glsl: use empty brace initializer
fixes following warning with clang: warning: suggest braces around initialization of subobject Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
parent
976004d0e7
commit
af06963d24
|
@ -739,8 +739,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
|
|||
gl_linked_shader *consumer)
|
||||
{
|
||||
glsl_symbol_table parameters;
|
||||
struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
|
||||
struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
|
||||
struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
|
||||
struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
|
||||
|
||||
/* Find all shader outputs in the "producer" stage.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue