st/dri: don't set PIPE_BIND_SHARED for privately-allocated renderbuffers
which are MSAA and depth/stencil buffers. Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -732,7 +732,8 @@ dri2_allocate_textures(struct dri_context *ctx,
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if (drawable->textures[statt]) {
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templ.format = drawable->textures[statt]->format;
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templ.bind = drawable->textures[statt]->bind & ~PIPE_BIND_SCANOUT;
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templ.bind = drawable->textures[statt]->bind &
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~(PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
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templ.nr_samples = drawable->stvis.samples;
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/* Try to reuse the resource.
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@ -781,7 +782,7 @@ dri2_allocate_textures(struct dri_context *ctx,
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if (format) {
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templ.format = format;
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templ.bind = bind;
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templ.bind = bind & ~PIPE_BIND_SHARED;
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if (drawable->stvis.samples > 1) {
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templ.nr_samples = drawable->stvis.samples;
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