radv: Enable rt primitive culling for spirv2nir
Fixes: c8fe408fcc
("radv: Advertise ray primitive culling")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16028>
This commit is contained in:
parent
b3896fa8c7
commit
324b2ae5f2
|
@ -629,6 +629,7 @@ radv_shader_compile_to_nir(struct radv_device *device, const struct radv_pipelin
|
|||
.post_depth_coverage = true,
|
||||
.ray_query = true,
|
||||
.ray_tracing = true,
|
||||
.ray_traversal_primitive_culling = true,
|
||||
.runtime_descriptor_array = true,
|
||||
.shader_clock = true,
|
||||
.shader_viewport_index_layer = true,
|
||||
|
|
Loading…
Reference in New Issue