3714 lines
114 KiB
C
3714 lines
114 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file mtypes.h
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* Main Mesa data structures.
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*
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* Please try to mark derived values with a leading underscore ('_').
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*/
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#ifndef MTYPES_H
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#define MTYPES_H
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#include <stdint.h> /* uint32_t */
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#include <stdbool.h>
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#include "c11/threads.h"
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#include "main/glheader.h"
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#include "main/glthread.h"
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#include "main/consts_exts.h"
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#include "main/shader_types.h"
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#include "main/glconfig.h"
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#include "main/menums.h"
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#include "main/config.h"
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#include "glapi/glapi.h"
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#include "math/m_matrix.h" /* GLmatrix */
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#include "compiler/shader_enums.h"
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#include "compiler/shader_info.h"
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#include "main/formats.h" /* MESA_FORMAT_COUNT */
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#include "compiler/glsl/list.h"
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#include "compiler/glsl/ir_uniform.h"
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#include "util/u_idalloc.h"
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#include "util/simple_mtx.h"
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#include "util/u_dynarray.h"
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#include "util/mesa-sha1.h"
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#include "vbo/vbo.h"
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#include "pipe/p_state.h"
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#include "frontend/api.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GET_COLORMASK_BIT(mask, buf, chan) (((mask) >> (4 * (buf) + (chan))) & 0x1)
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#define GET_COLORMASK(mask, buf) (((mask) >> (4 * (buf))) & 0xf)
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/**
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* \name Some forward type declarations
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*/
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/*@{*/
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struct _mesa_HashTable;
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struct gl_attrib_node;
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struct gl_list_extensions;
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struct gl_meta_state;
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struct gl_program_cache;
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struct gl_texture_object;
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struct gl_debug_state;
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struct gl_context;
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struct st_context;
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struct gl_uniform_storage;
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struct prog_instruction;
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struct gl_program_parameter_list;
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struct gl_shader_spirv_data;
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struct set;
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struct shader_includes;
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/*@}*/
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/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
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#define PRIM_MAX GL_PATCHES
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#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
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#define PRIM_UNKNOWN (PRIM_MAX + 2)
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/**
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* Bit flags for all renderbuffers
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*/
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#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
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#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
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#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
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#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
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#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
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#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
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#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
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#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
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#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
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#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
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#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
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#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
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#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
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#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
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#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
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/**
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* Mask of all the color buffer bits (but not accum).
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*/
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#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
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BUFFER_BIT_BACK_LEFT | \
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BUFFER_BIT_FRONT_RIGHT | \
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BUFFER_BIT_BACK_RIGHT | \
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BUFFER_BIT_COLOR0 | \
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BUFFER_BIT_COLOR1 | \
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BUFFER_BIT_COLOR2 | \
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BUFFER_BIT_COLOR3 | \
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BUFFER_BIT_COLOR4 | \
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BUFFER_BIT_COLOR5 | \
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BUFFER_BIT_COLOR6 | \
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BUFFER_BIT_COLOR7)
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/* Mask of bits for depth+stencil buffers */
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#define BUFFER_BITS_DEPTH_STENCIL (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)
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#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
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MAT_BIT_FRONT_AMBIENT | \
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MAT_BIT_FRONT_DIFFUSE | \
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MAT_BIT_FRONT_SPECULAR | \
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MAT_BIT_FRONT_SHININESS | \
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MAT_BIT_FRONT_INDEXES)
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#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
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MAT_BIT_BACK_AMBIENT | \
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MAT_BIT_BACK_DIFFUSE | \
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MAT_BIT_BACK_SPECULAR | \
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MAT_BIT_BACK_SHININESS | \
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MAT_BIT_BACK_INDEXES)
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#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
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/*@}*/
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/**
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* Material state.
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*/
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struct gl_material
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{
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GLfloat Attrib[MAT_ATTRIB_MAX][4];
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};
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/**
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* Light state flags.
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*/
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/*@{*/
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#define LIGHT_SPOT 0x1
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#define LIGHT_LOCAL_VIEWER 0x2
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#define LIGHT_POSITIONAL 0x4
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#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
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/*@}*/
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/**
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* Light source state.
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*/
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struct gl_light
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{
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GLboolean Enabled; /**< On/off flag */
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/**
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* \name Derived fields
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*/
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/*@{*/
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GLbitfield _Flags; /**< Mask of LIGHT_x bits defined above */
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GLfloat _Position[4]; /**< position in eye/obj coordinates */
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GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
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GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
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GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
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GLfloat _VP_inf_spot_attenuation;
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GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
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GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
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GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
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/*@}*/
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};
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/**
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* Light model state.
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*/
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struct gl_lightmodel
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{
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GLfloat Ambient[4]; /**< ambient color */
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GLboolean LocalViewer; /**< Local (or infinite) view point? */
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GLboolean TwoSide; /**< Two (or one) sided lighting? */
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GLenum16 ColorControl; /**< either GL_SINGLE_COLOR
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or GL_SEPARATE_SPECULAR_COLOR */
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};
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/**
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* Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
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*/
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struct gl_accum_attrib
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{
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GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
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};
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/**
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* Used for storing clear color, texture border color, etc.
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* The float values are typically unclamped.
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*/
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union gl_color_union
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{
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GLfloat f[4];
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GLint i[4];
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GLuint ui[4];
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};
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/**
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* Color buffer attribute group (GL_COLOR_BUFFER_BIT).
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*/
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struct gl_colorbuffer_attrib
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{
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GLuint ClearIndex; /**< Index for glClear */
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union gl_color_union ClearColor; /**< Color for glClear, unclamped */
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GLuint IndexMask; /**< Color index write mask */
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/** 4 colormask bits per draw buffer, max 8 draw buffers. 4*8 = 32 bits */
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GLbitfield ColorMask;
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GLenum16 DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
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/**
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* \name alpha testing
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*/
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/*@{*/
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GLboolean AlphaEnabled; /**< Alpha test enabled flag */
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GLenum16 AlphaFunc; /**< Alpha test function */
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GLfloat AlphaRefUnclamped;
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GLclampf AlphaRef; /**< Alpha reference value */
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/*@}*/
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/**
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* \name Blending
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*/
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/*@{*/
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GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
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/* NOTE: this does _not_ depend on fragment clamping or any other clamping
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* control, only on the fixed-pointness of the render target.
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* The query does however depend on fragment color clamping.
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*/
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GLfloat BlendColorUnclamped[4]; /**< Blending color */
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GLfloat BlendColor[4]; /**< Blending color */
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struct
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{
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GLenum16 SrcRGB; /**< RGB blend source term */
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GLenum16 DstRGB; /**< RGB blend dest term */
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GLenum16 SrcA; /**< Alpha blend source term */
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GLenum16 DstA; /**< Alpha blend dest term */
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GLenum16 EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
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GLenum16 EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
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} Blend[MAX_DRAW_BUFFERS];
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/** Bitfield of color buffers with enabled dual source blending. */
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GLbitfield _BlendUsesDualSrc;
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/** Are the blend func terms currently different for each buffer/target? */
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GLboolean _BlendFuncPerBuffer;
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/** Are the blend equations currently different for each buffer/target? */
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GLboolean _BlendEquationPerBuffer;
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/**
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* Which advanced blending mode is in use (or BLEND_NONE).
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*
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* KHR_blend_equation_advanced only allows advanced blending with a single
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* draw buffer, and NVX_blend_equation_advanced_multi_draw_buffer still
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* requires all draw buffers to match, so we only need a single value.
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*/
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enum gl_advanced_blend_mode _AdvancedBlendMode;
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/** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */
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bool BlendCoherent;
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/*@}*/
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/**
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* \name Logic op
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*/
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/*@{*/
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GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
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GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
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GLenum16 LogicOp; /**< Logic operator */
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enum gl_logicop_mode _LogicOp;
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/*@}*/
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GLboolean DitherFlag; /**< Dither enable flag */
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GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
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GLenum16 ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
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GLenum16 ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
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GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
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};
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/**
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* Vertex format to describe a vertex element.
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*/
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struct gl_vertex_format
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{
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GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */
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GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
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enum pipe_format _PipeFormat:16; /**< pipe_format for Gallium */
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GLubyte Size:5; /**< components per element (1,2,3,4) */
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GLubyte Normalized:1; /**< GL_ARB_vertex_program */
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GLubyte Integer:1; /**< Integer-valued? */
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GLubyte Doubles:1; /**< double values are not converted to floats */
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GLubyte _ElementSize; /**< Size of each element in bytes */
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};
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/**
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* Current attribute group (GL_CURRENT_BIT).
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*/
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struct gl_current_attrib
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{
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/**
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* \name Current vertex attributes (color, texcoords, etc).
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* \note Values are valid only after FLUSH_VERTICES has been called.
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* \note Index and Edgeflag current values are stored as floats in the
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* SIX and SEVEN attribute slots.
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* \note We need double storage for 64-bit vertex attributes
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*/
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GLfloat Attrib[VERT_ATTRIB_MAX][4*2];
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/**
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* \name Current raster position attributes (always up to date after a
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* glRasterPos call).
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*/
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GLfloat RasterPos[4];
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GLfloat RasterDistance;
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GLfloat RasterColor[4];
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GLfloat RasterSecondaryColor[4];
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GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
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GLboolean RasterPosValid;
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};
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/**
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* Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
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*/
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struct gl_depthbuffer_attrib
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{
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GLenum16 Func; /**< Function for depth buffer compare */
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GLclampd Clear; /**< Value to clear depth buffer to */
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GLboolean Test; /**< Depth buffering enabled flag */
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GLboolean Mask; /**< Depth buffer writable? */
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GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
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GLclampd BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
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};
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/**
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* Evaluator attribute group (GL_EVAL_BIT).
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*/
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struct gl_eval_attrib
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{
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/**
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* \name Enable bits
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*/
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/*@{*/
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GLboolean Map1Color4;
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GLboolean Map1Index;
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GLboolean Map1Normal;
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GLboolean Map1TextureCoord1;
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GLboolean Map1TextureCoord2;
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GLboolean Map1TextureCoord3;
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GLboolean Map1TextureCoord4;
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GLboolean Map1Vertex3;
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GLboolean Map1Vertex4;
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GLboolean Map2Color4;
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GLboolean Map2Index;
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GLboolean Map2Normal;
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GLboolean Map2TextureCoord1;
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GLboolean Map2TextureCoord2;
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GLboolean Map2TextureCoord3;
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GLboolean Map2TextureCoord4;
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GLboolean Map2Vertex3;
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GLboolean Map2Vertex4;
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GLboolean AutoNormal;
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/*@}*/
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/**
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* \name Map Grid endpoints and divisions and calculated du values
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*/
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/*@{*/
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GLint MapGrid1un;
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GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
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GLint MapGrid2un, MapGrid2vn;
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GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
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GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
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/*@}*/
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};
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/**
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* Compressed fog mode.
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*/
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enum gl_fog_mode
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{
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FOG_NONE,
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FOG_LINEAR,
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FOG_EXP,
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FOG_EXP2,
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};
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/**
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* Fog attribute group (GL_FOG_BIT).
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*/
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struct gl_fog_attrib
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{
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GLboolean Enabled; /**< Fog enabled flag */
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GLboolean ColorSumEnabled;
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uint8_t _PackedMode; /**< Fog mode as 2 bits */
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uint8_t _PackedEnabledMode; /**< Masked CompressedMode */
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GLfloat ColorUnclamped[4]; /**< Fog color */
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GLfloat Color[4]; /**< Fog color */
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GLfloat Density; /**< Density >= 0.0 */
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GLfloat Start; /**< Start distance in eye coords */
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GLfloat End; /**< End distance in eye coords */
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GLfloat Index; /**< Fog index */
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GLenum16 Mode; /**< Fog mode */
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GLenum16 FogCoordinateSource;/**< GL_EXT_fog_coord */
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GLenum16 FogDistanceMode; /**< GL_NV_fog_distance */
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};
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/**
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* Hint attribute group (GL_HINT_BIT).
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*
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* Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
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*/
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struct gl_hint_attrib
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{
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GLenum16 PerspectiveCorrection;
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GLenum16 PointSmooth;
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GLenum16 LineSmooth;
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GLenum16 PolygonSmooth;
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GLenum16 Fog;
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GLenum16 TextureCompression; /**< GL_ARB_texture_compression */
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GLenum16 GenerateMipmap; /**< GL_SGIS_generate_mipmap */
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GLenum16 FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
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GLuint MaxShaderCompilerThreads; /**< GL_ARB_parallel_shader_compile */
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};
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struct gl_light_uniforms {
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/* These must be in the same order as the STATE_* enums,
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* which should also match the order of gl_LightSource members.
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*/
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GLfloat Ambient[4]; /**< STATE_AMBIENT */
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GLfloat Diffuse[4]; /**< STATE_DIFFUSE */
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GLfloat Specular[4]; /**< STATE_SPECULAR */
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GLfloat EyePosition[4]; /**< STATE_POSITION in eye coordinates */
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GLfloat _HalfVector[4]; /**< STATE_HALF_VECTOR */
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GLfloat SpotDirection[3]; /**< STATE_SPOT_DIRECTION in eye coordinates */
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GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
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GLfloat ConstantAttenuation; /**< STATE_ATTENUATION */
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GLfloat LinearAttenuation;
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GLfloat QuadraticAttenuation;
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GLfloat SpotExponent;
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GLfloat SpotCutoff; /**< STATE_SPOT_CUTOFF in degrees */
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};
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/**
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* Lighting attribute group (GL_LIGHT_BIT).
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*/
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struct gl_light_attrib
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{
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/* gl_LightSource uniforms */
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union {
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struct gl_light_uniforms LightSource[MAX_LIGHTS];
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GLfloat LightSourceData[(sizeof(struct gl_light_uniforms) / 4) * MAX_LIGHTS];
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};
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struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
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|
struct gl_lightmodel Model; /**< Lighting model */
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|
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/**
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* Front and back material values.
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|
* Note: must call FLUSH_VERTICES() before using.
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*/
|
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struct gl_material Material;
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|
|
GLboolean Enabled; /**< Lighting enabled flag */
|
|
GLboolean ColorMaterialEnabled;
|
|
|
|
GLenum16 ShadeModel; /**< GL_FLAT or GL_SMOOTH */
|
|
GLenum16 ProvokingVertex; /**< GL_EXT_provoking_vertex */
|
|
GLenum16 ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
|
|
GLenum16 ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
|
|
GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
|
|
|
|
|
|
GLboolean _ClampVertexColor;
|
|
GLenum16 ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
|
|
|
|
/**
|
|
* Derived state for optimizations:
|
|
*/
|
|
/*@{*/
|
|
GLbitfield _EnabledLights; /**< bitmask containing enabled lights */
|
|
|
|
GLboolean _NeedEyeCoords;
|
|
GLboolean _NeedVertices; /**< Use fast shader? */
|
|
|
|
GLfloat _BaseColor[2][3];
|
|
/*@}*/
|
|
};
|
|
|
|
|
|
/**
|
|
* Line attribute group (GL_LINE_BIT).
|
|
*/
|
|
struct gl_line_attrib
|
|
{
|
|
GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
|
|
GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
|
|
GLushort StipplePattern; /**< Stipple pattern */
|
|
GLint StippleFactor; /**< Stipple repeat factor */
|
|
GLfloat Width; /**< Line width */
|
|
};
|
|
|
|
|
|
/**
|
|
* Display list attribute group (GL_LIST_BIT).
|
|
*/
|
|
struct gl_list_attrib
|
|
{
|
|
GLuint ListBase;
|
|
};
|
|
|
|
|
|
/**
|
|
* Multisample attribute group (GL_MULTISAMPLE_BIT).
