i965/gen6: Move the color calc state to state streaming.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-04-22 13:54:10 -07:00
parent d67c08319f
commit 2ee1fd2e8f
4 changed files with 21 additions and 78 deletions

View File

@ -719,7 +719,6 @@ struct brw_context
/* gen6 */
drm_intel_bo *blend_state_bo;
drm_intel_bo *depth_stencil_state_bo;
drm_intel_bo *color_calc_state_bo;
uint32_t state_offset;
uint32_t vp_offset;

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@ -303,8 +303,8 @@ static void dump_cc_state(struct brw_context *brw)
return;
drm_intel_bo_map(bo, GL_FALSE);
cc = bo->virtual;
cc_off = bo->offset;
cc = bo->virtual + brw->cc.state_offset;
cc_off = bo->offset + brw->cc.state_offset;
state_out(name, cc, cc_off, 0, "alpha test format %s, round disable %d, stencil ref %d,"
"bf stencil ref %d\n",

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@ -94,7 +94,6 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->cc.prog_bo);
dri_bo_release(&brw->cc.blend_state_bo);
dri_bo_release(&brw->cc.depth_stencil_state_bo);
dri_bo_release(&brw->cc.color_calc_state_bo);
free(brw->curbe.last_buf);
free(brw->curbe.next_buf);

View File

@ -183,94 +183,39 @@ const struct brw_tracked_state gen6_blend_state = {
.prepare = prepare_blend_state,
};
struct gen6_color_calc_state_key {
float blend_constant_color[4];
GLclampf alpha_ref;
GLubyte stencil_ref[2];
};
static void
color_calc_state_populate_key(struct brw_context *brw,
struct gen6_color_calc_state_key *key)
gen6_prepare_color_calc_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gen6_color_calc_state *cc;
memset(key, 0, sizeof(*key));
/* _NEW_STENCIL */
if (ctx->Stencil._Enabled) {
const unsigned back = ctx->Stencil._BackFace;
key->stencil_ref[0] = ctx->Stencil.Ref[0];
if (ctx->Stencil._TestTwoSide)
key->stencil_ref[1] = ctx->Stencil.Ref[back];
}
cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
memset(cc, 0, sizeof(*cc));
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled)
key->alpha_ref = ctx->Color.AlphaRef;
cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
key->blend_constant_color[0] = ctx->Color.BlendColorUnclamped[0];
key->blend_constant_color[1] = ctx->Color.BlendColorUnclamped[1];
key->blend_constant_color[2] = ctx->Color.BlendColorUnclamped[2];
key->blend_constant_color[3] = ctx->Color.BlendColorUnclamped[3];
}
/* _NEW_STENCIL */
cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
/**
* Creates the state cache entry for the given CC state key.
*/
static drm_intel_bo *
color_calc_state_create_from_key(struct brw_context *brw,
struct gen6_color_calc_state_key *key)
{
struct gen6_color_calc_state cc;
drm_intel_bo *bo;
/* _NEW_COLOR */
cc->constant_r = ctx->Color.BlendColorUnclamped[0];
cc->constant_g = ctx->Color.BlendColorUnclamped[1];
cc->constant_b = ctx->Color.BlendColorUnclamped[2];
cc->constant_a = ctx->Color.BlendColorUnclamped[3];
memset(&cc, 0, sizeof(cc));
cc.cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc.cc1.alpha_ref_fi.ui, key->alpha_ref);
cc.cc0.stencil_ref = key->stencil_ref[0];
cc.cc0.bf_stencil_ref = key->stencil_ref[1];
cc.constant_r = key->blend_constant_color[0];
cc.constant_g = key->blend_constant_color[1];
cc.constant_b = key->blend_constant_color[2];
cc.constant_a = key->blend_constant_color[3];
bo = brw_upload_cache(&brw->cache, BRW_COLOR_CALC_STATE,
key, sizeof(*key),
NULL, 0,
&cc, sizeof(cc));
return bo;
}
static void
prepare_color_calc_state(struct brw_context *brw)
{
struct gen6_color_calc_state_key key;
color_calc_state_populate_key(brw, &key);
drm_intel_bo_unreference(brw->cc.color_calc_state_bo);
brw->cc.color_calc_state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
&key, sizeof(key),
NULL, 0,
NULL);
if (brw->cc.color_calc_state_bo == NULL)
brw->cc.color_calc_state_bo = color_calc_state_create_from_key(brw, &key);
brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
}
const struct brw_tracked_state gen6_color_calc_state = {
.dirty = {
.mesa = _NEW_COLOR | _NEW_STENCIL,
.brw = 0,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.prepare = prepare_color_calc_state,
.prepare = gen6_prepare_color_calc_state,
};
static void upload_cc_state_pointers(struct brw_context *brw)
@ -281,14 +226,14 @@ static void upload_cc_state_pointers(struct brw_context *brw)
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->cc.color_calc_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
brw->cc.state_offset | 1);
ADVANCE_BATCH();
}
static void prepare_cc_state_pointers(struct brw_context *brw)
{
brw_add_validated_bo(brw, brw->cc.color_calc_state_bo);
brw_add_validated_bo(brw, brw->cc.blend_state_bo);
brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
}