i965/gen6: Move the blend state to state streaming.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-04-22 14:07:30 -07:00
parent 2ee1fd2e8f
commit 35e8fe5c99
4 changed files with 40 additions and 111 deletions

View File

@ -717,10 +717,10 @@ struct brw_context
drm_intel_bo *prog_bo;
/* gen6 */
drm_intel_bo *blend_state_bo;
drm_intel_bo *depth_stencil_state_bo;
uint32_t state_offset;
uint32_t blend_state_offset;
uint32_t vp_offset;
} cc;

View File

@ -324,22 +324,20 @@ static void dump_cc_state(struct brw_context *brw)
static void dump_blend_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
const char *name = "BLEND";
struct gen6_blend_state *blend;
uint32_t blend_off;
if (brw->cc.blend_state_bo == NULL)
return;
drm_intel_bo_map(intel->batch.bo, GL_FALSE);
drm_intel_bo_map(brw->cc.blend_state_bo, GL_FALSE);
blend = brw->cc.blend_state_bo->virtual;
blend_off = brw->cc.blend_state_bo->offset;
blend = intel->batch.bo->virtual + brw->cc.blend_state_offset;
blend_off = intel->batch.bo->offset + brw->cc.blend_state_offset;
state_out(name, blend, blend_off, 0, "\n");
state_out(name, blend, blend_off, 1, "\n");
drm_intel_bo_unmap(brw->cc.blend_state_bo);
drm_intel_bo_unmap(intel->batch.bo);
}

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@ -92,7 +92,6 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->wm.state_bo);
dri_bo_release(&brw->wm.const_bo);
dri_bo_release(&brw->cc.prog_bo);
dri_bo_release(&brw->cc.blend_state_bo);
dri_bo_release(&brw->cc.depth_stencil_state_bo);
free(brw->curbe.last_buf);

View File

@ -32,82 +32,32 @@
#include "intel_batchbuffer.h"
#include "main/macros.h"
struct gen6_blend_state_key {
GLboolean color_blend, alpha_enabled;
GLboolean dither;
GLboolean color_mask[BRW_MAX_DRAW_BUFFERS][4];
GLenum logic_op;
GLenum blend_eq_rgb, blend_eq_a;
GLenum blend_src_rgb, blend_src_a;
GLenum blend_dst_rgb, blend_dst_a;
GLenum alpha_func;
};
static void
blend_state_populate_key(struct brw_context *brw,
struct gen6_blend_state_key *key)
prepare_blend_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* _NEW_COLOR */
memcpy(key->color_mask, ctx->Color.ColorMask, sizeof(key->color_mask));
/* _NEW_COLOR */
if (ctx->Color._LogicOpEnabled)
key->logic_op = ctx->Color.LogicOp;
else
key->logic_op = GL_COPY;
/* _NEW_COLOR */
key->color_blend = ctx->Color.BlendEnabled;
if (key->color_blend) {
key->blend_eq_rgb = ctx->Color.Blend[0].EquationRGB;
key->blend_eq_a = ctx->Color.Blend[0].EquationA;
key->blend_src_rgb = ctx->Color.Blend[0].SrcRGB;
key->blend_dst_rgb = ctx->Color.Blend[0].DstRGB;
key->blend_src_a = ctx->Color.Blend[0].SrcA;
key->blend_dst_a = ctx->Color.Blend[0].DstA;
}
/* _NEW_COLOR */
key->alpha_enabled = ctx->Color.AlphaEnabled;
if (key->alpha_enabled) {
key->alpha_func = ctx->Color.AlphaFunc;
}
/* _NEW_COLOR */
key->dither = ctx->Color.DitherFlag;
}
/**
* Creates the state cache entry for the given CC unit key.
*/
static drm_intel_bo *
blend_state_create_from_key(struct brw_context *brw,
struct gen6_blend_state_key *key)
{
struct gen6_blend_state blend[BRW_MAX_DRAW_BUFFERS];
drm_intel_bo *bo;
struct gen6_blend_state *blend;
int b;
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
int size = sizeof(*blend) * nr_draw_buffers;
memset(&blend, 0, sizeof(blend));
blend = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
for (b = 0; b < BRW_MAX_DRAW_BUFFERS; b++) {
if (key->logic_op != GL_COPY) {
memset(blend, 0, size);
for (b = 0; b < nr_draw_buffers; b++) {
/* _NEW_COLOR */
if (ctx->Color._LogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func = intel_translate_logic_op(key->logic_op);
} else if (key->color_blend & (1 << b)) {
GLenum eqRGB = key->blend_eq_rgb;
GLenum eqA = key->blend_eq_a;
GLenum srcRGB = key->blend_src_rgb;
GLenum dstRGB = key->blend_dst_rgb;
GLenum srcA = key->blend_src_a;
GLenum dstA = key->blend_dst_a;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);
} else if (ctx->Color.BlendEnabled & (1 << b)) {
GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
GLenum eqA = ctx->Color.Blend[0].EquationA;
GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
GLenum srcA = ctx->Color.Blend[0].SrcA;
GLenum dstA = ctx->Color.Blend[0].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
@ -131,53 +81,35 @@ blend_state_create_from_key(struct brw_context *brw,
eqA != eqRGB);
}
if (key->alpha_enabled) {
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled) {
blend[b].blend1.alpha_test_enable = 1;
blend[b].blend1.alpha_test_func = intel_translate_compare_func(key->alpha_func);
blend[b].blend1.alpha_test_func =
intel_translate_compare_func(ctx->Color.AlphaFunc);
}
if (key->dither) {
/* _NEW_COLOR */
if (ctx->Color.DitherFlag) {
blend[b].blend1.dither_enable = 1;
blend[b].blend1.y_dither_offset = 0;
blend[b].blend1.x_dither_offset = 0;
}
blend[b].blend1.write_disable_r = !key->color_mask[b][0];
blend[b].blend1.write_disable_g = !key->color_mask[b][1];
blend[b].blend1.write_disable_b = !key->color_mask[b][2];
blend[b].blend1.write_disable_a = !key->color_mask[b][3];
blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
}
bo = brw_upload_cache(&brw->cache, BRW_BLEND_STATE,
key, sizeof(*key),
NULL, 0,
&blend, sizeof(blend));
return bo;
}
static void
prepare_blend_state(struct brw_context *brw)
{
struct gen6_blend_state_key key;
blend_state_populate_key(brw, &key);
drm_intel_bo_unreference(brw->cc.blend_state_bo);
brw->cc.blend_state_bo = brw_search_cache(&brw->cache, BRW_BLEND_STATE,
&key, sizeof(key),
NULL, 0,
NULL);
if (brw->cc.blend_state_bo == NULL)
brw->cc.blend_state_bo = blend_state_create_from_key(brw, &key);
brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE;
}
const struct brw_tracked_state gen6_blend_state = {
.dirty = {
.mesa = _NEW_COLOR,
.brw = 0,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.prepare = prepare_blend_state,
@ -224,7 +156,8 @@ static void upload_cc_state_pointers(struct brw_context *brw)
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
brw->cc.blend_state_offset | 1);
OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
brw->cc.state_offset | 1);
@ -234,7 +167,6 @@ static void upload_cc_state_pointers(struct brw_context *brw)
static void prepare_cc_state_pointers(struct brw_context *brw)
{
brw_add_validated_bo(brw, brw->cc.blend_state_bo);
brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
}