radeon: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick 2015-09-30 15:23:38 -07:00
parent 68976a5a00
commit 46b13666d8
1 changed files with 20 additions and 20 deletions

View File

@ -359,16 +359,16 @@ void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
#define HAVE_ELTS 0
static const GLuint hw_prim[GL_POLYGON+1] = {
RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
0,
RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
0,
0,
0
[GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
[GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
[GL_LINE_LOOP] = 0,
[GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
[GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
[GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
[GL_QUADS] = 0,
[GL_QUAD_STRIP] = 0,
[GL_POLYGON] = 0
};
static inline void
@ -468,16 +468,16 @@ const struct tnl_pipeline_stage _radeon_render_stage =
static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
[GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
[GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
[GL_LINE_LOOP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
[GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
[GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_QUADS] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_QUAD_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
[GL_POLYGON] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
};
static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );