radv: use a define for the transition point between cp and compute shader

For certain buffer meta ops we can use the CP or a compute shader,
we should use a define to rather than hardcoding 4096, allows
for easier testing and more consistency.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-10-25 08:05:11 +10:00
parent b704538b00
commit 3cd3035ace
1 changed files with 9 additions and 3 deletions

View File

@ -4,6 +4,12 @@
#include "sid.h"
#include "radv_cs.h"
/*
* This is the point we switch from using CP to compute shader
* for certain buffer operations.
*/
#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
static nir_shader *
build_buffer_fill_shader(struct radv_device *dev)
{
@ -405,7 +411,7 @@ void radv_fill_buffer(struct radv_cmd_buffer *cmd_buffer,
assert(!(offset & 3));
assert(!(size & 3));
if (size >= 4096)
if (size >= RADV_BUFFER_OPS_CS_THRESHOLD)
fill_buffer_shader(cmd_buffer, bo, offset, size, value);
else if (size) {
uint64_t va = radv_buffer_get_va(bo);
@ -422,7 +428,7 @@ void radv_copy_buffer(struct radv_cmd_buffer *cmd_buffer,
uint64_t src_offset, uint64_t dst_offset,
uint64_t size)
{
if (size >= 4096 && !(size & 3) && !(src_offset & 3) && !(dst_offset & 3))
if (size >= RADV_BUFFER_OPS_CS_THRESHOLD && !(size & 3) && !(src_offset & 3) && !(dst_offset & 3))
copy_buffer_shader(cmd_buffer, src_bo, dst_bo,
src_offset, dst_offset, size);
else if (size) {
@ -496,7 +502,7 @@ void radv_CmdUpdateBuffer(
if (!dataSize)
return;
if (dataSize < 4096) {
if (dataSize < RADV_BUFFER_OPS_CS_THRESHOLD) {
si_emit_cache_flush(cmd_buffer);
cmd_buffer->device->ws->cs_add_buffer(cmd_buffer->cs, dst_buffer->bo, 8);