From 33946803689a0248dc00b22ce5c3053f54e32381 Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Tue, 12 Apr 2022 16:04:52 +0300 Subject: [PATCH] nir/lower_shader_calls: name resume shaders Helpful when lost in a sea of NIR :) Signed-off-by: Lionel Landwerlin Acked-By: Mike Blumenkrantz Reviewed-by: Jason Ekstrand Part-of: --- src/compiler/nir/nir_lower_shader_calls.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_shader_calls.c b/src/compiler/nir/nir_lower_shader_calls.c index bf6f763ff9d..b56838225f4 100644 --- a/src/compiler/nir/nir_lower_shader_calls.c +++ b/src/compiler/nir/nir_lower_shader_calls.c @@ -1115,9 +1115,17 @@ nir_lower_shader_calls(nir_shader *shader, /* Make N copies of our shader */ nir_shader **resume_shaders = ralloc_array(mem_ctx, nir_shader *, num_calls); - for (unsigned i = 0; i < num_calls; i++) + for (unsigned i = 0; i < num_calls; i++) { resume_shaders[i] = nir_shader_clone(mem_ctx, shader); + /* Give them a recognizable name */ + resume_shaders[i]->info.name = + ralloc_asprintf(mem_ctx, "%s%sresume_%u", + shader->info.name ? shader->info.name : "", + shader->info.name ? "-" : "", + i); + } + replace_resume_with_halt(shader, NULL); for (unsigned i = 0; i < num_calls; i++) { nir_instr *resume_instr = lower_resume(resume_shaders[i], i);