diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 8de3e0cc019..f371890e80f 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -295,6 +295,7 @@ recalculate_input_bindings(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; + const struct gl_vertex_attrib_array *array = ctx->Array.VAO->VertexAttrib; struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib; const struct gl_client_array **inputs = &exec->array.inputs[0]; GLbitfield64 const_inputs = 0x0; @@ -308,7 +309,7 @@ recalculate_input_bindings(struct gl_context *ctx) * are available as per-vertex attributes. */ for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { - if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) + if (array[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; @@ -348,9 +349,9 @@ recalculate_input_bindings(struct gl_context *ctx) * slots are considered "magic." */ if (ctx->API == API_OPENGL_COMPAT) { - if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) + if (array[VERT_ATTRIB_GENERIC0].Enabled) inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0]; - else if (vertexAttrib[VERT_ATTRIB_POS].Enabled) + else if (array[VERT_ATTRIB_POS].Enabled) inputs[0] = &vertexAttrib[VERT_ATTRIB_POS]; else { inputs[0] = &vbo->currval[VBO_ATTRIB_POS]; @@ -358,7 +359,7 @@ recalculate_input_bindings(struct gl_context *ctx) } for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { - if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) + if (array[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; @@ -367,7 +368,7 @@ recalculate_input_bindings(struct gl_context *ctx) } for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { - if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) + if (array[VERT_ATTRIB_GENERIC(i)].Enabled) inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; else { @@ -385,14 +386,14 @@ recalculate_input_bindings(struct gl_context *ctx) * be enabled. */ for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { - assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled); + assert(!array[VERT_ATTRIB_FF(i)].Enabled); inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { - if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) + if (array[VERT_ATTRIB_GENERIC(i)].Enabled) inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; else {