zink: read shader image r/w usage from incoming data struct
no functional changes cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
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@ -1468,11 +1468,11 @@ zink_set_shader_images(struct pipe_context *pctx,
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/* no refs */
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memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
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VkAccessFlags access = 0;
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if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) {
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if (images[i].access & PIPE_IMAGE_ACCESS_WRITE) {
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res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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access |= VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (image_view->base.access & PIPE_IMAGE_ACCESS_READ) {
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if (images[i].access & PIPE_IMAGE_ACCESS_READ) {
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access |= VK_ACCESS_SHADER_READ_BIT;
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}
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res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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