mesa: handle tessellation shaders in use_shader_program
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1139,11 +1139,9 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
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*/
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switch (stage) {
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case MESA_SHADER_VERTEX:
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/* Empty for now. */
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_GEOMETRY:
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/* Empty for now. */
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break;
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case MESA_SHADER_COMPUTE:
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/* Empty for now. */
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break;
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