radv: switch to using radv_create_shaders()

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri 2017-10-15 09:56:01 +11:00
parent d1c9f30d7f
commit 7d45d22fdd
1 changed files with 30 additions and 86 deletions

View File

@ -1361,7 +1361,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
}
static struct ac_shader_variant_key
radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
{
struct ac_shader_variant_key key;
const VkPipelineVertexInputStateCreateInfo *input_state =
@ -1371,7 +1371,6 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es,
key.vs.instance_rate_inputs = 0;
key.vs.as_es = as_es;
key.vs.as_ls = as_ls;
key.vs.export_prim_id = export_prim_id;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
@ -1881,7 +1880,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
const struct radv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks *alloc)
{
struct radv_shader_module fs_m = {0};
VkResult result;
bool has_view_index = false;
@ -1899,100 +1897,50 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
pStages[stage] = &pCreateInfo->pStages[i];
modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
}
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
struct ac_shader_variant_key keys[MESA_SHADER_STAGES];
memset(keys, 0, sizeof(keys));
if (modules[MESA_SHADER_FRAGMENT]) {
struct ac_shader_variant_key key = {0};
key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterizationSamples > 1)
key.fs.multisample = true;
if (pipeline->device->physical_device->rad_info.chip_class < VI)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10);
const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
stage ? stage->pName : "main",
MESA_SHADER_FRAGMENT,
stage ? stage->pSpecializationInfo : NULL,
pipeline->layout, &key);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
if (fs_m.nir)
ralloc_free(fs_m.nir);
if (modules[MESA_SHADER_VERTEX]) {
if (pStages[MESA_SHADER_VERTEX]) {
bool as_es = false;
bool as_ls = false;
bool export_prim_id = false;
if (modules[MESA_SHADER_TESS_CTRL])
if (pStages[MESA_SHADER_TESS_CTRL])
as_ls = true;
else if (modules[MESA_SHADER_GEOMETRY])
else if (pStages[MESA_SHADER_GEOMETRY])
as_es = true;
else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
export_prim_id = true;
struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
key.has_multiview_view_index = has_view_index;
pipeline->shaders[MESA_SHADER_VERTEX] =
radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
pStages[MESA_SHADER_VERTEX]->pName,
MESA_SHADER_VERTEX,
pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
pipeline->layout, &key);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
}
if (modules[MESA_SHADER_GEOMETRY]) {
struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
key.has_multiview_view_index = has_view_index;
pipeline->shaders[MESA_SHADER_GEOMETRY] =
radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
pStages[MESA_SHADER_GEOMETRY]->pName,
MESA_SHADER_GEOMETRY,
pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
pipeline->layout, &key);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
if (pStages[MESA_SHADER_TESS_EVAL]) {
keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
if (pStages[MESA_SHADER_GEOMETRY])
keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
}
if (modules[MESA_SHADER_TESS_EVAL]) {
assert(modules[MESA_SHADER_TESS_CTRL]);
if (pCreateInfo->pTessellationState)
keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
radv_tess_pipeline_compile(pipeline,
cache,
modules[MESA_SHADER_TESS_CTRL],
modules[MESA_SHADER_TESS_EVAL],
pStages[MESA_SHADER_TESS_CTRL]->pName,
pStages[MESA_SHADER_TESS_EVAL]->pName,
pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
pipeline->layout,
pCreateInfo->pTessellationState->patchControlPoints,
has_view_index);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
if (pStages[MESA_SHADER_GEOMETRY]) {
keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
}
if (pCreateInfo->pMultisampleState &&
pCreateInfo->pMultisampleState->rasterizationSamples > 1)
keys[MESA_SHADER_FRAGMENT].fs.multisample = true;
keys[MESA_SHADER_FRAGMENT].fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
if (pipeline->device->physical_device->rad_info.chip_class < VI)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
radv_create_shaders(pipeline, device, cache, keys, pStages);
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
@ -2310,7 +2258,7 @@ static VkResult radv_compute_pipeline_create(
{
RADV_FROM_HANDLE(radv_device, device, _device);
RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct radv_pipeline *pipeline;
VkResult result;
@ -2323,12 +2271,8 @@ static VkResult radv_compute_pipeline_create(
pipeline->device = device;
pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
pipeline->shaders[MESA_SHADER_COMPUTE] =
radv_pipeline_compile(pipeline, cache, module,
pCreateInfo->stage.pName,
MESA_SHADER_COMPUTE,
pCreateInfo->stage.pSpecializationInfo,
pipeline->layout, NULL);
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
radv_create_shaders(pipeline, device, cache, NULL, pStages);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;