nir/lower_shader_calls: name resume shaders
Helpful when lost in a sea of NIR :) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15887>
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@ -1115,9 +1115,17 @@ nir_lower_shader_calls(nir_shader *shader,
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/* Make N copies of our shader */
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/* Make N copies of our shader */
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nir_shader **resume_shaders = ralloc_array(mem_ctx, nir_shader *, num_calls);
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nir_shader **resume_shaders = ralloc_array(mem_ctx, nir_shader *, num_calls);
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for (unsigned i = 0; i < num_calls; i++)
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for (unsigned i = 0; i < num_calls; i++) {
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resume_shaders[i] = nir_shader_clone(mem_ctx, shader);
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resume_shaders[i] = nir_shader_clone(mem_ctx, shader);
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/* Give them a recognizable name */
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resume_shaders[i]->info.name =
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ralloc_asprintf(mem_ctx, "%s%sresume_%u",
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shader->info.name ? shader->info.name : "",
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shader->info.name ? "-" : "",
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i);
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}
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replace_resume_with_halt(shader, NULL);
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replace_resume_with_halt(shader, NULL);
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for (unsigned i = 0; i < num_calls; i++) {
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for (unsigned i = 0; i < num_calls; i++) {
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nir_instr *resume_instr = lower_resume(resume_shaders[i], i);
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nir_instr *resume_instr = lower_resume(resume_shaders[i], i);
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