glsl: use empty brace initializer

fixes following warning with clang:
   warning: suggest braces around initialization of subobject

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Tapani Pälli 2019-04-23 14:31:44 +03:00 committed by Kristian H. Kristensen
parent 976004d0e7
commit af06963d24
1 changed files with 2 additions and 2 deletions

View File

@ -739,8 +739,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
/* Find all shader outputs in the "producer" stage.
*/