i965/gen6: Move the color calc state to state streaming.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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d67c08319f
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2ee1fd2e8f
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@ -719,7 +719,6 @@ struct brw_context
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/* gen6 */
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drm_intel_bo *blend_state_bo;
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drm_intel_bo *depth_stencil_state_bo;
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drm_intel_bo *color_calc_state_bo;
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uint32_t state_offset;
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uint32_t vp_offset;
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@ -303,8 +303,8 @@ static void dump_cc_state(struct brw_context *brw)
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return;
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drm_intel_bo_map(bo, GL_FALSE);
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cc = bo->virtual;
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cc_off = bo->offset;
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cc = bo->virtual + brw->cc.state_offset;
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cc_off = bo->offset + brw->cc.state_offset;
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state_out(name, cc, cc_off, 0, "alpha test format %s, round disable %d, stencil ref %d,"
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"bf stencil ref %d\n",
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@ -94,7 +94,6 @@ static void brw_destroy_context( struct intel_context *intel )
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dri_bo_release(&brw->cc.prog_bo);
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dri_bo_release(&brw->cc.blend_state_bo);
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dri_bo_release(&brw->cc.depth_stencil_state_bo);
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dri_bo_release(&brw->cc.color_calc_state_bo);
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free(brw->curbe.last_buf);
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free(brw->curbe.next_buf);
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@ -183,94 +183,39 @@ const struct brw_tracked_state gen6_blend_state = {
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.prepare = prepare_blend_state,
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};
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struct gen6_color_calc_state_key {
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float blend_constant_color[4];
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GLclampf alpha_ref;
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GLubyte stencil_ref[2];
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};
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static void
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color_calc_state_populate_key(struct brw_context *brw,
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struct gen6_color_calc_state_key *key)
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gen6_prepare_color_calc_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->intel.ctx;
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struct gen6_color_calc_state *cc;
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memset(key, 0, sizeof(*key));
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/* _NEW_STENCIL */
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if (ctx->Stencil._Enabled) {
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const unsigned back = ctx->Stencil._BackFace;
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key->stencil_ref[0] = ctx->Stencil.Ref[0];
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if (ctx->Stencil._TestTwoSide)
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key->stencil_ref[1] = ctx->Stencil.Ref[back];
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}
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cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
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memset(cc, 0, sizeof(*cc));
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/* _NEW_COLOR */
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if (ctx->Color.AlphaEnabled)
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key->alpha_ref = ctx->Color.AlphaRef;
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cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
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UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
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key->blend_constant_color[0] = ctx->Color.BlendColorUnclamped[0];
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key->blend_constant_color[1] = ctx->Color.BlendColorUnclamped[1];
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key->blend_constant_color[2] = ctx->Color.BlendColorUnclamped[2];
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key->blend_constant_color[3] = ctx->Color.BlendColorUnclamped[3];
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}
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/* _NEW_STENCIL */
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cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
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cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
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/**
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* Creates the state cache entry for the given CC state key.
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*/
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static drm_intel_bo *
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color_calc_state_create_from_key(struct brw_context *brw,
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struct gen6_color_calc_state_key *key)
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{
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struct gen6_color_calc_state cc;
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drm_intel_bo *bo;
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/* _NEW_COLOR */
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cc->constant_r = ctx->Color.BlendColorUnclamped[0];
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cc->constant_g = ctx->Color.BlendColorUnclamped[1];
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cc->constant_b = ctx->Color.BlendColorUnclamped[2];
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cc->constant_a = ctx->Color.BlendColorUnclamped[3];
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memset(&cc, 0, sizeof(cc));
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cc.cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
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UNCLAMPED_FLOAT_TO_UBYTE(cc.cc1.alpha_ref_fi.ui, key->alpha_ref);
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cc.cc0.stencil_ref = key->stencil_ref[0];
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cc.cc0.bf_stencil_ref = key->stencil_ref[1];
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cc.constant_r = key->blend_constant_color[0];
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cc.constant_g = key->blend_constant_color[1];
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cc.constant_b = key->blend_constant_color[2];
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cc.constant_a = key->blend_constant_color[3];
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bo = brw_upload_cache(&brw->cache, BRW_COLOR_CALC_STATE,
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key, sizeof(*key),
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NULL, 0,
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&cc, sizeof(cc));
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return bo;
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}
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static void
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prepare_color_calc_state(struct brw_context *brw)
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{
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struct gen6_color_calc_state_key key;
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color_calc_state_populate_key(brw, &key);
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drm_intel_bo_unreference(brw->cc.color_calc_state_bo);
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brw->cc.color_calc_state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
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&key, sizeof(key),
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NULL, 0,
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NULL);
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if (brw->cc.color_calc_state_bo == NULL)
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brw->cc.color_calc_state_bo = color_calc_state_create_from_key(brw, &key);
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brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
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}
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const struct brw_tracked_state gen6_color_calc_state = {
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.dirty = {
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.mesa = _NEW_COLOR | _NEW_STENCIL,
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.brw = 0,
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.brw = BRW_NEW_BATCH,
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.cache = 0,
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},
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.prepare = prepare_color_calc_state,
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.prepare = gen6_prepare_color_calc_state,
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};
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static void upload_cc_state_pointers(struct brw_context *brw)
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@ -281,14 +226,14 @@ static void upload_cc_state_pointers(struct brw_context *brw)
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OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
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OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
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OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
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OUT_RELOC(brw->cc.color_calc_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
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OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
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brw->cc.state_offset | 1);
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ADVANCE_BATCH();
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}
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static void prepare_cc_state_pointers(struct brw_context *brw)
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{
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brw_add_validated_bo(brw, brw->cc.color_calc_state_bo);
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brw_add_validated_bo(brw, brw->cc.blend_state_bo);
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brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
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}
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