radv: Set active_stages after getting cached shaders

Fixes: 7d45d22fdd ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Alex Smith 2017-10-18 14:47:51 +01:00 committed by Bas Nieuwenhuizen
parent f557673237
commit 2cccc74f56
1 changed files with 6 additions and 1 deletions

View File

@ -1597,8 +1597,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
(!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
(!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
if (pipeline->shaders[i])
pipeline->active_stages |= mesa_to_vk_shader_stage(i);
}
return;
}
if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
nir_builder fs_b;