mesa: handle tessellation shaders in use_shader_program

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák 2015-04-22 23:05:34 +02:00
parent 882413f1c5
commit 3d528e7c47
1 changed files with 2 additions and 4 deletions

View File

@ -1139,11 +1139,9 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
*/
switch (stage) {
case MESA_SHADER_VERTEX:
/* Empty for now. */
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
/* Empty for now. */
break;
case MESA_SHADER_COMPUTE:
/* Empty for now. */
break;