radv: Enable rt primitive culling for spirv2nir

Fixes: c8fe408fcc ("radv: Advertise ray primitive culling")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16028>
This commit is contained in:
Konstantin Seurer 2022-04-19 12:30:32 +02:00 committed by Marge Bot
parent b3896fa8c7
commit 324b2ae5f2
1 changed files with 1 additions and 0 deletions

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@ -629,6 +629,7 @@ radv_shader_compile_to_nir(struct radv_device *device, const struct radv_pipelin
.post_depth_coverage = true,
.ray_query = true,
.ray_tracing = true,
.ray_traversal_primitive_culling = true,
.runtime_descriptor_array = true,
.shader_clock = true,
.shader_viewport_index_layer = true,