vbo: Use the VAO array enabled flags in vbo_exec_array.

Instead of gl_client_array::Enabled inside a VAO,
directly use the gl_vertex_attrib_array::Enabled value
which is the origin of the above.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Mathias Fröhlich 2016-06-17 08:09:05 +02:00
parent 4cda690019
commit 43a6f435ca
1 changed files with 8 additions and 7 deletions

View File

@ -295,6 +295,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_vertex_attrib_array *array = ctx->Array.VAO->VertexAttrib;
struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
@ -308,7 +309,7 @@ recalculate_input_bindings(struct gl_context *ctx)
* are available as per-vertex attributes.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
if (array[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
@ -348,9 +349,9 @@ recalculate_input_bindings(struct gl_context *ctx)
* slots are considered "magic."
*/
if (ctx->API == API_OPENGL_COMPAT) {
if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
if (array[VERT_ATTRIB_GENERIC0].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
else if (array[VERT_ATTRIB_POS].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
else {
inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
@ -358,7 +359,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
if (array[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
@ -367,7 +368,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
@ -385,14 +386,14 @@ recalculate_input_bindings(struct gl_context *ctx)
* be enabled.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled);
assert(!array[VERT_ATTRIB_FF(i)].Enabled);
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {