uint32_t xo = xo1;
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uint32_t swizzle = swizzle1;
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mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
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/* Step by spans/columns. As it happens, the swizzle bit flips
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* at each step so we don't need to calculate it explicitly.
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*/
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for (x = x1; x < x2; x += ytile_span) {
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
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xo += bytes_per_column;
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swizzle ^= swizzle_bit;
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}
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
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src += src_pitch;
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}
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}
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/**
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* Copy texture data from linear to X tile layout, faster.
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*
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* Same as \ref xtile_copy but faster, because it passes constant parameters
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* for common cases, allowing the compiler to inline code optimized for those
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* cases.
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*
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* \copydoc tile_copy_fn
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*/
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static void
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xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
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if (mem_copy == memcpy)
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return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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} else {
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if (mem_copy == memcpy)
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return xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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}
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xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, mem_copy);
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}
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/**
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* Copy texture data from linear to Y tile layout, faster.
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*
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* Same as \ref ytile_copy but faster, because it passes constant parameters
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* for common cases, allowing the compiler to inline code optimized for those
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* cases.
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*
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* \copydoc tile_copy_fn
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*/
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static void
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ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
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if (mem_copy == memcpy)
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return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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} else {
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if (mem_copy == memcpy)
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return ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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}
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ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, mem_copy);
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}
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/**
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* Copy from linear to tiled texture.
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*
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* Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
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* pieces that do not cross tile boundaries and copy each piece with a tile
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* copy function (\ref tile_copy_fn).
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* The X range is in bytes, i.e. pixels * bytes-per-pixel.
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* The Y range is in pixels (i.e. unitless).
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* 'dst' is the start of the texture and 'src' is the corresponding
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* address to copy from, though copying begins at (xt1, yt1).
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*/
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static void
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linear_to_tiled(uint32_t xt1, uint32_t xt2,
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uint32_t yt1, uint32_t yt2,
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char *dst, const char *src,
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uint32_t dst_pitch, uint32_t src_pitch,
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bool has_swizzling,
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uint32_t tiling,
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mem_copy_fn mem_copy)
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{
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tile_copy_fn tile_copy;
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uint32_t xt0, xt3;
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uint32_t yt0, yt3;
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uint32_t xt, yt;
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uint32_t tw, th, span;
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uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
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if (tiling == I915_TILING_X) {
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tw = xtile_width;
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th = xtile_height;
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span = xtile_span;
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tile_copy = xtile_copy_faster;
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} else if (tiling == I915_TILING_Y) {
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tw = ytile_width;
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th = ytile_height;
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span = ytile_span;
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tile_copy = ytile_copy_faster;
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} else {
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assert(!"unsupported tiling");
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return;
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}
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/* Round out to tile boundaries. */
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xt0 = ALIGN_DOWN(xt1, tw);
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xt3 = ALIGN_UP (xt2, tw);
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yt0 = ALIGN_DOWN(yt1, th);
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yt3 = ALIGN_UP (yt2, th);
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/* Loop over all tiles to which we have something to copy.
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* 'xt' and 'yt' are the origin of the destination tile, whether copying
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* copying a full or partial tile.
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* tile_copy() copies one tile or partial tile.
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* Looping x inside y is the faster memory access pattern.
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*/
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for (yt = yt0; yt < yt3; yt += th) {
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for (xt = xt0; xt < xt3; xt += tw) {
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/* The area to update is [x0,x3) x [y0,y1).
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* May not want the whole tile, hence the min and max.
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*/
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uint32_t x0 = MAX2(xt1, xt);
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uint32_t y0 = MAX2(yt1, yt);
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uint32_t x3 = MIN2(xt2, xt + tw);
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uint32_t y1 = MIN2(yt2, yt + th);
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/* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
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* the middle interval is the longest span-aligned part.
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* The sub-ranges could be empty.
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*/
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uint32_t x1, x2;
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x1 = ALIGN_UP(x0, span);
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if (x1 > x3)
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x1 = x2 = x3;
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else
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x2 = ALIGN_DOWN(x3, span);
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assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
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assert(x1 - x0 < span && x3 - x2 < span);
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assert(x3 - x0 <= tw);
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assert((x2 - x1) % span == 0);
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/* Translate by (xt,yt) for single-tile copier. */
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tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
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y0-yt, y1-yt,
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dst + xt * th + yt * dst_pitch,
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src + xt + yt * src_pitch,
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src_pitch,
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swizzle_bit,
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mem_copy);
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}
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}
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}
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/**
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* \brief A fast path for glTexImage and glTexSubImage.
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*
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* \param for_glTexImage Was this called from glTexImage or glTexSubImage?
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*
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* This fast path is taken when the hardware natively supports the texture
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* format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads
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* This fast path is taken when the texture format is BGRA, RGBA,
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* A or L and when the texture memory is X- or Y-tiled. It uploads
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* the texture data by mapping the texture memory without a GTT fence, thus
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* acquiring a tiled view of the memory, and then memcpy'ing sucessive
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* subspans within each tile.
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* acquiring a tiled view of the memory, and then copying sucessive
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* spans within each tile.
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*
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* This is a performance win over the conventional texture upload path because
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* it avoids the performance penalty of writing through the write-combine
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* buffer. In the conventional texture upload path,
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* texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
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* fence, thus acquiring a linear view of the memory, then each row in the
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* image is memcpy'd. In this fast path, we replace each row's memcpy with
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* a sequence of memcpy's over each bit6 swizzle span in the row.
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* image is memcpy'd. In this fast path, we replace each row's copy with
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* a sequence of copies over each linear span in tile.
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*
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* This fast path's use case is Google Chrome's paint rectangles. Chrome (as
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* One use case is Google Chrome's paint rectangles. Chrome (as
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* of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
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* Each page's content is initially uploaded with glTexImage2D and damaged
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* regions are updated with glTexSubImage2D. On some workloads, the
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@ -176,14 +538,15 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
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int error = 0;
|
||||
|
||||
/* This fastpath is restricted to a specific texture type: level 0 of
|
||||
* a 2D BGRA texture. It could be generalized to support more types by
|
||||
* varying the arithmetic loop below.
|
||||
uint32_t cpp;
|
||||
mem_copy_fn mem_copy = NULL;
|
||||
|
||||
/* This fastpath is restricted to specific texture types: level 0 of
|
||||
* a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
|
||||
* more types.
|
||||
*/
|
||||
if (!brw->has_llc ||
|
||||
format != GL_BGRA ||
|
||||
type != GL_UNSIGNED_BYTE ||
|
||||
texImage->TexFormat != MESA_FORMAT_ARGB8888 ||
|
||||
texImage->TexObject->Target != GL_TEXTURE_2D ||
|
||||
texImage->Level != 0 ||
|
||||
pixels == NULL ||
|
||||
|
@ -197,12 +560,28 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
|
|||
packing->Invert)
|
||||
return false;
|
||||
|
||||
if ((texImage->TexFormat == MESA_FORMAT_L8 && format == GL_LUMINANCE) ||
|
||||
(texImage->TexFormat == MESA_FORMAT_A8 && format == GL_ALPHA)) {
|
||||
cpp = 1;
|
||||
mem_copy = memcpy;
|
||||
} else if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
|
||||
cpp = 4;
|
||||
if (format == GL_BGRA) {
|
||||
mem_copy = memcpy;
|
||||
} else if (format == GL_RGBA) {
|
||||
mem_copy = rgba8_copy;
|
||||
}
|
||||
}
|
||||
if (!mem_copy)
|
||||
return false;
|
||||
|
||||
if (for_glTexImage)
|
||||
ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
|
||||
|
||||
if (!image->mt ||
|
||||
image->mt->region->tiling != I915_TILING_X) {
|
||||
/* The algorithm below is written only for X-tiled memory. */
|
||||
(image->mt->region->tiling != I915_TILING_X &&
|
||||
image->mt->region->tiling != I915_TILING_Y)) {
|
||||
/* The algorithm is written only for X- or Y-tiled memory. */
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -236,61 +615,15 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
|
|||
DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n",
|
||||
__FUNCTION__, texImage->Level, xoffset, yoffset, width, height);
|
||||
|
||||
/* In the tiling algorithm below, some variables are in units of pixels,
|
||||
* others are in units of bytes, and others (such as height) are unitless.
