st/dri: don't set PIPE_BIND_SHARED for privately-allocated renderbuffers

which are MSAA and depth/stencil buffers.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák 2017-07-29 01:19:19 +02:00
parent cb8ecb2f36
commit 39608761cd
1 changed files with 3 additions and 2 deletions

View File

@ -732,7 +732,8 @@ dri2_allocate_textures(struct dri_context *ctx,
if (drawable->textures[statt]) {
templ.format = drawable->textures[statt]->format;
templ.bind = drawable->textures[statt]->bind & ~PIPE_BIND_SCANOUT;
templ.bind = drawable->textures[statt]->bind &
~(PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
templ.nr_samples = drawable->stvis.samples;
/* Try to reuse the resource.
@ -781,7 +782,7 @@ dri2_allocate_textures(struct dri_context *ctx,
if (format) {
templ.format = format;
templ.bind = bind;
templ.bind = bind & ~PIPE_BIND_SHARED;
if (drawable->stvis.samples > 1) {
templ.nr_samples = drawable->stvis.samples;