i965: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick 2015-09-30 15:22:38 -07:00
parent fad5fd3a25
commit 68976a5a00
1 changed files with 24 additions and 24 deletions

View File

@ -55,34 +55,34 @@
#define FILE_DEBUG_FLAG DEBUG_PRIMS
static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
_3DPRIM_POINTLIST,
_3DPRIM_LINELIST,
_3DPRIM_LINELOOP,
_3DPRIM_LINESTRIP,
_3DPRIM_TRILIST,
_3DPRIM_TRISTRIP,
_3DPRIM_TRIFAN,
_3DPRIM_QUADLIST,
_3DPRIM_QUADSTRIP,
_3DPRIM_POLYGON,
_3DPRIM_LINELIST_ADJ,
_3DPRIM_LINESTRIP_ADJ,
_3DPRIM_TRILIST_ADJ,
_3DPRIM_TRISTRIP_ADJ,
[GL_POINTS] =_3DPRIM_POINTLIST,
[GL_LINES] = _3DPRIM_LINELIST,
[GL_LINE_LOOP] = _3DPRIM_LINELOOP,
[GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
[GL_TRIANGLES] = _3DPRIM_TRILIST,
[GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[GL_QUADS] = _3DPRIM_QUADLIST,
[GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
[GL_POLYGON] = _3DPRIM_POLYGON,
[GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
[GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
[GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
[GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
};
static const GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
[GL_POINTS] = GL_POINTS,
[GL_LINES] = GL_LINES,
[GL_LINE_LOOP] = GL_LINES,
[GL_LINE_STRIP] = GL_LINES,
[GL_TRIANGLES] = GL_TRIANGLES,
[GL_TRIANGLE_STRIP] = GL_TRIANGLES,
[GL_TRIANGLE_FAN] = GL_TRIANGLES,
[GL_QUADS] = GL_TRIANGLES,
[GL_QUAD_STRIP] = GL_TRIANGLES,
[GL_POLYGON] = GL_TRIANGLES
};
uint32_t