mesa: Remove Purgeable fields from texture/buffer/renderbuffer objects
These are unused since !17425. Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17745>
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@ -937,8 +937,6 @@ struct gl_texture_object
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GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
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GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
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GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
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GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
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GLboolean _RenderToTexture; /**< Any rendering to this texture? */
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GLboolean _RenderToTexture; /**< Any rendering to this texture? */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory
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pressure? */
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GLboolean Immutable; /**< GL_ARB_texture_storage */
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GLboolean Immutable; /**< GL_ARB_texture_storage */
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GLboolean _IsFloat; /**< GL_OES_float_texture */
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GLboolean _IsFloat; /**< GL_OES_float_texture */
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GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */
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GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */
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@ -1440,7 +1438,6 @@ struct gl_buffer_object
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GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
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GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
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GLboolean DeletePending; /**< true if buffer object is removed from the hash */
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GLboolean DeletePending; /**< true if buffer object is removed from the hash */
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GLboolean Written; /**< Ever written to? (for debugging) */
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GLboolean Written; /**< Ever written to? (for debugging) */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean Immutable; /**< GL_ARB_buffer_storage */
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GLboolean Immutable; /**< GL_ARB_buffer_storage */
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gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */
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gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */
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@ -2560,7 +2557,6 @@ struct gl_renderbuffer
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GLint RefCount;
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GLint RefCount;
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GLuint Width, Height;
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GLuint Width, Height;
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GLuint Depth;
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GLuint Depth;
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
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GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
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GLubyte NumSamples; /**< zero means not multisampled */
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GLubyte NumSamples; /**< zero means not multisampled */
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GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */
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GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */
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