|
|
|
@ -547,21 +547,17 @@ dEQP-GLES2.functional.rasterization.primitives.line_loop_wide,Fail
|
|
|
|
|
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide,Fail
|
|
|
|
|
dEQP-GLES2.functional.rasterization.primitives.lines_wide,Fail
|
|
|
|
|
dEQP-GLES2.functional.rasterization.primitives.points,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.dynamic_loop_always,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.dynamic_loop_dynamic,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.dynamic_loop_never,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.dynamic_loop_texture,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.dynamic_loop_uniform,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.function_static_loop_always,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.function_static_loop_dynamic,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.function_static_loop_never,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.function_static_loop_texture,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.function_static_loop_uniform,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.static_loop_always,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.static_loop_dynamic,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.static_loop_never,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.static_loop_texture,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.discard.static_loop_uniform,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment,Fail
|
|
|
|
@ -611,7 +607,6 @@ dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_loop_read_fragment,Fail
|
|
|
|
@ -628,7 +623,6 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_loop_read_fragment,Fail
|
|
|
|
@ -645,7 +639,6 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_r
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_loop_read_fragment,Fail
|
|
|
|
@ -662,7 +655,6 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_r
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_fragment,Fail
|
|
|
|
@ -781,14 +773,12 @@ dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscri
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_static_loop_subscript_read_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.custom.continue_in_fragment_for_loop,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.compound_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -797,13 +787,11 @@ dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_fragment
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.select_iteration_count_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.sequence_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.vector_counter_fragment,Fail
|
|
|
|
@ -819,7 +807,6 @@ dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_body
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -828,7 +815,6 @@ dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_fragment,
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -850,7 +836,6 @@ dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -859,7 +844,6 @@ dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_fragment,
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -881,7 +865,6 @@ dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_body_fra
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -891,7 +874,6 @@ dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_sequence_frag
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -913,7 +895,6 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_frag
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -923,7 +904,6 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragm
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -931,7 +911,6 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_fragment,Fai
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_fragment,Fail
|
|
|
|
@ -946,7 +925,6 @@ dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_frag
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -956,7 +934,6 @@ dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragm
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -964,7 +941,6 @@ dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_fragment,Fai
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_fragment,Fail
|
|
|
|
@ -979,7 +955,6 @@ dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_f
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -989,7 +964,6 @@ dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_fr
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -997,7 +971,6 @@ dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_fragment,
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.unconditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.vector_counter_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_fragment,Fail
|
|
|
|
@ -1012,7 +985,6 @@ dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_body_fr
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -1022,7 +994,6 @@ dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_fra
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -1030,7 +1001,6 @@ dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_fragment,F
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.101_iterations_fragment,Fail
|
|
|
|
@ -1045,7 +1015,6 @@ dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_body_fr
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.empty_body_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_inout_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
|
|
|
|
@ -1055,7 +1024,6 @@ dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_sequence_fra
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.only_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.post_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.select_iteration_count_fragment,Fail
|
|
|
|
@ -1063,17 +1031,8 @@ dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_fragment,F
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_iteration_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_statement_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_break_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.vector_counter_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec3_fragment,Fail
|
|
|
|
@ -1102,16 +1061,7 @@ dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_float_
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.geometric.normalize.highp_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.operator.geometric.normalize.mediump_float_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.22,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.28,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.32,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.34,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.38,Fail
|
|
|
|
@ -1120,11 +1070,9 @@ dEQP-GLES2.functional.shaders.random.all_features.fragment.49,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.5,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.53,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.63,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.73,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.78,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.80,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.86,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.88,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.89,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.93,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.95,Fail
|
|
|
|
@ -1157,20 +1105,15 @@ dEQP-GLES2.functional.shaders.random.trigonometric.fragment.63,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.7,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.81,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.92,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_never_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.return.return_in_static_loop_dynamic_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.return.return_in_static_loop_never_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_global_variable_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_local_variable_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.scoping.valid.while_condition_variable_hides_global_variable_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.scoping.valid.while_condition_variable_hides_local_variable_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Crash
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.loop_assignment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_fragment,Crash
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.loop_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.local.nested_loop_assignment_fragment,Fail
|
|
|
|
@ -1180,6 +1123,11 @@ dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_struct_array_fragment,
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.uniform.loop_nested_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment,Fail
|
|
|
|
|
|
|
|
|
|
# Need to port the DP3 trick for all_equal from st_glsl_to_tgsi.
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.uniform.equal_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.struct.uniform.not_equal_fragment,Fail
|
|
|
|
|
|
|
|
|
|
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dlod,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecube,Fail
|
|
|
|
|
dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod,Fail
|
|
|
|
@ -1284,128 +1232,45 @@ dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp,Fail
|
|
|
|
|
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror,Fail
|
|
|
|
|
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat,Fail
|
|
|
|
|
dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.0,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.13,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.17,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.20,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.21,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.24,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.33,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.47,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.48,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.54,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.55,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.71,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.74,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.74,Crash
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.80,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.81,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.random.94,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat3_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.mat4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.mat4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic_array.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic_array.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_basic_array.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_basic_array.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_nested_structs_arrays.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_nested_structs_arrays.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.mat3_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.mat3_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.mat4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.mat4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.mat4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.mat4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.sampler2D_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.sampler2D_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_struct.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_struct.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic_array.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic_array.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.bool_bvec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.bool_bvec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.int_ivec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.int_ivec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.float_vec4_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.float_vec4_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_both,Fail
|
|
|
|
|
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_fragment,Fail
|
|
|
|
|
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_nearest_mirror,Fail
|
|
|
|
|