radeonsi: raise number of samplers per shader to 32

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-04-06 12:00:08 -05:00
parent 9d2693f58a
commit 2abe4f8d7d
1 changed files with 3 additions and 3 deletions

View File

@ -144,10 +144,10 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
/* User sampler views: 0..15
* Polygon stipple tex: 16
/* User sampler views: 0..31
* Polygon stipple tex: 32
*/
#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)