|
||||
* Each variable name is suffixed with its units.
|
||||
*/
|
||||
|
||||
const uint32_t x_max_pixels = xoffset + width;
|
||||
const uint32_t y_max_pixels = yoffset + height;
|
||||
|
||||
const uint32_t tile_size_bytes = 4096;
|
||||
|
||||
const uint32_t tile_width_bytes = 512;
|
||||
const uint32_t tile_width_pixels = 128;
|
||||
|
||||
const uint32_t tile_height = 8;
|
||||
|
||||
const uint32_t cpp = 4; /* chars per pixel of GL_BGRA */
|
||||
const uint32_t swizzle_width_pixels = 16;
|
||||
|
||||
const uint32_t stride_bytes = image->mt->region->pitch;
|
||||
const uint32_t width_tiles = stride_bytes / tile_width_bytes;
|
||||
|
||||
for (uint32_t y_pixels = yoffset; y_pixels < y_max_pixels; ++y_pixels) {
|
||||
const uint32_t y_offset_bytes = (y_pixels / tile_height) * width_tiles * tile_size_bytes
|
||||
+ (y_pixels % tile_height) * tile_width_bytes;
|
||||
|
||||
for (uint32_t x_pixels = xoffset; x_pixels < x_max_pixels; x_pixels += swizzle_width_pixels) {
|
||||
const uint32_t x_offset_bytes = (x_pixels / tile_width_pixels) * tile_size_bytes
|
||||
+ (x_pixels % tile_width_pixels) * cpp;
|
||||
|
||||
intptr_t offset_bytes = y_offset_bytes + x_offset_bytes;
|
||||
if (brw->has_swizzling) {
|
||||
#if 0
|
||||
/* Clear, unoptimized version. */
|
||||
bool bit6 = (offset_bytes >> 6) & 1;
|
||||
bool bit9 = (offset_bytes >> 9) & 1;
|
||||
bool bit10 = (offset_bytes >> 10) & 1;
|
||||
|
||||
if (bit9 ^ bit10)
|
||||
offset_bytes ^= (1 << 6);
|
||||
#else
|
||||
/* Optimized, obfuscated version. */
|
||||
offset_bytes ^= ((offset_bytes >> 3) ^ (offset_bytes >> 4))
|
||||
& (1 << 6);
|
||||
#endif
|
||||
}
|
||||
|
||||
const uint32_t swizzle_bound_pixels = ALIGN(x_pixels + 1, swizzle_width_pixels);
|
||||
const uint32_t memcpy_bound_pixels = MIN2(x_max_pixels, swizzle_bound_pixels);
|
||||
const uint32_t copy_size = cpp * (memcpy_bound_pixels - x_pixels);
|
||||
|
||||
memcpy(bo->virtual + offset_bytes, pixels, copy_size);
|
||||
pixels += copy_size;
|
||||
x_pixels -= (x_pixels % swizzle_width_pixels);
|
||||
}
|
||||
}
|
||||
linear_to_tiled(
|
||||
xoffset * cpp, (xoffset + width) * cpp,
|
||||
yoffset, yoffset + height,
|
||||
bo->virtual, pixels - (xoffset + yoffset * width) * cpp,
|
||||
image->mt->region->pitch, width * cpp,
|
||||
brw->has_swizzling,
|
||||
image->mt->region->tiling,
|
||||
mem_copy
|
||||
);
|
||||
|
||||
drm_intel_bo_unmap(bo);
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue