i915g: Handle fragment depth being in OUT[1] not OUT[0].
Prevents regressions when switching to nir-to-tgsi which orders the outputs differently. Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>
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@ -1186,8 +1186,10 @@ i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
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static void
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i915_fixup_depth_write(struct i915_fp_compile *p)
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{
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/* XXX assuming pos/depth is always in output[0] */
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if (p->shader->info.num_outputs != 0 && p->shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
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for (int i = 0; i < p->shader->info.num_outputs; i++) {
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if (p->shader->info.output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
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continue;
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const uint depth = UREG(REG_TYPE_OD, 0);
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i915_emit_arith(p,
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