v3d: Fill in the ignored segment size fields to appease new simulator.

We are assured that the input segment size field is ignored for
!separate_segs mode, and now the simulator wants an in-range value set
regardless of whether it's functionally ignored or not.
This commit is contained in:
Eric Anholt 2019-04-24 17:25:08 -07:00
parent af06963d24
commit 448fc3ea42
1 changed files with 4 additions and 2 deletions

View File

@ -261,9 +261,11 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
v3d->prog.vs->prog_data.vs->separate_segments;
shader.coordinate_shader_input_vpm_segment_size =
v3d->prog.cs->prog_data.vs->vpm_input_size;
v3d->prog.cs->prog_data.vs->separate_segments ?
v3d->prog.cs->prog_data.vs->vpm_input_size : 1;
shader.vertex_shader_input_vpm_segment_size =
v3d->prog.vs->prog_data.vs->vpm_input_size;
v3d->prog.vs->prog_data.vs->separate_segments ?
v3d->prog.vs->prog_data.vs->vpm_input_size : 1;
shader.coordinate_shader_output_vpm_segment_size =
v3d->prog.cs->prog_data.vs->vpm_output_size;