|
|
*/
|
|
struct gl_multisample_attrib
|
|
{
|
|
GLboolean Enabled;
|
|
GLboolean SampleAlphaToCoverage;
|
|
GLboolean SampleAlphaToOne;
|
|
GLboolean SampleCoverage;
|
|
GLboolean SampleCoverageInvert;
|
|
GLboolean SampleShading;
|
|
|
|
/* ARB_texture_multisample / GL3.2 additions */
|
|
GLboolean SampleMask;
|
|
|
|
GLfloat SampleCoverageValue; /**< In range [0, 1] */
|
|
GLfloat MinSampleShadingValue; /**< In range [0, 1] */
|
|
|
|
/** The GL spec defines this as an array but >32x MSAA is madness */
|
|
GLbitfield SampleMaskValue;
|
|
|
|
/* NV_alpha_to_coverage_dither_control */
|
|
GLenum SampleAlphaToCoverageDitherControl;
|
|
};
|
|
|
|
|
|
/**
|
|
* A pixelmap (see glPixelMap)
|
|
*/
|
|
struct gl_pixelmap
|
|
{
|
|
GLint Size;
|
|
GLfloat Map[MAX_PIXEL_MAP_TABLE];
|
|
};
|
|
|
|
|
|
/**
|
|
* Collection of all pixelmaps
|
|
*/
|
|
struct gl_pixelmaps
|
|
{
|
|
struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
|
|
struct gl_pixelmap GtoG;
|
|
struct gl_pixelmap BtoB;
|
|
struct gl_pixelmap AtoA;
|
|
struct gl_pixelmap ItoR;
|
|
struct gl_pixelmap ItoG;
|
|
struct gl_pixelmap ItoB;
|
|
struct gl_pixelmap ItoA;
|
|
struct gl_pixelmap ItoI;
|
|
struct gl_pixelmap StoS;
|
|
};
|
|
|
|
|
|
/**
|
|
* Pixel attribute group (GL_PIXEL_MODE_BIT).
|
|
*/
|
|
struct gl_pixel_attrib
|
|
{
|
|
GLenum16 ReadBuffer; /**< source buffer for glRead/CopyPixels() */
|
|
|
|
/*--- Begin Pixel Transfer State ---*/
|
|
/* Fields are in the order in which they're applied... */
|
|
|
|
/** Scale & Bias (index shift, offset) */
|
|
/*@{*/
|
|
GLfloat RedBias, RedScale;
|
|
GLfloat GreenBias, GreenScale;
|
|
GLfloat BlueBias, BlueScale;
|
|
GLfloat AlphaBias, AlphaScale;
|
|
GLfloat DepthBias, DepthScale;
|
|
GLint IndexShift, IndexOffset;
|
|
/*@}*/
|
|
|
|
/* Pixel Maps */
|
|
/* Note: actual pixel maps are not part of this attrib group */
|
|
GLboolean MapColorFlag;
|
|
GLboolean MapStencilFlag;
|
|
|
|
/*--- End Pixel Transfer State ---*/
|
|
|
|
/** glPixelZoom */
|
|
GLfloat ZoomX, ZoomY;
|
|
};
|
|
|
|
|
|
/**
|
|
* Point attribute group (GL_POINT_BIT).
|
|
*/
|
|
struct gl_point_attrib
|
|
{
|
|
GLfloat Size; /**< User-specified point size */
|
|
GLfloat Params[3]; /**< GL_EXT_point_parameters */
|
|
GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
|
|
GLfloat Threshold; /**< GL_EXT_point_parameters */
|
|
GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
|
|
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
|
|
GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
|
|
GLbitfield CoordReplace; /**< GL_ARB_point_sprite*/
|
|
GLenum16 SpriteOrigin; /**< GL_ARB_point_sprite */
|
|
};
|
|
|
|
|
|
/**
|
|
* Polygon attribute group (GL_POLYGON_BIT).
|
|
*/
|
|
struct gl_polygon_attrib
|
|
{
|
|
GLenum16 FrontFace; /**< Either GL_CW or GL_CCW */
|
|
GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
|
|
GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
|
|
GLboolean CullFlag; /**< Culling on/off flag */
|
|
GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
|
|
GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
|
|
GLenum16 CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
|
|
GLfloat OffsetFactor; /**< Polygon offset factor, from user */
|
|
GLfloat OffsetUnits; /**< Polygon offset units, from user */
|
|
GLfloat OffsetClamp; /**< Polygon offset clamp, from user */
|
|
GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
|
|
GLboolean OffsetLine; /**< Offset in GL_LINE mode */
|
|
GLboolean OffsetFill; /**< Offset in GL_FILL mode */
|
|
};
|
|
|
|
|
|
/**
|
|
* Scissor attributes (GL_SCISSOR_BIT).
|
|
*/
|
|
struct gl_scissor_rect
|
|
{
|
|
GLint X, Y; /**< Lower left corner of box */
|
|
GLsizei Width, Height; /**< Size of box */
|
|
};
|
|
|
|
|
|
struct gl_scissor_attrib
|
|
{
|
|
GLbitfield EnableFlags; /**< Scissor test enabled? */
|
|
struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS];
|
|
GLint NumWindowRects; /**< Count of enabled window rectangles */
|
|
GLenum16 WindowRectMode; /**< Whether to include or exclude the rects */
|
|
struct gl_scissor_rect WindowRects[MAX_WINDOW_RECTANGLES];
|
|
};
|
|
|
|
|
|
/**
|
|
* Stencil attribute group (GL_STENCIL_BUFFER_BIT).
|
|
*
|
|
* Three sets of stencil data are tracked so that OpenGL 2.0,
|
|
* GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
|
|
* simultaneously. In each of the stencil state arrays, element 0 corresponds
|
|
* to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
|
|
* GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
|
|
* GL_EXT_stencil_two_side GL_BACK state.
|
|
*
|
|
* The derived value \c _BackFace is either 1 or 2 depending on whether or
|
|
* not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
|
|
*
|
|
* The derived value \c _TestTwoSide is set when the front-face and back-face
|
|
* stencil state are different.
|
|
*/
|
|
struct gl_stencil_attrib
|
|
{
|
|
GLboolean Enabled; /**< Enabled flag */
|
|
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
|
|
GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
|
|
GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
|
|
GLenum16 Function[3]; /**< Stencil function */
|
|
GLenum16 FailFunc[3]; /**< Fail function */
|
|
GLenum16 ZPassFunc[3]; /**< Depth buffer pass function */
|
|
GLenum16 ZFailFunc[3]; /**< Depth buffer fail function */
|
|
GLint Ref[3]; /**< Reference value */
|
|
GLuint ValueMask[3]; /**< Value mask */
|
|
GLuint WriteMask[3]; /**< Write mask */
|
|
GLuint Clear; /**< Clear value */
|
|
};
|
|
|
|
|
|
/**
|
|
* Bit flags for each type of texture object
|
|
*/
|
|
/*@{*/
|
|
#define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
|
|
#define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
|
|
#define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
|
|
#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
|
|
#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
|
|
#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
|
|
#define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
|
|
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
|
|
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
|
|
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
|
|
#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
|
|
#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* Texture image state. Drivers will typically create a subclass of this
|
|
* with extra fields for memory buffers, etc.
|
|
*/
|
|
struct gl_texture_image
|
|
{
|
|
GLint InternalFormat; /**< Internal format as given by the user */
|
|
GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
|
|
* GL_LUMINANCE, GL_LUMINANCE_ALPHA,
|
|
* GL_INTENSITY, GL_DEPTH_COMPONENT or
|
|
* GL_DEPTH_STENCIL_EXT only. Used for
|
|
* choosing TexEnv arithmetic.
|
|
*/
|
|
mesa_format TexFormat; /**< The actual texture memory format */
|
|
|
|
GLuint Border; /**< 0 or 1 */
|
|
GLuint Width; /**< = 2^WidthLog2 + 2*Border */
|
|
GLuint Height; /**< = 2^HeightLog2 + 2*Border */
|
|
GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
|
|
GLuint Width2; /**< = Width - 2*Border */
|
|
GLuint Height2; /**< = Height - 2*Border */
|
|
GLuint Depth2; /**< = Depth - 2*Border */
|
|
GLuint WidthLog2; /**< = log2(Width2) */
|
|
GLuint HeightLog2; /**< = log2(Height2) */
|
|
GLuint DepthLog2; /**< = log2(Depth2) */
|
|
GLuint MaxNumLevels; /**< = maximum possible number of mipmap
|
|
levels, computed from the dimensions */
|
|
|
|
struct gl_texture_object *TexObject; /**< Pointer back to parent object */
|
|
GLuint Level; /**< Which mipmap level am I? */
|
|
/** Cube map face: index into gl_texture_object::Image[] array */
|
|
GLuint Face;
|
|
|
|
/** GL_ARB_texture_multisample */
|
|
GLuint NumSamples; /**< Sample count, or 0 for non-multisample */
|
|
GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */
|
|
|
|
/* If stImage->pt != NULL, image data is stored here.
|
|
* Else there is no image data.
|
|
*/
|
|
struct pipe_resource *pt;
|
|
|
|
/* List of transfers, allocated on demand.
|
|
* transfer[layer] is a mapping for that layer.
|
|
*/
|
|
struct st_texture_image_transfer *transfer;
|
|
unsigned num_transfers;
|
|
|
|
/* For compressed images unsupported by the driver. Keep track of
|
|
* the original data. This is necessary for mapping/unmapping,
|
|
* as well as image copies.
|
|
*/
|
|
struct st_compressed_data* compressed_data;
|
|
};
|
|
|
|
|
|
/**
|
|
* Indexes for cube map faces.
|
|
*/
|
|
typedef enum
|
|
{
|
|
FACE_POS_X = 0,
|
|
FACE_NEG_X = 1,
|
|
FACE_POS_Y = 2,
|
|
FACE_NEG_Y = 3,
|
|
FACE_POS_Z = 4,
|
|
FACE_NEG_Z = 5,
|
|
MAX_FACES = 6
|
|
} gl_face_index;
|
|
|
|
/**
|
|
* Sampler state saved and restore by glPush/PopAttrib.
|
|
*
|
|
* Don't put fields here that glPushAttrib shouldn't save.
|
|
* E.g. no GLES fields because GLES doesn't have glPushAttrib.
|
|
*/
|
|
struct gl_sampler_attrib
|
|
{
|
|
GLenum16 WrapS; /**< S-axis texture image wrap mode */
|
|
GLenum16 WrapT; /**< T-axis texture image wrap mode */
|
|
GLenum16 WrapR; /**< R-axis texture image wrap mode */
|
|
GLenum16 MinFilter; /**< minification filter */
|
|
GLenum16 MagFilter; /**< magnification filter */
|
|
GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
|
|
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
|
|
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
|
|
GLfloat LodBias; /**< OpenGL 1.4 */
|
|
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
|
|
GLenum16 CompareMode; /**< GL_ARB_shadow */
|
|
GLenum16 CompareFunc; /**< GL_ARB_shadow */
|
|
GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */
|
|
GLboolean IsBorderColorNonZero; /**< Does the border color have any effect? */
|
|
GLenum16 ReductionMode; /**< GL_EXT_texture_filter_minmax */
|
|
|
|
struct pipe_sampler_state state; /**< Gallium representation */
|
|
};
|
|
|
|
/**
|
|
* Texture state saved and restored by glPush/PopAttrib.
|
|
*
|
|
* Don't put fields here that glPushAttrib shouldn't save.
|
|
* E.g. no GLES fields because GLES doesn't have glPushAttrib.
|
|
*/
|
|
struct gl_texture_object_attrib
|
|
{
|
|
GLfloat Priority; /**< in [0,1] */
|
|
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
|
|
GLint MaxLevel; /**< max mipmap level (max=1000), OpenGL 1.2 */
|
|
GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
|
|
GLushort _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
|
|
GLenum16 DepthMode; /**< GL_ARB_depth_texture */
|
|
GLenum16 ImageFormatCompatibilityType; /**< GL_ARB_shader_image_load_store */
|
|
GLushort MinLayer; /**< GL_ARB_texture_view */
|
|
GLushort NumLayers; /**< GL_ARB_texture_view */
|
|
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
|
|
GLbyte ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
|
|
GLubyte MinLevel; /**< GL_ARB_texture_view */
|
|
GLubyte NumLevels; /**< GL_ARB_texture_view */
|
|
};
|
|
|
|
|
|
typedef enum
|
|
{
|
|
WRAP_S = (1<<0),
|
|
WRAP_T = (1<<1),
|
|
WRAP_R = (1<<2),
|
|
} gl_sampler_wrap;
|
|
|
|
/**
|
|
* Sampler object state. These objects are new with GL_ARB_sampler_objects
|
|
* and OpenGL 3.3. Legacy texture objects also contain a sampler object.
|
|
*/
|
|
struct gl_sampler_object
|
|
{
|
|
GLuint Name;
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
GLint RefCount;
|
|
|
|
struct gl_sampler_attrib Attrib; /**< State saved by glPushAttrib */
|
|
|
|
uint8_t glclamp_mask; /**< mask of GL_CLAMP wraps active */
|
|
|
|
/** GL_ARB_bindless_texture */
|
|
bool HandleAllocated;
|
|
struct util_dynarray Handles;
|
|
};
|
|
|
|
/**
|
|
* YUV color space that should be used to sample textures backed by YUV
|
|
* images.
|
|
*/
|
|
enum gl_texture_yuv_color_space
|
|
{
|
|
GL_TEXTURE_YUV_COLOR_SPACE_REC601,
|
|
GL_TEXTURE_YUV_COLOR_SPACE_REC709,
|
|
GL_TEXTURE_YUV_COLOR_SPACE_REC2020,
|
|
};
|
|
|
|
/**
|
|
* Texture object state. Contains the array of mipmap images, border color,
|
|
* wrap modes, filter modes, and shadow/texcompare state.
|
|
*/
|
|
struct gl_texture_object
|
|
{
|
|
GLint RefCount; /**< reference count */
|
|
GLuint Name; /**< the user-visible texture object ID */
|
|
GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
|
|
struct gl_sampler_object Sampler;
|
|
struct gl_texture_object_attrib Attrib; /**< State saved by glPushAttrib */
|
|
|
|
gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
|
|
Only valid when Target is valid. */
|
|
GLbyte _MaxLevel; /**< actual max mipmap level (q in the spec) */
|
|
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */
|
|
GLint CropRect[4]; /**< GL_OES_draw_texture */
|
|
GLboolean _BaseComplete; /**< Is the base texture level valid? */
|
|
GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
|
|
GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
|
|
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
|
|
GLboolean Immutable; /**< GL_ARB_texture_storage */
|
|
GLboolean _IsFloat; /**< GL_OES_float_texture */
|
|
GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */
|
|
bool HandleAllocated; /**< GL_ARB_bindless_texture */
|
|
|
|
/* This should not be restored by glPopAttrib: */
|
|
bool StencilSampling; /**< Should we sample stencil instead of depth? */
|
|
|
|
/** GL_OES_EGL_image_external */
|
|
GLboolean External;
|
|
GLubyte RequiredTextureImageUnits;
|
|
|
|
/** GL_EXT_memory_object */
|
|
GLenum16 TextureTiling;
|
|
|
|
/** GL_ARB_texture_buffer_object */
|
|
GLenum16 BufferObjectFormat;
|
|
/** Equivalent Mesa format for BufferObjectFormat. */
|
|
mesa_format _BufferObjectFormat;
|
|
/* TODO: BufferObject->Name should be restored by glPopAttrib(GL_TEXTURE_BIT); */
|
|
struct gl_buffer_object *BufferObject;
|
|
|
|
/** GL_ARB_texture_buffer_range */
|
|
GLintptr BufferOffset;
|
|
GLsizeiptr BufferSize; /**< if this is -1, use BufferObject->Size instead */
|
|
|
|
/** Actual texture images, indexed by [cube face] and [mipmap level] */
|
|
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
|
|
|
|
/** GL_ARB_bindless_texture */
|
|
struct util_dynarray SamplerHandles;
|
|
struct util_dynarray ImageHandles;
|
|
|
|
/** GL_ARB_sparse_texture */
|
|
GLboolean IsSparse;
|
|
GLint VirtualPageSizeIndex;
|
|
GLint NumSparseLevels;
|
|
|
|
/* The texture must include at levels [0..lastLevel] once validated:
|
|
*/
|
|
GLuint lastLevel;
|
|
|
|
unsigned int validated_first_level;
|
|
unsigned int validated_last_level;
|
|
|
|
/* On validation any active images held in main memory or in other
|
|
* textures will be copied to this texture and the old storage freed.
|
|
*/
|
|
struct pipe_resource *pt;
|
|
|
|
/* Protect modifications of the sampler_views array */
|
|
simple_mtx_t validate_mutex;
|
|
|
|
/* Container of sampler views (one per context) attached to this texture
|
|
* object. Created lazily on first binding in context.
|
|
*
|
|
* Purely read-only accesses to the current context's own sampler view
|
|
* require no locking. Another thread may simultaneously replace the
|
|
* container object in order to grow the array, but the old container will
|
|
* be kept alive.
|
|
*
|
|
* Writing to the container (even for modifying the current context's own
|
|
* sampler view) always requires taking the validate_mutex to protect against
|
|
* concurrent container switches.
|
|
*
|
|
* NULL'ing another context's sampler view is allowed only while
|
|
* implementing an API call that modifies the texture: an application which
|
|
* calls those while simultaneously reading the texture in another context
|
|
* invokes undefined behavior. (TODO: a dubious violation of this rule is
|
|
* st_finalize_texture, which is a lazy operation that corresponds to a
|
|
* texture modification.)
|
|
*/
|
|
struct st_sampler_views *sampler_views;
|
|
|
|
/* Old sampler views container objects that have not been freed yet because
|
|
* other threads/contexts may still be reading from them.
|
|
*/
|
|
struct st_sampler_views *sampler_views_old;
|
|
|
|
/* True if this texture comes from the window system. Such a texture
|
|
* cannot be reallocated and the format can only be changed with a sampler
|
|
* view or a surface.
|
|
*/
|
|
GLboolean surface_based;
|
|
|
|
/* If surface_based is true, this format should be used for all sampler
|
|
* views and surfaces instead of pt->format.
|
|
*/
|
|
enum pipe_format surface_format;
|
|
|
|
/* If surface_based is true and surface_format is a YUV format, these
|
|
* settings should be used to convert from YUV to RGB.
|
|
*/
|
|
enum gl_texture_yuv_color_space yuv_color_space;
|
|
bool yuv_full_range;
|
|
|
|
/* When non-negative, samplers should use this level instead of the level
|
|
* range specified by the GL state.
|
|
*
|
|
* This is used for EGL images, which may correspond to a single level out
|
|
* of an imported pipe_resources with multiple mip levels.
|
|
*/
|
|
int level_override;
|
|
|
|
/* When non-negative, samplers should use this layer instead of the one
|
|
* specified by the GL state.
|
|
*
|
|
* This is used for EGL images and VDPAU interop, where imported
|
|
* pipe_resources may be cube, 3D, or array textures (containing layers
|
|
* with different fields in the case of VDPAU) even though the GL state
|
|
* describes one non-array texture per field.
|
|
*/
|
|
int layer_override;
|
|
|
|
/**
|
|
* Set when the texture images of this texture object might not all be in
|
|
* the pipe_resource *pt above.
|
|
*/
|
|
bool needs_validation;
|
|
};
|
|
|
|
|
|
/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
|
|
#define MAX_COMBINER_TERMS 4
|
|
|
|
|
|
/**
|
|
* Texture combine environment state.
|
|
*/
|
|
struct gl_tex_env_combine_state
|
|
{
|
|
GLenum16 ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
|
|
GLenum16 ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
|
|
/** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
|
|
GLenum16 SourceRGB[MAX_COMBINER_TERMS];
|
|
GLenum16 SourceA[MAX_COMBINER_TERMS];
|
|
/** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
|
|
GLenum16 OperandRGB[MAX_COMBINER_TERMS];
|
|
GLenum16 OperandA[MAX_COMBINER_TERMS];
|
|
GLubyte ScaleShiftRGB; /**< 0, 1 or 2 */
|
|
GLubyte ScaleShiftA; /**< 0, 1 or 2 */
|
|
GLubyte _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
|
|
GLubyte _NumArgsA; /**< Number of inputs used for the A combiner */
|
|
};
|
|
|
|
|
|
/** Compressed TexEnv effective Combine mode */
|
|
enum gl_tex_env_mode
|
|
{
|
|
TEXENV_MODE_REPLACE, /* r = a0 */
|
|
TEXENV_MODE_MODULATE, /* r = a0 * a1 */
|
|
TEXENV_MODE_ADD, /* r = a0 + a1 */
|
|
TEXENV_MODE_ADD_SIGNED, /* r = a0 + a1 - 0.5 */
|
|
TEXENV_MODE_INTERPOLATE, /* r = a0 * a2 + a1 * (1 - a2) */
|
|
TEXENV_MODE_SUBTRACT, /* r = a0 - a1 */
|
|
TEXENV_MODE_DOT3_RGB, /* r = a0 . a1 */
|
|
TEXENV_MODE_DOT3_RGB_EXT, /* r = a0 . a1 */
|
|
TEXENV_MODE_DOT3_RGBA, /* r = a0 . a1 */
|
|
TEXENV_MODE_DOT3_RGBA_EXT, /* r = a0 . a1 */
|
|
TEXENV_MODE_MODULATE_ADD_ATI, /* r = a0 * a2 + a1 */
|
|
TEXENV_MODE_MODULATE_SIGNED_ADD_ATI, /* r = a0 * a2 + a1 - 0.5 */
|
|
TEXENV_MODE_MODULATE_SUBTRACT_ATI, /* r = a0 * a2 - a1 */
|
|
TEXENV_MODE_ADD_PRODUCTS_NV, /* r = a0 * a1 + a2 * a3 */
|
|
TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV, /* r = a0 * a1 + a2 * a3 - 0.5 */
|
|
};
|
|
|
|
|
|
/** Compressed TexEnv Combine source */
|
|
enum gl_tex_env_source
|
|
{
|
|
TEXENV_SRC_TEXTURE0,
|
|
TEXENV_SRC_TEXTURE1,
|
|
TEXENV_SRC_TEXTURE2,
|
|
TEXENV_SRC_TEXTURE3,
|
|
TEXENV_SRC_TEXTURE4,
|
|
TEXENV_SRC_TEXTURE5,
|
|
TEXENV_SRC_TEXTURE6,
|
|
TEXENV_SRC_TEXTURE7,
|
|
TEXENV_SRC_TEXTURE,
|
|
TEXENV_SRC_PREVIOUS,
|
|
TEXENV_SRC_PRIMARY_COLOR,
|
|
TEXENV_SRC_CONSTANT,
|
|
TEXENV_SRC_ZERO,
|
|
TEXENV_SRC_ONE,
|
|
};
|
|
|
|
|
|
/** Compressed TexEnv Combine operand */
|
|
enum gl_tex_env_operand
|
|
{
|
|
TEXENV_OPR_COLOR,
|
|
TEXENV_OPR_ONE_MINUS_COLOR,
|
|
TEXENV_OPR_ALPHA,
|
|
TEXENV_OPR_ONE_MINUS_ALPHA,
|
|
};
|
|
|
|
|
|
/** Compressed TexEnv Combine argument */
|
|
struct gl_tex_env_argument
|
|
{
|
|
#ifdef __GNUC__
|
|
__extension__ uint8_t Source:4; /**< TEXENV_SRC_x */
|
|
__extension__ uint8_t Operand:2; /**< TEXENV_OPR_x */
|
|
#else
|
|
uint8_t Source; /**< SRC_x */
|
|
uint8_t Operand; /**< OPR_x */
|
|
#endif
|
|
};
|
|
|
|
|
|
/***
|
|
* Compressed TexEnv Combine state.
|
|
*/
|
|
struct gl_tex_env_combine_packed
|
|
{
|
|
uint32_t ModeRGB:4; /**< Effective mode for RGB as 4 bits */
|
|
uint32_t ModeA:4; /**< Effective mode for RGB as 4 bits */
|
|
uint32_t ScaleShiftRGB:2; /**< 0, 1 or 2 */
|
|
uint32_t ScaleShiftA:2; /**< 0, 1 or 2 */
|
|
uint32_t NumArgsRGB:3; /**< Number of inputs used for the RGB combiner */
|
|
uint32_t NumArgsA:3; /**< Number of inputs used for the A combiner */
|
|
/** Source arguments in a packed manner */
|
|
struct gl_tex_env_argument ArgsRGB[MAX_COMBINER_TERMS];
|
|
struct gl_tex_env_argument ArgsA[MAX_COMBINER_TERMS];
|
|
};
|
|
|
|
|
|
/**
|
|
* TexGenEnabled flags.
|
|
*/
|
|
/*@{*/
|
|
#define S_BIT 1
|
|
#define T_BIT 2
|
|
#define R_BIT 4
|
|
#define Q_BIT 8
|
|
#define STR_BITS (S_BIT | T_BIT | R_BIT)
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* Bit flag versions of the corresponding GL_ constants.
|
|
*/
|
|
/*@{*/
|
|
#define TEXGEN_SPHERE_MAP 0x1
|
|
#define TEXGEN_OBJ_LINEAR 0x2
|
|
#define TEXGEN_EYE_LINEAR 0x4
|
|
#define TEXGEN_REFLECTION_MAP_NV 0x8
|
|
#define TEXGEN_NORMAL_MAP_NV 0x10
|
|
|
|
#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
|
|
TEXGEN_REFLECTION_MAP_NV | \
|
|
TEXGEN_NORMAL_MAP_NV)
|
|
#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
|
|
TEXGEN_REFLECTION_MAP_NV | \
|
|
TEXGEN_NORMAL_MAP_NV | \
|
|
TEXGEN_EYE_LINEAR)
|
|
/*@}*/
|
|
|
|
|
|
|
|
/** Tex-gen enabled for texture unit? */
|
|
#define ENABLE_TEXGEN(unit) (1 << (unit))
|
|
|
|
/** Non-identity texture matrix for texture unit? */
|
|
#define ENABLE_TEXMAT(unit) (1 << (unit))
|
|
|
|
|
|
/**
|
|
* Texture coord generation state.
|
|
*/
|
|
struct gl_texgen
|
|
{
|
|
GLenum16 Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
|
|
GLbitfield8 _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
|
|
};
|
|
|
|
|
|
/**
|
|
* Sampler-related subset of a texture unit, like current texture objects.
|
|
*/
|
|
struct gl_texture_unit
|
|
{
|
|
GLfloat LodBias; /**< for biasing mipmap levels */
|
|
float LodBiasQuantized; /**< to reduce pipe_sampler_state variants */
|
|
|
|
/** Texture targets that have a non-default texture bound */
|
|
GLbitfield _BoundTextures;
|
|
|
|
/** Current sampler object (GL_ARB_sampler_objects) */
|
|
struct gl_sampler_object *Sampler;
|
|
|
|
/** Current texture object pointers */
|
|
struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
|
|
|
|
/** Points to highest priority, complete and enabled texture object */
|
|
struct gl_texture_object *_Current;
|
|
};
|
|
|
|
enum {
|
|
GEN_S,
|
|
GEN_T,
|
|
GEN_R,
|
|
GEN_Q,
|
|
NUM_GEN,
|
|
};
|
|
|
|
/**
|
|
* Fixed-function-related subset of a texture unit, like enable flags,
|
|
* texture environment/function/combiners, and texgen state.
|
|
*/
|
|
struct gl_fixedfunc_texture_unit
|
|
{
|
|
GLbitfield16 Enabled; /**< bitmask of TEXTURE_*_BIT flags */
|
|
|
|
GLenum16 EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
|
|
GLclampf EnvColor[4];
|
|
GLfloat EnvColorUnclamped[4];
|
|
|
|
struct gl_texgen GenS;
|
|
struct gl_texgen GenT;
|
|
struct gl_texgen GenR;
|
|
struct gl_texgen GenQ;
|
|
|
|
GLfloat EyePlane[NUM_GEN][4];
|
|
GLfloat ObjectPlane[NUM_GEN][4];
|
|
|
|
GLbitfield8 TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
|
|
GLbitfield8 _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
|
|
|
|
/**
|
|
* \name GL_EXT_texture_env_combine
|
|
*/
|
|
struct gl_tex_env_combine_state Combine;
|
|
|
|
/**
|
|
* Derived state based on \c EnvMode and the \c BaseFormat of the
|
|
* currently enabled texture.
|
|
*/
|
|
struct gl_tex_env_combine_state _EnvMode;
|
|
|
|
/** Current compressed TexEnv & Combine state */
|
|
struct gl_tex_env_combine_packed _CurrentCombinePacked;
|
|
|
|
/**
|
|
* Currently enabled combiner state. This will point to either
|
|
* \c Combine or \c _EnvMode.
|
|
*/
|
|
struct gl_tex_env_combine_state *_CurrentCombine;
|
|
};
|
|
|
|
|
|
/**
|
|
* Texture attribute group (GL_TEXTURE_BIT).
|
|
*/
|
|
struct gl_texture_attrib
|
|
{
|
|
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
|
|
|
|
/** GL_ARB_texture_buffer_object */
|
|
struct gl_buffer_object *BufferObject;
|
|
|
|
GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
|
|
|
|
/** Texture coord units/sets used for fragment texturing */
|
|
GLbitfield8 _EnabledCoordUnits;
|
|
|
|
/** Texture coord units that have texgen enabled */
|
|
GLbitfield8 _TexGenEnabled;
|
|
|
|
/** Texture coord units that have non-identity matrices */
|
|
GLbitfield8 _TexMatEnabled;
|
|
|
|
/** Bitwise-OR of all Texture.Unit[i]._GenFlags */
|
|
GLbitfield8 _GenFlags;
|
|
|
|
/** Largest index of a texture unit with _Current != NULL. */
|
|
GLshort _MaxEnabledTexImageUnit;
|
|
|
|
/** Largest index + 1 of texture units that have had any CurrentTex set. */
|
|
GLubyte NumCurrentTexUsed;
|
|
|
|
/** GL_ARB_seamless_cubemap */
|
|
GLboolean CubeMapSeamless;
|
|
|
|
struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
|
|
struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];
|
|
};
|
|
|
|
|
|
/**
|
|
* Data structure representing a single clip plane (e.g. one of the elements
|
|
* of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
|
|
*/
|
|
typedef GLfloat gl_clip_plane[4];
|
|
|
|
|
|
/**
|
|
* Transformation attribute group (GL_TRANSFORM_BIT).
|
|
*/
|
|
struct gl_transform_attrib
|
|
{
|
|
GLenum16 MatrixMode; /**< Matrix mode */
|
|
gl_clip_plane EyeUserPlane[MAX_CLIP_PLANES]; /**< User clip planes */
|
|
gl_clip_plane _ClipUserPlane[MAX_CLIP_PLANES]; /**< derived */
|
|
GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
|
|
GLboolean Normalize; /**< Normalize all normals? */
|
|
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
|
|
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
|
|
GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */
|
|
GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */
|
|
/** GL_ARB_clip_control */
|
|
GLenum16 ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
|
|
GLenum16 ClipDepthMode;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
|
|
};
|
|
|
|
|
|
/**
|
|
* Viewport attribute group (GL_VIEWPORT_BIT).
|
|
*/
|
|
struct gl_viewport_attrib
|
|
{
|
|
GLfloat X, Y; /**< position */
|
|
GLfloat Width, Height; /**< size */
|
|
GLfloat Near, Far; /**< Depth buffer range */
|
|
|
|
/**< GL_NV_viewport_swizzle */
|
|
GLenum16 SwizzleX, SwizzleY, SwizzleZ, SwizzleW;
|
|
};
|
|
|
|
|
|
/**
|
|
* Fields describing a mapped buffer range.
|
|
*/
|
|
struct gl_buffer_mapping
|
|
{
|
|
GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
|
|
GLvoid *Pointer; /**< User-space address of mapping */
|
|
GLintptr Offset; /**< Mapped offset */
|
|
GLsizeiptr Length; /**< Mapped length */
|
|
};
|
|
|
|
|
|
/**
|
|
* Usages we've seen for a buffer object.
|
|
*/
|
|
typedef enum
|
|
{
|
|
USAGE_UNIFORM_BUFFER = 0x1,
|
|
USAGE_TEXTURE_BUFFER = 0x2,
|
|
USAGE_ATOMIC_COUNTER_BUFFER = 0x4,
|
|
USAGE_SHADER_STORAGE_BUFFER = 0x8,
|
|
USAGE_TRANSFORM_FEEDBACK_BUFFER = 0x10,
|
|
USAGE_PIXEL_PACK_BUFFER = 0x20,
|
|
USAGE_ARRAY_BUFFER = 0x40,
|
|
USAGE_DISABLE_MINMAX_CACHE = 0x100,
|
|
} gl_buffer_usage;
|
|
|
|
|
|
/**
|
|
* GL_ARB_vertex/pixel_buffer_object buffer object
|
|
*/
|
|
struct gl_buffer_object
|
|
{
|
|
GLint RefCount;
|
|
GLuint Name;
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
|
|
/**
|
|
* The context that holds a global buffer reference for the lifetime of
|
|
* the GL buffer ID to skip refcounting for all its private bind points.
|
|
* Other contexts must still do refcounting as usual. Shared binding points
|
|
* like TBO within gl_texture_object are always refcounted.
|
|
*
|
|
* Implementation details:
|
|
* - Only the context that creates the buffer ("creating context") skips
|
|
* refcounting.
|
|
* - Only buffers represented by an OpenGL buffer ID skip refcounting.
|
|
* Other internal buffers don't. (glthread requires refcounting for
|
|
* internal buffers, etc.)
|
|
* - glDeleteBuffers removes the global buffer reference and increments
|
|
* RefCount for all private bind points where the deleted buffer is bound
|
|
* (e.g. unbound VAOs that are not changed by glDeleteBuffers),
|
|
* effectively enabling refcounting for that context. This is the main
|
|
* point where the global buffer reference is removed.
|
|
* - glDeleteBuffers called from a different context adds the buffer into
|
|
* the ZombieBufferObjects list, which is a way to notify the creating
|
|
* context that it should remove its global buffer reference to allow
|
|
* freeing the buffer. The creating context walks over that list in a few
|
|
* GL functions.
|
|
* - xxxDestroyContext walks over all buffers and removes its global
|
|
* reference from those buffers that it created.
|
|
*/
|
|
struct gl_context *Ctx;
|
|
GLint CtxRefCount; /**< Non-atomic references held by Ctx. */
|
|
|
|
GLenum16 Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
|
|
GLbitfield StorageFlags; /**< GL_MAP_PERSISTENT_BIT, etc. */
|
|
GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
|
|
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
|
|
GLboolean DeletePending; /**< true if buffer object is removed from the hash */
|
|
GLboolean Written; /**< Ever written to? (for debugging) */
|
|
GLboolean Immutable; /**< GL_ARB_buffer_storage */
|
|
gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */
|
|
|
|
/** Counters used for buffer usage warnings */
|
|
GLuint NumSubDataCalls;
|
|
GLuint NumMapBufferWriteCalls;
|
|
|
|
struct gl_buffer_mapping Mappings[MAP_COUNT];
|
|
|
|
/** Memoization of min/max index computations for static index buffers */
|
|
simple_mtx_t MinMaxCacheMutex;
|
|
struct hash_table *MinMaxCache;
|
|
unsigned MinMaxCacheHitIndices;
|
|
unsigned MinMaxCacheMissIndices;
|
|
bool MinMaxCacheDirty;
|
|
|
|
bool HandleAllocated; /**< GL_ARB_bindless_texture */
|
|
|
|
struct pipe_resource *buffer;
|
|
struct gl_context *private_refcount_ctx;
|
|
/* This mechanism allows passing buffer references to the driver without
|
|
* using atomics to increase the reference count.
|
|
*
|
|
* This private refcount can be decremented without atomics but only one
|
|
* context (ctx above) can use this counter to be thread-safe.
|
|
*
|
|
* This number is atomically added to buffer->reference.count at
|
|
* initialization. If it's never used, the same number is atomically
|
|
* subtracted from buffer->reference.count before destruction. If this
|
|
* number is decremented, we can pass that reference to the driver without
|
|
* touching reference.count. At buffer destruction we only subtract
|
|
* the number of references we did not return. This can possibly turn
|
|
* a million atomic increments into 1 add and 1 subtract atomic op.
|
|
*/
|
|
int private_refcount;
|
|
|
|
struct pipe_transfer *transfer[MAP_COUNT];
|
|
};
|
|
|
|
|
|
/**
|
|
* Client pixel packing/unpacking attributes
|
|
*/
|
|
struct gl_pixelstore_attrib
|
|
{
|
|
GLint Alignment;
|
|
GLint RowLength;
|
|
GLint SkipPixels;
|
|
GLint SkipRows;
|
|
GLint ImageHeight;
|
|
GLint SkipImages;
|
|
GLboolean SwapBytes;
|
|
GLboolean LsbFirst;
|
|
GLboolean Invert; /**< GL_MESA_pack_invert */
|
|
GLint CompressedBlockWidth; /**< GL_ARB_compressed_texture_pixel_storage */
|
|
GLint CompressedBlockHeight;
|
|
GLint CompressedBlockDepth;
|
|
GLint CompressedBlockSize;
|
|
struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
|
|
};
|
|
|
|
|
|
/**
|
|
* Enum for defining the mapping for the position/generic0 attribute.
|
|
*
|
|
* Do not change the order of the values as these are used as
|
|
* array indices.
|
|
*/
|
|
typedef enum
|
|
{
|
|
ATTRIBUTE_MAP_MODE_IDENTITY, /**< 1:1 mapping */
|
|
ATTRIBUTE_MAP_MODE_POSITION, /**< get position and generic0 from position */
|
|
ATTRIBUTE_MAP_MODE_GENERIC0, /**< get position and generic0 from generic0 */
|
|
ATTRIBUTE_MAP_MODE_MAX /**< for sizing arrays */
|
|
} gl_attribute_map_mode;
|
|
|
|
|
|
/**
|
|
* Attributes to describe a vertex array.
|
|
*
|
|
* Contains the size, type, format and normalization flag,
|
|
* along with the index of a vertex buffer binding point.
|
|
*
|
|
* Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
|
|
* and is only present for backwards compatibility reasons.
|
|
* Rendering always uses VERTEX_BINDING_STRIDE.
|
|
* The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
|
|
* and VERTEX_BINDING_STRIDE to the same value, while
|
|
* glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
|
|
*/
|
|
struct gl_array_attributes
|
|
{
|
|
/** Points to client array data. Not used when a VBO is bound */
|
|
const GLubyte *Ptr;
|
|
/** Offset of the first element relative to the binding offset */
|
|
GLuint RelativeOffset;
|
|
/** Vertex format */
|
|
struct gl_vertex_format Format;
|
|
/** Stride as specified with gl*Pointer() */
|
|
GLshort Stride;
|
|
/** Index into gl_vertex_array_object::BufferBinding[] array */
|
|
GLubyte BufferBindingIndex;
|
|
|
|
/**
|
|
* Derived effective buffer binding index
|
|
*
|
|
* Index into the gl_vertex_buffer_binding array of the vao.
|
|
* Similar to BufferBindingIndex, but with the mapping of the
|
|
* position/generic0 attributes applied and with identical
|
|
* gl_vertex_buffer_binding entries collapsed to a single
|
|
* entry within the vao.
|
|
*
|
|
* The value is valid past calling _mesa_update_vao_derived_arrays.
|
|
* Note that _mesa_update_vao_derived_arrays is called when binding
|
|
* the VAO to Array._DrawVAO.
|
|
*/
|
|
GLubyte _EffBufferBindingIndex;
|
|
/**
|
|
* Derived effective relative offset.
|
|
*
|
|
* Relative offset to the effective buffers offset in
|
|
* gl_vertex_buffer_binding::_EffOffset.
|
|
*
|
|
* The value is valid past calling _mesa_update_vao_derived_arrays.
|
|
* Note that _mesa_update_vao_derived_arrays is called when binding
|
|
* the VAO to Array._DrawVAO.
|
|
*/
|
|
GLushort _EffRelativeOffset;
|
|
};
|
|
|
|
|
|
/**
|
|
* This describes the buffer object used for a vertex array (or
|
|
* multiple vertex arrays). If BufferObj points to the default/null
|
|
* buffer object, then the vertex array lives in user memory and not a VBO.
|
|
*/
|
|
struct gl_vertex_buffer_binding
|
|
{
|
|
GLintptr Offset; /**< User-specified offset */
|
|
GLsizei Stride; /**< User-specified stride */
|
|
GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
|
|
struct gl_buffer_object *BufferObj; /**< GL_ARB_vertex_buffer_object */
|
|
GLbitfield _BoundArrays; /**< Arrays bound to this binding point */
|
|
|
|
/**
|
|
* Derived effective bound arrays.
|
|
*
|
|
* The effective binding handles enabled arrays past the
|
|
* position/generic0 attribute mapping and reduces the refered
|
|
* gl_vertex_buffer_binding entries to a unique subset.
|
|
*
|
|
* The value is valid past calling _mesa_update_vao_derived_arrays.
|
|
* Note that _mesa_update_vao_derived_arrays is called when binding
|
|
* the VAO to Array._DrawVAO.
|
|
*/
|
|
GLbitfield _EffBoundArrays;
|
|
/**
|
|
* Derived offset.
|
|
*
|
|
* The absolute offset to that we can collapse some attributes
|
|
* to this unique effective binding.
|
|
* For user space array bindings this contains the smallest pointer value
|
|
* in the bound and interleaved arrays.
|
|
* For VBO bindings this contains an offset that lets the attributes
|
|
* _EffRelativeOffset stay positive and in bounds with
|
|
* Const.MaxVertexAttribRelativeOffset
|
|
*
|
|
* The value is valid past calling _mesa_update_vao_derived_arrays.
|
|
* Note that _mesa_update_vao_derived_arrays is called when binding
|
|
* the VAO to Array._DrawVAO.
|
|
*/
|
|
GLintptr _EffOffset;
|
|
};
|
|
|
|
|
|
/**
|
|
* A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+ /
|
|
* the GL_ARB_vertex_array_object extension.
|
|
*/
|
|
struct gl_vertex_array_object
|
|
{
|
|
/** Name of the VAO as received from glGenVertexArray. */
|
|
GLuint Name;
|
|
|
|
GLint RefCount;
|
|
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
|
|
/**
|
|
* Has this array object been bound?
|
|
*/
|
|
GLboolean EverBound;
|
|
|
|
/**
|
|
* Whether the VAO is changed by the application so often that some of
|
|
* the derived fields are not updated at all to decrease overhead.
|
|
* Also, interleaved arrays are not detected, because it's too expensive
|
|
* to do that before every draw call.
|
|
*/
|
|
bool IsDynamic;
|
|
|
|
/**
|
|
* Marked to true if the object is shared between contexts and immutable.
|
|
* Then reference counting is done using atomics and thread safe.
|
|
* Is used for dlist VAOs.
|
|
*/
|
|
bool SharedAndImmutable;
|
|
|
|
/**
|
|
* Number of updates that were done by the application. This is used to
|
|
* decide whether the VAO is static or dynamic.
|
|
*/
|
|
unsigned NumUpdates;
|
|
|
|
/** Vertex attribute arrays */
|
|
struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
|
|
|
|
/** Vertex buffer bindings */
|
|
struct gl_vertex_buffer_binding BufferBinding[VERT_ATTRIB_MAX];
|
|
|
|
/** Mask indicating which vertex arrays have vertex buffer associated. */
|
|
GLbitfield VertexAttribBufferMask;
|
|
|
|
/** Mask indicating which vertex arrays have a non-zero instance divisor. */
|
|
GLbitfield NonZeroDivisorMask;
|
|
|
|
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
|
|
GLbitfield Enabled;
|
|
|
|
/**
|
|
* Mask indicating which VertexAttrib and BufferBinding structures have
|
|
* been changed since the VAO creation. No bit is ever cleared to 0 by
|
|
* state updates. Setting to the default state doesn't update this.
|
|
* (e.g. unbinding) Setting the derived state (_* fields) doesn't update
|
|
* this either.
|
|
*/
|
|
GLbitfield NonDefaultStateMask;
|
|
|
|
/**
|
|
* Mask of VERT_BIT_* enabled arrays past position/generic0 mapping
|
|
*
|
|
* The value is valid past calling _mesa_update_vao_derived_arrays.
|
|
* Note that _mesa_update_vao_derived_arrays is called when binding
|
|
* the VAO to Array._DrawVAO.
|
|
*/
|
|
GLbitfield _EffEnabledVBO;
|
|
|
|
/** Same as _EffEnabledVBO, but for instance divisors. */
|
|
GLbitfield _EffEnabledNonZeroDivisor;
|
|
|
|
/** Denotes the way the position/generic0 attribute is mapped */
|
|
gl_attribute_map_mode _AttributeMapMode;
|
|
|
|
/** "Enabled" with the position/generic0 attribute aliasing resolved */
|
|
GLbitfield _EnabledWithMapMode;
|
|
|
|
/** Which states have been changed according to the gallium definitions. */
|
|
bool NewVertexBuffers;
|
|
bool NewVertexElements;
|
|
|
|
/** The index buffer (also known as the element array buffer in OpenGL). */
|
|
struct gl_buffer_object *IndexBufferObj;
|
|
};
|
|
|
|
|
|
/**
|
|
* Vertex array state
|
|
*/
|
|
struct gl_array_attrib
|
|
{
|
|
/** Currently bound array object. */
|
|
struct gl_vertex_array_object *VAO;
|
|
|
|
/** The default vertex array object */
|
|
struct gl_vertex_array_object *DefaultVAO;
|
|
|
|
/** The last VAO accessed by a DSA function */
|
|
struct gl_vertex_array_object *LastLookedUpVAO;
|
|
|
|
/** These contents are copied to newly created VAOs. */
|
|
struct gl_vertex_array_object DefaultVAOState;
|
|
|
|
/** Array objects (GL_ARB_vertex_array_object) */
|
|
struct _mesa_HashTable *Objects;
|
|
|
|
GLint ActiveTexture; /**< Client Active Texture */
|
|
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
|
|
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
|
|
|
|
/**
|
|
* \name Primitive restart controls
|
|
*
|
|
* Primitive restart is enabled if either \c PrimitiveRestart or
|
|
* \c PrimitiveRestartFixedIndex is set.
|
|
*/
|
|
/*@{*/
|
|
GLboolean PrimitiveRestart;
|
|
GLboolean PrimitiveRestartFixedIndex;
|
|
GLboolean _PrimitiveRestart[3]; /**< Enable indexed by index_size_shift. */
|
|
GLuint RestartIndex;
|
|
GLuint _RestartIndex[3]; /**< Restart indices indexed by index_size_shift. */
|
|
/*@}*/
|
|
|
|
/* GL_ARB_vertex_buffer_object */
|
|
struct gl_buffer_object *ArrayBufferObj;
|
|
|
|
/**
|
|
* Vertex array object that is used with the currently active draw command.
|
|
* The _DrawVAO is either set to the currently bound VAO for array type
|
|
* draws or to internal VAO's set up by the vbo module to execute immediate
|
|
* mode or display list draws.
|
|
*/
|
|
struct gl_vertex_array_object *_DrawVAO;
|
|
/**
|
|
* The VERT_BIT_* bits effectively enabled from the current _DrawVAO.
|
|
* This is always a subset of _mesa_get_vao_vp_inputs(_DrawVAO)
|
|
* but may omit those arrays that shall not be referenced by the current
|
|
* gl_vertex_program_state::_VPMode. For example the generic attributes are
|
|
* maked out form the _DrawVAO's enabled arrays when a fixed function
|
|
* array draw is executed.
|
|
*/
|
|
GLbitfield _DrawVAOEnabledAttribs;
|
|
|
|
/**
|
|
* If gallium vertex buffers are dirty, this flag indicates whether gallium
|
|
* vertex elements are dirty too. If this is false, GL states corresponding
|
|
* to vertex elements have not been changed. Thus, this affects what will
|
|
* happen when ST_NEW_VERTEX_ARRAYS is set.
|
|
*
|
|
* The driver should clear this when it's done.
|
|
*/
|
|
bool NewVertexElements;
|
|
|
|
/**
|
|
* Initially or if the VAO referenced by _DrawVAO is deleted the _DrawVAO
|
|
* pointer is set to the _EmptyVAO which is just an empty VAO all the time.
|
|
*/
|
|
struct gl_vertex_array_object *_EmptyVAO;
|
|
|
|
/** Legal array datatypes and the API for which they have been computed */
|
|
GLbitfield LegalTypesMask;
|
|
gl_api LegalTypesMaskAPI;
|
|
};
|
|
|
|
|
|
/**
|
|
* Feedback buffer state
|
|
*/
|
|
struct gl_feedback
|
|
{
|
|
GLenum16 Type;
|
|
GLbitfield _Mask; /**< FB_* bits */
|
|
GLfloat *Buffer;
|
|
GLuint BufferSize;
|
|
GLuint Count;
|
|
};
|
|
|
|
|
|
/**
|
|
* Selection buffer state
|
|
*/
|
|
struct gl_selection
|
|
{
|
|
GLuint *Buffer; /**< selection buffer */
|
|
GLuint BufferSize; /**< size of the selection buffer */
|
|
GLuint BufferCount; /**< number of values in the selection buffer */
|
|
GLuint Hits; /**< number of records in the selection buffer */
|
|
GLuint NameStackDepth; /**< name stack depth */
|
|
GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
|
|
GLboolean HitFlag; /**< hit flag */
|
|
GLfloat HitMinZ; /**< minimum hit depth */
|
|
GLfloat HitMaxZ; /**< maximum hit depth */
|
|
|
|
/* HW GL_SELECT */
|
|
void *SaveBuffer; /**< array holds multi stack data */
|
|
GLuint SaveBufferTail; /**< offset to SaveBuffer's tail */
|
|
GLuint SavedStackNum; /**< number of saved stacks */
|
|
|
|
GLboolean ResultUsed; /**< whether any draw used result buffer */
|
|
GLuint ResultOffset; /**< offset into result buffer */
|
|
struct gl_buffer_object *Result; /**< result buffer */
|
|
};
|
|
|
|
|
|
/**
|
|
* 1-D Evaluator control points
|
|
*/
|
|
struct gl_1d_map
|
|
{
|
|
GLuint Order; /**< Number of control points */
|
|
GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
|
|
GLfloat *Points; /**< Points to contiguous control points */
|
|
};
|
|
|
|
|
|
/**
|
|
* 2-D Evaluator control points
|
|
*/
|
|
struct gl_2d_map
|
|
{
|
|
GLuint Uorder; /**< Number of control points in U dimension */
|
|
GLuint Vorder; /**< Number of control points in V dimension */
|
|
GLfloat u1, u2, du;
|
|
GLfloat v1, v2, dv;
|
|
GLfloat *Points; /**< Points to contiguous control points */
|
|
};
|
|
|
|
|
|
/**
|
|
* All evaluator control point state
|
|
*/
|
|
struct gl_evaluators
|
|
{
|
|
/**
|
|
* \name 1-D maps
|
|
*/
|
|
/*@{*/
|
|
struct gl_1d_map Map1Vertex3;
|
|
struct gl_1d_map Map1Vertex4;
|
|
struct gl_1d_map Map1Index;
|
|
struct gl_1d_map Map1Color4;
|
|
struct gl_1d_map Map1Normal;
|
|
struct gl_1d_map Map1Texture1;
|
|
struct gl_1d_map Map1Texture2;
|
|
struct gl_1d_map Map1Texture3;
|
|
struct gl_1d_map Map1Texture4;
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name 2-D maps
|
|
*/
|
|
/*@{*/
|
|
struct gl_2d_map Map2Vertex3;
|
|
struct gl_2d_map Map2Vertex4;
|
|
struct gl_2d_map Map2Index;
|
|
struct gl_2d_map Map2Color4;
|
|
struct gl_2d_map Map2Normal;
|
|
struct gl_2d_map Map2Texture1;
|
|
struct gl_2d_map Map2Texture2;
|
|
struct gl_2d_map Map2Texture3;
|
|
struct gl_2d_map Map2Texture4;
|
|
/*@}*/
|
|
};
|
|
|
|
|
|
/**
|
|
* Transform feedback object state
|
|
*/
|
|
struct gl_transform_feedback_object
|
|
{
|
|
GLuint Name; /**< AKA the object ID */
|
|
GLint RefCount;
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
GLboolean Active; /**< Is transform feedback enabled? */
|
|
GLboolean Paused; /**< Is transform feedback paused? */
|
|
GLboolean EndedAnytime; /**< Has EndTransformFeedback been called
|
|
at least once? */
|
|
GLboolean EverBound; /**< Has this object been bound? */
|
|
|
|
/**
|
|
* GLES: if Active is true, remaining number of primitives which can be
|
|
* rendered without overflow. This is necessary to track because GLES
|
|
* requires us to generate INVALID_OPERATION if a call to glDrawArrays or
|
|
* glDrawArraysInstanced would overflow transform feedback buffers.
|
|
* Undefined if Active is false.
|
|
*
|
|
* Not tracked for desktop GL since it's unnecessary.
|
|
*/
|
|
unsigned GlesRemainingPrims;
|
|
|
|
/**
|
|
* The program active when BeginTransformFeedback() was called.
|
|
* When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
|
|
* where stage is the pipeline stage that is the source of data for
|
|
* transform feedback.
|
|
*/
|
|
struct gl_program *program;
|
|
|
|
/** The feedback buffers */
|
|
GLuint BufferNames[MAX_FEEDBACK_BUFFERS];
|
|
struct gl_buffer_object *Buffers[MAX_FEEDBACK_BUFFERS];
|
|
|
|
/** Start of feedback data in dest buffer */
|
|
GLintptr Offset[MAX_FEEDBACK_BUFFERS];
|
|
|
|
/**
|
|
* Max data to put into dest buffer (in bytes). Computed based on
|
|
* RequestedSize and the actual size of the buffer.
|
|
*/
|
|
GLsizeiptr Size[MAX_FEEDBACK_BUFFERS];
|
|
|
|
/**
|
|
* Size that was specified when the buffer was bound. If the buffer was
|
|
* bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
|
|
* zero.
|
|
*/
|
|
GLsizeiptr RequestedSize[MAX_FEEDBACK_BUFFERS];
|
|
|
|
unsigned num_targets;
|
|
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
|
|
|
|
/* This encapsulates the count that can be used as a source for draw_vbo.
|
|
* It contains stream output targets from the last call of
|
|
* EndTransformFeedback for each stream. */
|
|
struct pipe_stream_output_target *draw_count[MAX_VERTEX_STREAMS];
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for transform feedback.
|
|
*/
|
|
struct gl_transform_feedback_state
|
|
{
|
|
GLenum16 Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
|
|
|
|
/** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
|
|
struct gl_buffer_object *CurrentBuffer;
|
|
|
|
/** The table of all transform feedback objects */
|
|
struct _mesa_HashTable *Objects;
|
|
|
|
/** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
|
|
struct gl_transform_feedback_object *CurrentObject;
|
|
|
|
/** The default xform-fb object (Name==0) */
|
|
struct gl_transform_feedback_object *DefaultObject;
|
|
};
|
|
|
|
|
|
/**
|
|
* A "performance monitor" as described in AMD_performance_monitor.
|
|
*/
|
|
struct gl_perf_monitor_object
|
|
{
|
|
GLuint Name;
|
|
|
|
/** True if the monitor is currently active (Begin called but not End). */
|
|
GLboolean Active;
|
|
|
|
/**
|
|
* True if the monitor has ended.
|
|
*
|
|
* This is distinct from !Active because it may never have began.
|
|
*/
|
|
GLboolean Ended;
|
|
|
|
/**
|
|
* A list of groups with currently active counters.
|
|
*
|
|
* ActiveGroups[g] == n if there are n counters active from group 'g'.
|
|
*/
|
|
unsigned *ActiveGroups;
|
|
|
|
/**
|
|
* An array of bitsets, subscripted by group ID, then indexed by counter ID.
|
|
*
|
|
* Checking whether counter 'c' in group 'g' is active can be done via:
|
|
*
|
|
* BITSET_TEST(ActiveCounters[g], c)
|
|
*/
|
|
GLuint **ActiveCounters;
|
|
|
|
unsigned num_active_counters;
|
|
|
|
struct gl_perf_counter_object {
|
|
struct pipe_query *query;
|
|
int id;
|
|
int group_id;
|
|
unsigned batch_index;
|
|
} *active_counters;
|
|
|
|
struct pipe_query *batch_query;
|
|
union pipe_query_result *batch_result;
|
|
};
|
|
|
|
|
|
union gl_perf_monitor_counter_value
|
|
{
|
|
float f;
|
|
uint64_t u64;
|
|
uint32_t u32;
|
|
};
|
|
|
|
|
|
struct gl_perf_monitor_counter
|
|
{
|
|
/** Human readable name for the counter. */
|
|
const char *Name;
|
|
|
|
/**
|
|
* Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
|
|
* UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
|
|
*/
|
|
GLenum16 Type;
|
|
|
|
/** Minimum counter value. */
|
|
union gl_perf_monitor_counter_value Minimum;
|
|
|
|
/** Maximum counter value. */
|
|
union gl_perf_monitor_counter_value Maximum;
|
|
|
|
unsigned query_type;
|
|
unsigned flags;
|
|
};
|
|
|
|
|
|
struct gl_perf_monitor_group
|
|
{
|
|
/** Human readable name for the group. */
|
|
const char *Name;
|
|
|
|
/**
|
|
* Maximum number of counters in this group which can be active at the
|
|
* same time.
|
|
*/
|
|
GLuint MaxActiveCounters;
|
|
|
|
/** Array of counters within this group. */
|
|
const struct gl_perf_monitor_counter *Counters;
|
|
GLuint NumCounters;
|
|
|
|
bool has_batch;
|
|
};
|
|
|
|
/**
|
|
* A query object instance as described in INTEL_performance_query.
|
|
*
|
|
* NB: We want to keep this and the corresponding backend structure
|
|
* relatively lean considering that applications may expect to
|
|
* allocate enough objects to be able to query around all draw calls
|
|
* in a frame.
|
|
*/
|
|
struct gl_perf_query_object
|
|
{
|
|
GLuint Id; /**< hash table ID/name */
|
|
unsigned Used:1; /**< has been used for 1 or more queries */
|
|
unsigned Active:1; /**< inside Begin/EndPerfQuery */
|
|
unsigned Ready:1; /**< result is ready? */
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for AMD_performance_monitor.
|
|
*/
|
|
struct gl_perf_monitor_state
|
|
{
|
|
/** Array of performance monitor groups (indexed by group ID) */
|
|
const struct gl_perf_monitor_group *Groups;
|
|
GLuint NumGroups;
|
|
|
|
/** The table of all performance monitors. */
|
|
struct _mesa_HashTable *Monitors;
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for INTEL_performance_query.
|
|
*/
|
|
struct gl_perf_query_state
|
|
{
|
|
struct _mesa_HashTable *Objects; /**< The table of all performance query objects */
|
|
};
|
|
|
|
|
|
/**
|
|
* State common to vertex and fragment programs.
|
|
*/
|
|
struct gl_program_state
|
|
{
|
|
GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
|
|
const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for vertex programs.
|
|
*/
|
|
struct gl_vertex_program_state
|
|
{
|
|
GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
|
|
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
|
|
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
|
|
/** Whether the fixed-func program is being used right now. */
|
|
GLboolean _UsesTnlProgram;
|
|
|
|
struct gl_program *Current; /**< User-bound vertex program */
|
|
|
|
/** Currently enabled and valid vertex program (including internal
|
|
* programs, user-defined vertex programs and GLSL vertex shaders).
|
|
* This is the program we must use when rendering.
|
|
*/
|
|
struct gl_program *_Current;
|
|
|
|
GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
|
|
|
|
/** Program to emulate fixed-function T&L (see above) */
|
|
struct gl_program *_TnlProgram;
|
|
|
|
/** Cache of fixed-function programs */
|
|
struct gl_program_cache *Cache;
|
|
|
|
GLboolean _Overriden;
|
|
|
|
bool _VPModeOptimizesConstantAttribs;
|
|
|
|
/**
|
|
* If we have a vertex program, a TNL program or no program at all.
|
|
* Note that this value should be kept up to date all the time,
|
|
* nevertheless its correctness is asserted in _mesa_update_state.
|
|
* The reason is to avoid calling _mesa_update_state twice we need
|
|
* this value on draw *before* actually calling _mesa_update_state.
|
|
* Also it should need to get recomputed only on changes to the
|
|
* vertex program which are heavyweight already.
|
|
*/
|
|
gl_vertex_processing_mode _VPMode;
|
|
|
|
GLbitfield _VaryingInputs; /**< mask of VERT_BIT_* flags */
|
|
GLbitfield _VPModeInputFilter;
|
|
};
|
|
|
|
/**
|
|
* Context state for tessellation control programs.
|
|
*/
|
|
struct gl_tess_ctrl_program_state
|
|
{
|
|
/** Currently bound and valid shader. */
|
|
struct gl_program *_Current;
|
|
|
|
GLint patch_vertices;
|
|
GLfloat patch_default_outer_level[4];
|
|
GLfloat patch_default_inner_level[2];
|
|
};
|
|
|
|
/**
|
|
* Context state for tessellation evaluation programs.
|
|
*/
|
|
struct gl_tess_eval_program_state
|
|
{
|
|
/** Currently bound and valid shader. */
|
|
struct gl_program *_Current;
|
|
};
|
|
|
|
/**
|
|
* Context state for geometry programs.
|
|
*/
|
|
struct gl_geometry_program_state
|
|
{
|
|
/**
|
|
* Currently enabled and valid program (including internal programs
|
|
* and compiled shader programs).
|
|
*/
|
|
struct gl_program *_Current;
|
|
};
|
|
|
|
/**
|
|
* Context state for fragment programs.
|
|
*/
|
|
struct gl_fragment_program_state
|
|
{
|
|
GLboolean Enabled; /**< User-set fragment program enable flag */
|
|
/** Whether the fixed-func program is being used right now. */
|
|
GLboolean _UsesTexEnvProgram;
|
|
|
|
struct gl_program *Current; /**< User-bound fragment program */
|
|
|
|
/**
|
|
* Currently enabled and valid fragment program (including internal
|
|
* programs, user-defined fragment programs and GLSL fragment shaders).
|
|
* This is the program we must use when rendering.
|
|
*/
|
|
struct gl_program *_Current;
|
|
|
|
GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
|
|
|
|
/** Program to emulate fixed-function texture env/combine (see above) */
|
|
struct gl_program *_TexEnvProgram;
|
|
|
|
/** Cache of fixed-function programs */
|
|
struct gl_program_cache *Cache;
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for compute programs.
|
|
*/
|
|
struct gl_compute_program_state
|
|
{
|
|
/** Currently enabled and valid program (including internal programs
|
|
* and compiled shader programs).
|
|
*/
|
|
struct gl_program *_Current;
|
|
};
|
|
|
|
|
|
/**
|
|
* ATI_fragment_shader runtime state
|
|
*/
|
|
|
|
struct atifs_instruction;
|
|
struct atifs_setupinst;
|
|
|
|
/**
|
|
* ATI fragment shader
|
|
*/
|
|
struct ati_fragment_shader
|
|
{
|
|
GLuint Id;
|
|
GLint RefCount;
|
|
struct atifs_instruction *Instructions[2];
|
|
struct atifs_setupinst *SetupInst[2];
|
|
GLfloat Constants[8][4];
|
|
GLbitfield LocalConstDef; /**< Indicates which constants have been set */
|
|
GLubyte numArithInstr[2];
|
|
GLubyte regsAssigned[2];
|
|
GLubyte NumPasses; /**< 1 or 2 */
|
|
/**
|
|
* Current compile stage: 0 setup pass1, 1 arith pass1,
|
|
* 2 setup pass2, 3 arith pass2.
|
|
*/
|
|
GLubyte cur_pass;
|
|
GLubyte last_optype;
|
|
GLboolean interpinp1;
|
|
GLboolean isValid;
|
|
/**
|
|
* Array of 2 bit values for each tex unit to remember whether
|
|
* STR or STQ swizzle was used
|
|
*/
|
|
GLuint swizzlerq;
|
|
struct gl_program *Program;
|
|
};
|
|
|
|
/**
|
|
* Context state for GL_ATI_fragment_shader
|
|
*/
|
|
struct gl_ati_fragment_shader_state
|
|
{
|
|
GLboolean Enabled;
|
|
GLboolean Compiling;
|
|
GLfloat GlobalConstants[8][4];
|
|
struct ati_fragment_shader *Current;
|
|
};
|
|
|
|
#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
|
|
#define GLSL_LOG 0x2 /**< Write shaders to files */
|
|
#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
|
|
#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
|
|
#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
|
|
#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
|
|
#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
|
|
#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
|
|
#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
|
|
#define GLSL_CACHE_FALLBACK 0x200 /**< Force shader cache fallback paths */
|
|
|
|
|
|
/**
|
|
* Context state for GLSL vertex/fragment shaders.
|
|
* Extended to support pipeline object
|
|
*/
|
|
struct gl_pipeline_object
|
|
{
|
|
/** Name of the pipeline object as received from glGenProgramPipelines.
|
|
* It would be 0 for shaders without separate shader objects.
|
|
*/
|
|
GLuint Name;
|
|
|
|
GLint RefCount;
|
|
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
|
|
/**
|
|
* Programs used for rendering
|
|
*
|
|
* There is a separate program set for each shader stage.
|
|
*/
|
|
struct gl_program *CurrentProgram[MESA_SHADER_STAGES];
|
|
|
|
struct gl_shader_program *ReferencedPrograms[MESA_SHADER_STAGES];
|
|
|
|
/**
|
|
* Program used by glUniform calls.
|
|
*
|
|
* Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
|
|
*/
|
|
struct gl_shader_program *ActiveProgram;
|
|
|
|
GLbitfield Flags; /**< Mask of GLSL_x flags */
|
|
GLboolean EverBound; /**< Has the pipeline object been created */
|
|
GLboolean Validated; /**< Pipeline Validation status */
|
|
GLboolean UserValidated; /**< Validation status initiated by the user */
|
|
|
|
GLchar *InfoLog;
|
|
};
|
|
|
|
/**
|
|
* Context state for GLSL pipeline shaders.
|
|
*/
|
|
struct gl_pipeline_shader_state
|
|
{
|
|
/** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
|
|
struct gl_pipeline_object *Current;
|
|
|
|
/** Default Object to ensure that _Shader is never NULL */
|
|
struct gl_pipeline_object *Default;
|
|
|
|
/** Pipeline objects */
|
|
struct _mesa_HashTable *Objects;
|
|
};
|
|
|
|
/**
|
|
* Occlusion/timer query object.
|
|
*/
|
|
struct gl_query_object
|
|
{
|
|
GLenum16 Target; /**< The query target, when active */
|
|
GLuint Id; /**< hash table ID/name */
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
GLuint64EXT Result; /**< the counter */
|
|
GLboolean Active; /**< inside Begin/EndQuery */
|
|
GLboolean Ready; /**< result is ready? */
|
|
GLboolean EverBound;/**< has query object ever been bound */
|
|
GLuint Stream; /**< The stream */
|
|
|
|
struct pipe_query *pq;
|
|
|
|
/* Begin TIMESTAMP query for GL_TIME_ELAPSED_EXT queries */
|
|
struct pipe_query *pq_begin;
|
|
|
|
unsigned type; /**< PIPE_QUERY_x */
|
|
};
|
|
|
|
|
|
/**
|
|
* Context state for query objects.
|
|
*/
|
|
struct gl_query_state
|
|
{
|
|
struct _mesa_HashTable *QueryObjects;
|
|
struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
|
|
struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
|
|
|
|
/** GL_NV_conditional_render */
|
|
struct gl_query_object *CondRenderQuery;
|
|
|
|
/** GL_EXT_transform_feedback */
|
|
struct gl_query_object *PrimitivesGenerated[MAX_VERTEX_STREAMS];
|
|
struct gl_query_object *PrimitivesWritten[MAX_VERTEX_STREAMS];
|
|
|
|
/** GL_ARB_transform_feedback_overflow_query */
|
|
struct gl_query_object *TransformFeedbackOverflow[MAX_VERTEX_STREAMS];
|
|
struct gl_query_object *TransformFeedbackOverflowAny;
|
|
|
|
/** GL_ARB_timer_query */
|
|
struct gl_query_object *TimeElapsed;
|
|
|
|
/** GL_ARB_pipeline_statistics_query */
|
|
struct gl_query_object *pipeline_stats[MAX_PIPELINE_STATISTICS];
|
|
|
|
GLenum16 CondRenderMode;
|
|
};
|
|
|
|
|
|
/** Sync object state */
|
|
struct gl_sync_object
|
|
{
|
|
GLuint Name; /**< Fence name */
|
|
GLint RefCount; /**< Reference count */
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
GLboolean DeletePending; /**< Object was deleted while there were still
|
|
* live references (e.g., sync not yet finished)
|
|
*/
|
|
GLenum16 SyncCondition;
|
|
GLbitfield Flags; /**< Flags passed to glFenceSync */
|
|
GLuint StatusFlag:1; /**< Has the sync object been signaled? */
|
|
|
|
struct pipe_fence_handle *fence;
|
|
simple_mtx_t mutex; /**< protects "fence" */
|
|
};
|
|
|
|
|
|
/**
|
|
* State which can be shared by multiple contexts:
|
|
*/
|
|
struct gl_shared_state
|
|
{
|
|
simple_mtx_t Mutex; /**< for thread safety */
|
|
GLint RefCount; /**< Reference count */
|
|
bool DisplayListsAffectGLThread;
|
|
|
|
struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
|
|
struct _mesa_HashTable *BitmapAtlas; /**< For optimized glBitmap text */
|
|
struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
|
|
|
|
/** Default texture objects (shared by all texture units) */
|
|
struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
|
|
|
|
/** Fallback texture used when a bound texture is incomplete */
|
|
struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS];
|
|
|
|
/**
|
|
* \name Thread safety and statechange notification for texture
|
|
* objects.
|
|
*
|
|
* \todo Improve the granularity of locking.
|
|
*/
|
|
/*@{*/
|
|
simple_mtx_t TexMutex; /**< texobj thread safety */
|
|
GLuint TextureStateStamp; /**< state notification for shared tex */
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Vertex/geometry/fragment programs
|
|
*/
|
|
/*@{*/
|
|
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
|
|
struct gl_program *DefaultVertexProgram;
|
|
struct gl_program *DefaultFragmentProgram;
|
|
/*@}*/
|
|
|
|
/* GL_ATI_fragment_shader */
|
|
struct _mesa_HashTable *ATIShaders;
|
|
struct ati_fragment_shader *DefaultFragmentShader;
|
|
|
|
struct _mesa_HashTable *BufferObjects;
|
|
|
|
/* Buffer objects released by a different context than the one that
|
|
* created them. Since the creating context holds one global buffer
|
|
* reference for each buffer it created and skips reference counting,
|
|
* deleting a buffer by another context can't touch the buffer reference
|
|
* held by the context that created it. Only the creating context can
|
|
* remove its global buffer reference.
|
|
*
|
|
* This list contains all buffers that were deleted by a different context
|
|
* than the one that created them. This list should be probed by all
|
|
* contexts regularly and remove references of those buffers that they own.
|
|
*/
|
|
struct set *ZombieBufferObjects;
|
|
|
|
/** Table of both gl_shader and gl_shader_program objects */
|
|
struct _mesa_HashTable *ShaderObjects;
|
|
|
|
/* GL_EXT_framebuffer_object */
|
|
struct _mesa_HashTable *RenderBuffers;
|
|
struct _mesa_HashTable *FrameBuffers;
|
|
|
|
/* GL_ARB_sync */
|
|
struct set *SyncObjects;
|
|
|
|
/** GL_ARB_sampler_objects */
|
|
struct _mesa_HashTable *SamplerObjects;
|
|
|
|
/* GL_ARB_bindless_texture */
|
|
struct hash_table_u64 *TextureHandles;
|
|
struct hash_table_u64 *ImageHandles;
|
|
mtx_t HandlesMutex; /**< For texture/image handles safety */
|
|
|
|
/* GL_ARB_shading_language_include */
|
|
struct shader_includes *ShaderIncludes;
|
|
/* glCompileShaderInclude expects ShaderIncludes not to change while it is
|
|
* in progress.
|
|
*/
|
|
simple_mtx_t ShaderIncludeMutex;
|
|
|
|
/**
|
|
* Some context in this share group was affected by a GPU reset
|
|
*
|
|
* On the next call to \c glGetGraphicsResetStatus, contexts that have not
|
|
* been affected by a GPU reset must also return
|
|
* \c GL_INNOCENT_CONTEXT_RESET_ARB.
|
|
*
|
|
* Once this field becomes true, it is never reset to false.
|
|
*/
|
|
bool ShareGroupReset;
|
|
|
|
/** EXT_external_objects */
|
|
struct _mesa_HashTable *MemoryObjects;
|
|
|
|
/** EXT_semaphore */
|
|
struct _mesa_HashTable *SemaphoreObjects;
|
|
|
|
/**
|
|
* Some context in this share group was affected by a disjoint
|
|
* operation. This operation can be anything that has effects on
|
|
* values of timer queries in such manner that they become invalid for
|
|
* performance metrics. As example gpu reset, counter overflow or gpu
|
|
* frequency changes.
|
|
*/
|
|
bool DisjointOperation;
|
|
|
|
/**
|
|
* Whether at least one image has been imported or exported, excluding
|
|
* the default framebuffer. If this is false, glFlush can be executed
|
|
* asynchronously because there is no invisible dependency on external
|
|
* users.
|
|
*/
|
|
bool HasExternallySharedImages;
|
|
|
|
/* Small display list storage */
|
|
struct {
|
|
union gl_dlist_node *ptr;
|
|
struct util_idalloc free_idx;
|
|
unsigned size;
|
|
} small_dlist_store;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Renderbuffers represent drawing surfaces such as color, depth and/or
|
|
* stencil. A framebuffer object has a set of renderbuffers.
|
|
* Drivers will typically derive subclasses of this type.
|
|
*/
|
|
struct gl_renderbuffer
|
|
{
|
|
GLuint ClassID; /**< Useful for drivers */
|
|
GLuint Name;
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
GLint RefCount;
|
|
GLuint Width, Height;
|
|
GLuint Depth;
|
|
GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
|
|
GLubyte NumSamples; /**< zero means not multisampled */
|
|
GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */
|
|
GLenum16 InternalFormat; /**< The user-specified format */
|
|
GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
|
|
GL_STENCIL_INDEX. */
|
|
mesa_format Format; /**< The actual renderbuffer memory format */
|
|
/**
|
|
* Pointer to the texture image if this renderbuffer wraps a texture,
|
|
* otherwise NULL.
|
|
*
|
|
* Note that the reference on the gl_texture_object containing this
|
|
* TexImage is held by the gl_renderbuffer_attachment.
|
|
*/
|
|
struct gl_texture_image *TexImage;
|
|
|
|
/** Delete this renderbuffer */
|
|
void (*Delete)(struct gl_context *ctx, struct gl_renderbuffer *rb);
|
|
|
|
/** Allocate new storage for this renderbuffer */
|
|
GLboolean (*AllocStorage)(struct gl_context *ctx,
|
|
struct gl_renderbuffer *rb,
|
|
GLenum internalFormat,
|
|
GLuint width, GLuint height);
|
|
|
|
struct pipe_resource *texture;
|
|
/* This points to either "surface_linear" or "surface_srgb".
|
|
* It doesn't hold the pipe_surface reference. The other two do.
|
|
*/
|
|
struct pipe_surface *surface;
|
|
struct pipe_surface *surface_linear;
|
|
struct pipe_surface *surface_srgb;
|
|
GLboolean defined; /**< defined contents? */
|
|
|
|
struct pipe_transfer *transfer; /**< only used when mapping the resource */
|
|
|
|
/**
|
|
* Used only when hardware accumulation buffers are not supported.
|
|
*/
|
|
boolean software;
|
|
void *data;
|
|
|
|
bool use_readpix_cache;
|
|
|
|
/* Inputs from Driver.RenderTexture, don't use directly. */
|
|
boolean is_rtt; /**< whether Driver.RenderTexture was called */
|
|
unsigned rtt_face, rtt_slice;
|
|
boolean rtt_layered; /**< whether glFramebufferTexture was called */
|
|
unsigned rtt_nr_samples; /**< from FramebufferTexture2DMultisampleEXT */
|
|
};
|
|
|
|
|
|
/**
|
|
* A renderbuffer attachment points to either a texture object (and specifies
|
|
* a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
|
|
*/
|
|
struct gl_renderbuffer_attachment
|
|
{
|
|
GLenum16 Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
|
|
GLboolean Complete;
|
|
|
|
/**
|
|
* If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
|
|
* application supplied renderbuffer object.
|
|
*/
|
|
struct gl_renderbuffer *Renderbuffer;
|
|
|
|
/**
|
|
* If \c Type is \c GL_TEXTURE, this stores a pointer to the application
|
|
* supplied texture object.
|
|
*/
|
|
struct gl_texture_object *Texture;
|
|
GLuint TextureLevel; /**< Attached mipmap level. */
|
|
GLsizei NumSamples; /**< from FramebufferTexture2DMultisampleEXT */
|
|
GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
|
|
GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
|
|
* and 2D array textures */
|
|
GLboolean Layered;
|
|
};
|
|
|
|
|
|
/**
|
|
* A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
|
|
* In C++ terms, think of this as a base class from which device drivers
|
|
* will make derived classes.
|
|
*/
|
|
struct gl_framebuffer
|
|
{
|
|
simple_mtx_t Mutex; /**< for thread safety */
|
|
/**
|
|
* If zero, this is a window system framebuffer. If non-zero, this
|
|
* is a FBO framebuffer; note that for some devices (i.e. those with
|
|
* a natural pixel coordinate system for FBOs that differs from the
|
|
* OpenGL/Mesa coordinate system), this means that the viewport,
|
|
* polygon face orientation, and polygon stipple will have to be inverted.
|
|
*/
|
|
GLuint Name;
|
|
GLint RefCount;
|
|
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
|
|
GLboolean DeletePending;
|
|
|
|
/**
|
|
* The framebuffer's visual. Immutable if this is a window system buffer.
|
|
* Computed from attachments if user-made FBO.
|
|
*/
|
|
struct gl_config Visual;
|
|
|
|
/**
|
|
* Size of frame buffer in pixels. If there are no attachments, then both
|
|
* of these are 0.
|
|
*/
|
|
GLuint Width, Height;
|
|
|
|
/**
|
|
* In the case that the framebuffer has no attachment (i.e.
|
|
* GL_ARB_framebuffer_no_attachments) then the geometry of
|
|
* the framebuffer is specified by the default values.
|
|
*/
|
|
struct {
|
|
GLuint Width, Height, Layers, NumSamples;
|
|
GLboolean FixedSampleLocations;
|
|
/* Derived from NumSamples by the driver so that it can choose a valid
|
|
* value for the hardware.
|
|
*/
|
|
GLuint _NumSamples;
|
|
} DefaultGeometry;
|
|
|
|
/** \name Drawing bounds (Intersection of buffer size and scissor box)
|
|
* The drawing region is given by [_Xmin, _Xmax) x [_Ymin, _Ymax),
|
|
* (inclusive for _Xmin and _Ymin while exclusive for _Xmax and _Ymax)
|
|
*/
|
|
/*@{*/
|
|
GLint _Xmin, _Xmax;
|
|
GLint _Ymin, _Ymax;
|
|
/*@}*/
|
|
|
|
/** \name Derived Z buffer stuff */
|
|
/*@{*/
|
|
GLuint _DepthMax; /**< Max depth buffer value */
|
|
GLfloat _DepthMaxF; /**< Float max depth buffer value */
|
|
GLfloat _MRD; /**< minimum resolvable difference in Z values */
|
|
/*@}*/
|
|
|
|
/** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
|
|
GLenum16 _Status;
|
|
|
|
/** Whether one of Attachment has Type != GL_NONE
|
|
* NOTE: the values for Width and Height are set to 0 in case of having
|
|
* no attachments, a backend driver supporting the extension
|
|
* GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments
|
|
* and if GL_FALSE, must then use the values in DefaultGeometry to initialize
|
|
* its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and
|
|
* _Ymax do NOT take into account _HasAttachments being false). To get the
|
|
* geometry of the framebuffer, the helper functions
|
|
* _mesa_geometric_width(),
|
|
* _mesa_geometric_height(),
|
|
* _mesa_geometric_samples() and
|
|
* _mesa_geometric_layers()
|
|
* are available that check _HasAttachments.
|
|
*/
|
|
bool _HasAttachments;
|
|
|
|
GLbitfield _IntegerBuffers; /**< Which color buffers are integer valued */
|
|
GLbitfield _RGBBuffers; /**< Which color buffers have baseformat == RGB */
|
|
GLbitfield _FP32Buffers; /**< Which color buffers are FP32 */
|
|
|
|
/* ARB_color_buffer_float */
|
|
GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
|
|
GLboolean _HasSNormOrFloatColorBuffer;
|
|
|
|
/**
|
|
* The maximum number of layers in the framebuffer, or 0 if the framebuffer
|
|
* is not layered. For cube maps and cube map arrays, each cube face
|
|
* counts as a layer. As the case for Width, Height a backend driver
|
|
* supporting GL_ARB_framebuffer_no_attachments must use DefaultGeometry
|
|
* in the case that _HasAttachments is false
|
|
*/
|
|
GLuint MaxNumLayers;
|
|
|
|
/** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
|
|
struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
|
|
|
|
/* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
|
|
* attribute group and GL_PIXEL attribute group, respectively.
|
|
*/
|
|
GLenum16 ColorDrawBuffer[MAX_DRAW_BUFFERS];
|
|
GLenum16 ColorReadBuffer;
|
|
|
|
/* GL_ARB_sample_locations */
|
|
GLfloat *SampleLocationTable; /**< If NULL, no table has been specified */
|
|
GLboolean ProgrammableSampleLocations;
|
|
GLboolean SampleLocationPixelGrid;
|
|
|
|
/** Computed from ColorDraw/ReadBuffer above */
|
|
GLuint _NumColorDrawBuffers;
|
|
gl_buffer_index _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS];
|
|
gl_buffer_index _ColorReadBufferIndex;
|
|
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
|
|
struct gl_renderbuffer *_ColorReadBuffer;
|
|
|
|
/* GL_MESA_framebuffer_flip_y */
|
|
bool FlipY;
|
|
|
|
/** Delete this framebuffer */
|
|
void (*Delete)(struct gl_framebuffer *fb);
|
|
|
|
struct st_framebuffer_iface *iface;
|
|
enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
|
|
unsigned num_statts;
|
|
int32_t stamp;
|
|
int32_t iface_stamp;
|
|
uint32_t iface_ID;
|
|
|
|
/* list of framebuffer objects */
|
|
struct list_head head;
|
|
};
|
|
|
|
/**
|
|
* A stack of matrices (projection, modelview, color, texture, etc).
|
|
*/
|
|
struct gl_matrix_stack
|
|
{
|
|
GLmatrix *Top; /**< points into Stack */
|
|
GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
|
|
unsigned StackSize; /**< Number of elements in Stack */
|
|
GLuint Depth; /**< 0 <= Depth < MaxDepth */
|
|
GLuint MaxDepth; /**< size of Stack[] array */
|
|
GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
|
|
};
|
|
|
|
|
|
/**
|
|
* \name Bits for image transfer operations
|
|
* \sa __struct gl_contextRec::ImageTransferState.
|
|
*/
|
|
/*@{*/
|
|
#define IMAGE_SCALE_BIAS_BIT 0x1
|
|
#define IMAGE_SHIFT_OFFSET_BIT 0x2
|
|
#define IMAGE_MAP_COLOR_BIT 0x4
|
|
#define IMAGE_CLAMP_BIT 0x800
|
|
|
|
|
|
/** Pixel Transfer ops */
|
|
#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
|
|
IMAGE_SHIFT_OFFSET_BIT | \
|
|
IMAGE_MAP_COLOR_BIT)
|
|
|
|
|
|
/**
|
|
* \name Bits to indicate what state has changed.
|
|
*/
|
|
/*@{*/
|
|
#define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
|
|
#define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
|
|
#define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
|
|
#define _NEW_COLOR (1u << 3) /**< gl_context::Color */
|
|
#define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
|
|
#define _NEW_TNL_SPACES (1u << 5) /**< _mesa_update_tnl_spaces */
|
|
#define _NEW_FOG (1u << 6) /**< gl_context::Fog */
|
|
#define _NEW_HINT (1u << 7) /**< gl_context::Hint */
|
|
#define _NEW_LIGHT_CONSTANTS (1u << 8) /**< gl_context::Light */
|
|
#define _NEW_LINE (1u << 9) /**< gl_context::Line */
|
|
#define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
|
|
#define _NEW_POINT (1u << 11) /**< gl_context::Point */
|
|
#define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
|
|
#define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
|
|
#define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
|
|
#define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
|
|
#define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */
|
|
#define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
|
|
#define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
|
|
#define _NEW_TEXTURE_STATE (1u << 19) /**< gl_context::Texture (states only) */
|
|
#define _NEW_LIGHT_STATE (1u << 20) /**< gl_context::Light */
|
|
#define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
|
|
#define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
|
|
#define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
|
|
#define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
|
|
#define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
|
|
#define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
|
|
#define _NEW_PROGRAM_CONSTANTS (1u << 27)
|
|
#define _NEW_FF_VERT_PROGRAM (1u << 28)
|
|
#define _NEW_FRAG_CLAMP (1u << 29)
|
|
#define _NEW_MATERIAL (1u << 30) /**< gl_context::Light.Material */
|
|
#define _NEW_FF_FRAG_PROGRAM (1u << 31)
|
|
#define _NEW_ALL ~0
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* Composite state flags, deprecated and inefficient, do not use.
|
|
*/
|
|
/*@{*/
|
|
#define _NEW_LIGHT (_NEW_LIGHT_CONSTANTS | /* state parameters */ \
|
|
_NEW_LIGHT_STATE | /* rasterizer state */ \
|
|
_NEW_MATERIAL | /* light materials */ \
|
|
_NEW_FF_VERT_PROGRAM | \
|
|
_NEW_FF_FRAG_PROGRAM)
|
|
|
|
#define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | \
|
|
_NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM)
|
|
|
|
#define _MESA_NEW_NEED_EYE_COORDS (_NEW_FF_VERT_PROGRAM | \
|
|
_NEW_FF_FRAG_PROGRAM | \
|
|
_NEW_LIGHT_CONSTANTS | \
|
|
_NEW_TEXTURE_STATE | \
|
|
_NEW_POINT | \
|
|
_NEW_PROGRAM | \
|
|
_NEW_MODELVIEW)
|
|
|
|
#define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
|
|
_NEW_FOG | \
|
|
_NEW_PROGRAM)
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/* This has to be included here. */
|
|
#include "dd.h"
|
|
|
|
|
|
/** Opaque declaration of display list payload data type */
|
|
union gl_dlist_node;
|
|
|
|
|
|
/**
|
|
* Per-display list information.
|
|
*/
|
|
struct gl_display_list
|
|
{
|
|
GLuint Name;
|
|
bool execute_glthread;
|
|
bool small_list;
|
|
GLchar *Label; /**< GL_KHR_debug */
|
|
/** The dlist commands are in a linked list of nodes */
|
|
union {
|
|
/* Big lists allocate their own storage */
|
|
union gl_dlist_node *Head;
|
|
/* Small lists use ctx->Shared->small_dlist_store */
|
|
struct {
|
|
unsigned start;
|
|
unsigned count;
|
|
};
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* State used during display list compilation and execution.
|
|
*/
|
|
struct gl_dlist_state
|
|
{
|
|
struct gl_display_list *CurrentList; /**< List currently being compiled */
|
|
union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
|
|
GLuint CurrentPos; /**< Index into current block of nodes */
|
|
GLuint CallDepth; /**< Current recursion calling depth */
|
|
GLuint LastInstSize; /**< Size of the last node. */
|
|
|
|
GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
|
|
uint32_t CurrentAttrib[VERT_ATTRIB_MAX][8];
|
|
|
|
GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
|
|
GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
|
|
|
|
struct {
|
|
/* State known to have been set by the currently-compiling display
|
|
* list. Used to eliminate some redundant state changes.
|
|
*/
|
|
GLenum16 ShadeModel;
|
|
bool UseLoopback;
|
|
} Current;
|
|
};
|
|
|
|
/**
|
|
* Driver-specific state flags.
|
|
*
|
|
* These are or'd with gl_context::NewDriverState to notify a driver about
|
|
* a state change. The driver sets the flags at context creation and
|
|
* the meaning of the bits set is opaque to core Mesa.
|
|
*/
|
|
struct gl_driver_flags
|
|
{
|
|
/**
|
|
* gl_context::AtomicBufferBindings
|
|
*/
|
|
uint64_t NewAtomicBuffer;
|
|
|
|
/** gl_context::Color::Alpha* */
|
|
uint64_t NewAlphaTest;
|
|
|
|
/** gl_context::Multisample::Enabled */
|
|
uint64_t NewMultisampleEnable;
|
|
|
|
/** gl_context::Multisample::(Min)SampleShading */
|
|
uint64_t NewSampleShading;
|
|
|
|
/** gl_context::Transform::ClipPlanesEnabled */
|
|
uint64_t NewClipPlaneEnable;
|
|
|
|
/** gl_context::Color::ClampFragmentColor */
|
|
uint64_t NewFragClamp;
|
|
|
|
/** Shader constants (uniforms, program parameters, state constants) */
|
|
uint64_t NewShaderConstants[MESA_SHADER_STAGES];
|
|
|
|
/** For GL_CLAMP emulation */
|
|
uint64_t NewSamplersWithClamp;
|
|
};
|
|
|
|
struct gl_buffer_binding
|
|
{
|
|
struct gl_buffer_object *BufferObject;
|
|
/** Start of uniform block data in the buffer */
|
|
GLintptr Offset;
|
|
/** Size of data allowed to be referenced from the buffer (in bytes) */
|
|
GLsizeiptr Size;
|
|
/**
|
|
* glBindBufferBase() indicates that the Size should be ignored and only
|
|
* limited by the current size of the BufferObject.
|
|
*/
|
|
GLboolean AutomaticSize;
|
|
};
|
|
|
|
/**
|
|
* ARB_shader_image_load_store image unit.
|
|
*/
|
|
struct gl_image_unit
|
|
{
|
|
/**
|
|
* Texture object bound to this unit.
|
|
*/
|
|
struct gl_texture_object *TexObj;
|
|
|
|
/**
|
|
* Level of the texture object bound to this unit.
|
|
*/
|
|
GLubyte Level;
|
|
|
|
/**
|
|
* \c GL_TRUE if the whole level is bound as an array of layers, \c
|
|
* GL_FALSE if only some specific layer of the texture is bound.
|
|
* \sa Layer
|
|
*/
|
|
GLboolean Layered;
|
|
|
|
/**
|
|
* Layer of the texture object bound to this unit as specified by the
|
|
* application.
|
|
*/
|
|
GLushort Layer;
|
|
|
|
/**
|
|
* Layer of the texture object bound to this unit, or zero if
|
|
* Layered == false.
|
|
*/
|
|
GLushort _Layer;
|
|
|
|
/**
|
|
* Access allowed to this texture image. Either \c GL_READ_ONLY,
|
|
* \c GL_WRITE_ONLY or \c GL_READ_WRITE.
|
|
*/
|
|
GLenum16 Access;
|
|
|
|
/**
|
|
* GL internal format that determines the interpretation of the
|
|
* image memory when shader image operations are performed through
|
|
* this unit.
|
|
*/
|
|
GLenum16 Format;
|
|
|
|
/**
|
|
* Mesa format corresponding to \c Format.
|
|
*/
|
|
mesa_format _ActualFormat:16;
|
|
};
|
|
|
|
/**
|
|
* Shader subroutines storage
|
|
*/
|
|
struct gl_subroutine_index_binding
|
|
{
|
|
GLuint NumIndex;
|
|
GLuint *IndexPtr;
|
|
};
|
|
|
|
struct gl_texture_handle_object
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_sampler_object *sampObj;
|
|
GLuint64 handle;
|
|
};
|
|
|
|
struct gl_image_handle_object
|
|
{
|
|
struct gl_image_unit imgObj;
|
|
GLuint64 handle;
|
|
};
|
|
|
|
struct gl_memory_object
|
|
{
|
|
GLuint Name; /**< hash table ID/name */
|
|
GLboolean Immutable; /**< denotes mutability state of parameters */
|
|
GLboolean Dedicated; /**< import memory from a dedicated allocation */
|
|
|
|
struct pipe_memory_object *memory;
|
|
|
|
/* TEXTURE_TILING_EXT param from gl_texture_object */
|
|
GLuint TextureTiling;
|
|
};
|
|
|
|
struct gl_semaphore_object
|
|
{
|
|
GLuint Name; /**< hash table ID/name */
|
|
struct pipe_fence_handle *fence;
|
|
enum pipe_fd_type type;
|
|
uint64_t timeline_value;
|
|
};
|
|
|
|
/**
|
|
* One element of the client attrib stack.
|
|
*/
|
|
struct gl_client_attrib_node
|
|
{
|
|
GLbitfield Mask;
|
|
struct gl_array_attrib Array;
|
|
struct gl_vertex_array_object VAO;
|
|
struct gl_pixelstore_attrib Pack;
|
|
struct gl_pixelstore_attrib Unpack;
|
|
};
|
|
|
|
/**
|
|
* The VBO module implemented in src/vbo.
|
|
*/
|
|
struct vbo_context {
|
|
struct gl_array_attributes current[VBO_ATTRIB_MAX];
|
|
|
|
struct gl_vertex_array_object *VAO;
|
|
|
|
struct vbo_exec_context exec;
|
|
struct vbo_save_context save;
|
|
};
|
|
|
|
/**
|
|
* glEnable node for the attribute stack. (glPushAttrib/glPopAttrib)
|
|
*/
|
|
struct gl_enable_attrib_node
|
|
{
|
|
GLboolean AlphaTest;
|
|
GLboolean AutoNormal;
|
|
GLboolean Blend;
|
|
GLbitfield ClipPlanes;
|
|
GLboolean ColorMaterial;
|
|
GLboolean CullFace;
|
|
GLboolean DepthClampNear;
|
|
GLboolean DepthClampFar;
|
|
GLboolean DepthTest;
|
|
GLboolean Dither;
|
|
GLboolean Fog;
|
|
GLboolean Light[MAX_LIGHTS];
|
|
GLboolean Lighting;
|
|
GLboolean LineSmooth;
|
|
GLboolean LineStipple;
|
|
GLboolean IndexLogicOp;
|
|
GLboolean ColorLogicOp;
|
|
|
|
GLboolean Map1Color4;
|
|
GLboolean Map1Index;
|
|
GLboolean Map1Normal;
|
|
GLboolean Map1TextureCoord1;
|
|
GLboolean Map1TextureCoord2;
|
|
GLboolean Map1TextureCoord3;
|
|
GLboolean Map1TextureCoord4;
|
|
GLboolean Map1Vertex3;
|
|
GLboolean Map1Vertex4;
|
|
GLboolean Map2Color4;
|
|
GLboolean Map2Index;
|
|
GLboolean Map2Normal;
|
|
GLboolean Map2TextureCoord1;
|
|
GLboolean Map2TextureCoord2;
|
|
GLboolean Map2TextureCoord3;
|
|
GLboolean Map2TextureCoord4;
|
|
GLboolean Map2Vertex3;
|
|
GLboolean Map2Vertex4;
|
|
|
|
GLboolean Normalize;
|
|
GLboolean PixelTexture;
|
|
GLboolean PointSmooth;
|
|
GLboolean PolygonOffsetPoint;
|
|
GLboolean PolygonOffsetLine;
|
|
GLboolean PolygonOffsetFill;
|
|
GLboolean PolygonSmooth;
|
|
GLboolean PolygonStipple;
|
|
GLboolean RescaleNormals;
|
|
GLbitfield Scissor;
|
|
GLboolean Stencil;
|
|
GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
|
|
GLboolean MultisampleEnabled; /* GL_ARB_multisample */
|
|
GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
|
|
GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
|
|
GLboolean SampleCoverage; /* GL_ARB_multisample */
|
|
GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
|
|
|
|
GLbitfield Texture[MAX_TEXTURE_UNITS];
|
|
GLbitfield TexGen[MAX_TEXTURE_UNITS];
|
|
|
|
/* GL_ARB_vertex_program */
|
|
GLboolean VertexProgram;
|
|
GLboolean VertexProgramPointSize;
|
|
GLboolean VertexProgramTwoSide;
|
|
|
|
/* GL_ARB_fragment_program */
|
|
GLboolean FragmentProgram;
|
|
|
|
/* GL_ARB_point_sprite */
|
|
GLboolean PointSprite;
|
|
GLboolean FragmentShaderATI;
|
|
|
|
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
|
|
GLboolean sRGBEnabled;
|
|
|
|
/* GL_NV_conservative_raster */
|
|
GLboolean ConservativeRasterization;
|
|
};
|
|
|
|
/**
|
|
* Texture node for the attribute stack. (glPushAttrib/glPopAttrib)
|
|
*/
|
|
struct gl_texture_attrib_node
|
|
{
|
|
GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
|
|
GLuint NumTexSaved;
|
|
struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];
|
|
GLfloat LodBias[MAX_TEXTURE_UNITS];
|
|
float LodBiasQuantized[MAX_TEXTURE_UNITS];
|
|
|
|
/** Saved default texture object state. */
|
|
struct gl_texture_object SavedDefaultObj[NUM_TEXTURE_TARGETS];
|
|
|
|
/* For saving per texture object state (wrap modes, filters, etc),
|
|
* SavedObj[][].Target is unused, so the value is invalid.
|
|
*/
|
|
struct gl_texture_object SavedObj[MAX_COMBINED_TEXTURE_IMAGE_UNITS][NUM_TEXTURE_TARGETS];
|
|
};
|
|
|
|
|
|
/**
|
|
* Node for the attribute stack. (glPushAttrib/glPopAttrib)
|
|
*/
|
|
struct gl_attrib_node
|
|
{
|
|
GLbitfield Mask;
|
|
GLbitfield OldPopAttribStateMask;
|
|
struct gl_accum_attrib Accum;
|
|
struct gl_colorbuffer_attrib Color;
|
|
struct gl_current_attrib Current;
|
|
struct gl_depthbuffer_attrib Depth;
|
|
struct gl_enable_attrib_node Enable;
|
|
struct gl_eval_attrib Eval;
|
|
struct gl_fog_attrib Fog;
|
|
struct gl_hint_attrib Hint;
|
|
struct gl_light_attrib Light;
|
|
struct gl_line_attrib Line;
|
|
struct gl_list_attrib List;
|
|
struct gl_pixel_attrib Pixel;
|
|
struct gl_point_attrib Point;
|
|
struct gl_polygon_attrib Polygon;
|
|
GLuint PolygonStipple[32];
|
|
struct gl_scissor_attrib Scissor;
|
|
struct gl_stencil_attrib Stencil;
|
|
struct gl_transform_attrib Transform;
|
|
struct gl_multisample_attrib Multisample;
|
|
struct gl_texture_attrib_node Texture;
|
|
|
|
struct viewport_state
|
|
{
|
|
struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS];
|
|
GLuint SubpixelPrecisionBias[2];
|
|
} Viewport;
|
|
};
|
|
|
|
/**
|
|
* Mesa rendering context.
|
|
*
|
|
* This is the central context data structure for Mesa. Almost all
|
|
* OpenGL state is contained in this structure.
|
|
* Think of this as a base class from which device drivers will derive
|
|
* sub classes.
|
|
*/
|
|
struct gl_context
|
|
{
|
|
/** State possibly shared with other contexts in the address space */
|
|
struct gl_shared_state *Shared;
|
|
|
|
/** Whether Shared->BufferObjects has already been locked for this context. */
|
|
bool BufferObjectsLocked;
|
|
/** Whether Shared->TexMutex has already been locked for this context. */
|
|
bool TexturesLocked;
|
|
|
|
/** \name API function pointer tables */
|
|
/*@{*/
|
|
gl_api API;
|
|
|
|
/**
|
|
* The current dispatch table for non-displaylist-saving execution, either
|
|
* BeginEnd or OutsideBeginEnd
|
|
*/
|
|
struct _glapi_table *Exec;
|
|
/**
|
|
* The normal dispatch table for non-displaylist-saving, non-begin/end
|
|
*/
|
|
struct _glapi_table *OutsideBeginEnd;
|
|
/** The dispatch table used between glNewList() and glEndList() */
|
|
struct _glapi_table *Save;
|
|
/**
|
|
* The dispatch table used between glBegin() and glEnd() (outside of a
|
|
* display list). Only valid functions between those two are set.
|
|
*/
|
|
struct _glapi_table *BeginEnd;
|
|
/**
|
|
* Same as BeginEnd except vertex postion set functions. Used when
|
|
* HW GL_SELECT mode instead of BeginEnd.
|
|
*/
|
|
struct _glapi_table *HWSelectModeBeginEnd;
|
|
/**
|
|
* Dispatch table for when a graphics reset has happened.
|
|
*/
|
|
struct _glapi_table *ContextLost;
|
|
/**
|
|
* Dispatch table used to marshal API calls from the client program to a
|
|
* separate server thread.
|
|
*/
|
|
struct _glapi_table *MarshalExec;
|
|
/**
|
|
* Dispatch table currently in use for fielding API calls from the client
|
|
* program. If API calls are being marshalled to another thread, this ==
|
|
* MarshalExec. Otherwise it == CurrentServerDispatch.
|
|
*/
|
|
struct _glapi_table *CurrentClientDispatch;
|
|
|
|
/**
|
|
* Dispatch table currently in use for performing API calls. == Save or
|
|
* Exec.
|
|
*/
|
|
struct _glapi_table *CurrentServerDispatch;
|
|
|
|
/*@}*/
|
|
|
|
struct glthread_state GLThread;
|
|
|
|
struct gl_config Visual;
|
|
struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
|
|
struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
|
|
struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
|
|
struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
|
|
|
|
/**
|
|
* Device driver function pointer table
|
|
*/
|
|
struct dd_function_table Driver;
|
|
|
|
/** Core/Driver constants */
|
|
struct gl_constants Const;
|
|
|
|
/**
|
|
* Bitmask of valid primitive types supported by this context type,
|
|
* GL version, and extensions, not taking current states into account.
|
|
* Current states can further reduce the final bitmask at draw time.
|
|
*/
|
|
GLbitfield SupportedPrimMask;
|
|
|
|
/**
|
|
* Bitmask of valid primitive types depending on current states (such as
|
|
* shaders). This is 0 if the current states should result in
|
|
* GL_INVALID_OPERATION in draw calls.
|
|
*/
|
|
GLbitfield ValidPrimMask;
|
|
|
|
GLenum16 DrawGLError; /**< GL error to return from draw calls */
|
|
|
|
/**
|
|
* Same as ValidPrimMask, but should be applied to glDrawElements*.
|
|
*/
|
|
GLbitfield ValidPrimMaskIndexed;
|
|
|
|
/**
|
|
* Whether DrawPixels/CopyPixels/Bitmap are valid to render.
|
|
*/
|
|
bool DrawPixValid;
|
|
|
|
/** \name The various 4x4 matrix stacks */
|
|
/*@{*/
|
|
struct gl_matrix_stack ModelviewMatrixStack;
|
|
struct gl_matrix_stack ProjectionMatrixStack;
|
|
struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
|
|
struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
|
|
struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
|
|
/*@}*/
|
|
|
|
/** Combined modelview and projection matrix */
|
|
GLmatrix _ModelProjectMatrix;
|
|
|
|
/** \name Display lists */
|
|
struct gl_dlist_state ListState;
|
|
|
|
GLboolean ExecuteFlag; /**< Execute GL commands? */
|
|
GLboolean CompileFlag; /**< Compile GL commands into display list? */
|
|
|
|
/** Extension information */
|
|
struct gl_extensions Extensions;
|
|
|
|
/** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
|
|
GLuint Version;
|
|
char *VersionString;
|
|
|
|
/** \name State attribute stack (for glPush/PopAttrib) */
|
|
/*@{*/
|
|
GLuint AttribStackDepth;
|
|
struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
|
|
/*@}*/
|
|
|
|
/** \name Renderer attribute groups
|
|
*
|
|
* We define a struct for each attribute group to make pushing and popping
|
|
* attributes easy. Also it's a good organization.
|
|
*/
|
|
/*@{*/
|
|
struct gl_accum_attrib Accum; /**< Accum buffer attributes */
|
|
struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
|
|
struct gl_current_attrib Current; /**< Current attributes */
|
|
struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
|
|
struct gl_eval_attrib Eval; /**< Eval attributes */
|
|
struct gl_fog_attrib Fog; /**< Fog attributes */
|
|
struct gl_hint_attrib Hint; /**< Hint attributes */
|
|
struct gl_light_attrib Light; /**< Light attributes */
|
|
struct gl_line_attrib Line; /**< Line attributes */
|
|
struct gl_list_attrib List; /**< List attributes */
|
|
struct gl_multisample_attrib Multisample;
|
|
struct gl_pixel_attrib Pixel; /**< Pixel attributes */
|
|
struct gl_point_attrib Point; /**< Point attributes */
|
|
struct gl_polygon_attrib Polygon; /**< Polygon attributes */
|
|
GLuint PolygonStipple[32]; /**< Polygon stipple */
|
|
struct gl_scissor_attrib Scissor; /**< Scissor attributes */
|
|
struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
|
|
struct gl_texture_attrib Texture; /**< Texture attributes */
|
|
struct gl_transform_attrib Transform; /**< Transformation attributes */
|
|
struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */
|
|
GLuint SubpixelPrecisionBias[2]; /**< Viewport attributes */
|
|
/*@}*/
|
|
|
|
/** \name Client attribute stack */
|
|
/*@{*/
|
|
GLuint ClientAttribStackDepth;
|
|
struct gl_client_attrib_node ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
|
|
/*@}*/
|
|
|
|
/** \name Client attribute groups */
|
|
/*@{*/
|
|
struct gl_array_attrib Array; /**< Vertex arrays */
|
|
struct gl_pixelstore_attrib Pack; /**< Pixel packing */
|
|
struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
|
|
struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
|
|
/*@}*/
|
|
|
|
/** \name Other assorted state (not pushed/popped on attribute stack) */
|
|
/*@{*/
|
|
struct gl_pixelmaps PixelMaps;
|
|
|
|
struct gl_evaluators EvalMap; /**< All evaluators */
|
|
struct gl_feedback Feedback; /**< Feedback */
|
|
struct gl_selection Select; /**< Selection */
|
|
|
|
struct gl_program_state Program; /**< general program state */
|
|
struct gl_vertex_program_state VertexProgram;
|
|
struct gl_fragment_program_state FragmentProgram;
|
|
struct gl_geometry_program_state GeometryProgram;
|
|
struct gl_compute_program_state ComputeProgram;
|
|
struct gl_tess_ctrl_program_state TessCtrlProgram;
|
|
struct gl_tess_eval_program_state TessEvalProgram;
|
|
struct gl_ati_fragment_shader_state ATIFragmentShader;
|
|
|
|
struct gl_pipeline_shader_state Pipeline; /**< GLSL pipeline shader object state */
|
|
struct gl_pipeline_object Shader; /**< GLSL shader object state */
|
|
|
|
/**
|
|
* Current active shader pipeline state
|
|
*
|
|
* Almost all internal users want ::_Shader instead of ::Shader. The
|
|
* exceptions are bits of legacy GLSL API that do not know about separate
|
|
* shader objects.
|
|
*
|
|
* If a program is active via \c glUseProgram, this will point to
|
|
* \c ::Shader.
|
|
*
|
|
* If a program pipeline is active via \c glBindProgramPipeline, this will
|
|
* point to \c ::Pipeline.Current.
|
|
*
|
|
* If neither a program nor a program pipeline is active, this will point to
|
|
* \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
|
|
* \c NULL.
|
|
*/
|
|
struct gl_pipeline_object *_Shader;
|
|
|
|
/**
|
|
* NIR containing the functions that implement software fp64 support.
|
|
*/
|
|
struct nir_shader *SoftFP64;
|
|
|
|
struct gl_query_state Query; /**< occlusion, timer queries */
|
|
|
|
struct gl_transform_feedback_state TransformFeedback;
|
|
|
|
struct gl_perf_monitor_state PerfMonitor;
|
|
struct gl_perf_query_state PerfQuery;
|
|
|
|
struct gl_buffer_object *DrawIndirectBuffer; /** < GL_ARB_draw_indirect */
|
|
struct gl_buffer_object *ParameterBuffer; /** < GL_ARB_indirect_parameters */
|
|
struct gl_buffer_object *DispatchIndirectBuffer; /** < GL_ARB_compute_shader */
|
|
|
|
struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
|
|
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
|
|
|
|
struct gl_buffer_object *QueryBuffer; /**< GL_ARB_query_buffer_object */
|
|
|
|
/**
|
|
* Current GL_ARB_uniform_buffer_object binding referenced by
|
|
* GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
|
|
*/
|
|
struct gl_buffer_object *UniformBuffer;
|
|
|
|
/**
|
|
* Current GL_ARB_shader_storage_buffer_object binding referenced by
|
|
* GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
|
|
*/
|
|
struct gl_buffer_object *ShaderStorageBuffer;
|
|
|
|
/**
|
|
* Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
|
|
* This is set up using glBindBufferRange() or glBindBufferBase(). They are
|
|
* associated with uniform blocks by glUniformBlockBinding()'s state in the
|
|
* shader program.
|
|
*/
|
|
struct gl_buffer_binding
|
|
UniformBufferBindings[MAX_COMBINED_UNIFORM_BUFFERS];
|
|
|
|
/**
|
|
* Array of shader storage buffers for ARB_shader_storage_buffer_object
|
|
* and GL 4.3. This is set up using glBindBufferRange() or
|
|
* glBindBufferBase(). They are associated with shader storage blocks by
|
|
* glShaderStorageBlockBinding()'s state in the shader program.
|
|
*/
|
|
struct gl_buffer_binding
|
|
ShaderStorageBufferBindings[MAX_COMBINED_SHADER_STORAGE_BUFFERS];
|
|
|
|
/**
|
|
* Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
|
|
* target.
|
|
*/
|
|
struct gl_buffer_object *AtomicBuffer;
|
|
|
|
/**
|
|
* Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
|
|
* target.
|
|
*/
|
|
struct gl_buffer_object *ExternalVirtualMemoryBuffer;
|
|
|
|
/**
|
|
* Array of atomic counter buffer binding points.
|
|
*/
|
|
struct gl_buffer_binding
|
|
AtomicBufferBindings[MAX_COMBINED_ATOMIC_BUFFERS];
|
|
|
|
/**
|
|
* Array of image units for ARB_shader_image_load_store.
|
|
*/
|
|
struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS];
|
|
|
|
struct gl_subroutine_index_binding SubroutineIndex[MESA_SHADER_STAGES];
|
|
/*@}*/
|
|
|
|
struct gl_meta_state *Meta; /**< for "meta" operations */
|
|
|
|
/* GL_EXT_framebuffer_object */
|
|
struct gl_renderbuffer *CurrentRenderbuffer;
|
|
|
|
GLenum16 ErrorValue; /**< Last error code */
|
|
|
|
/**
|
|
* Recognize and silence repeated error debug messages in buggy apps.
|
|
*/
|
|
const char *ErrorDebugFmtString;
|
|
GLuint ErrorDebugCount;
|
|
|
|
/* GL_ARB_debug_output/GL_KHR_debug */
|
|
simple_mtx_t DebugMutex;
|
|
struct gl_debug_state *Debug;
|
|
|
|
GLenum16 RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
|
|
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
|
|
GLbitfield PopAttribState; /**< Updated state since glPushAttrib */
|
|
uint64_t NewDriverState; /**< bitwise-or of flags from DriverFlags */
|
|
|
|
struct gl_driver_flags DriverFlags;
|
|
|
|
GLboolean ViewportInitialized; /**< has viewport size been initialized? */
|
|
GLboolean _AllowDrawOutOfOrder;
|
|
|
|
/** \name Derived state */
|
|
GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
|
|
GLfloat _EyeZDir[3];
|
|
GLfloat _ModelViewInvScale; /* may be for model- or eyespace lighting */
|
|
GLfloat _ModelViewInvScaleEyespace; /* always factor defined in spec */
|
|
GLboolean _NeedEyeCoords;
|
|
|
|
GLuint TextureStateTimestamp; /**< detect changes to shared state */
|
|
|
|
GLboolean LastVertexStageDirty; /**< the last vertex stage has changed */
|
|
GLboolean PointSizeIsSet; /**< the glPointSize value in the shader is set */
|
|
|
|
/** \name For debugging/development only */
|
|
/*@{*/
|
|
GLboolean FirstTimeCurrent;
|
|
/*@}*/
|
|
|
|
/**
|
|
* False if this context was created without a config. This is needed
|
|
* because the initial state of glDrawBuffers depends on this
|
|
*/
|
|
GLboolean HasConfig;
|
|
|
|
GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
|
|
|
|
GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
|
|
GLboolean IntelConservativeRasterization; /**< GL_CONSERVATIVE_RASTERIZATION_INTEL */
|
|
GLboolean ConservativeRasterization; /**< GL_CONSERVATIVE_RASTERIZATION_NV */
|
|
GLfloat ConservativeRasterDilate;
|
|
GLenum16 ConservativeRasterMode;
|
|
|
|
GLboolean IntelBlackholeRender; /**< GL_INTEL_blackhole_render */
|
|
|
|
/** Does glVertexAttrib(0) alias glVertex()? */
|
|
bool _AttribZeroAliasesVertex;
|
|
|
|
/**
|
|
* When set, TileRasterOrderIncreasingX/Y control the order that a tiled
|
|
* renderer's tiles should be excecuted, to meet the requirements of
|
|
* GL_MESA_tile_raster_order.
|
|
*/
|
|
GLboolean TileRasterOrderFixed;
|
|
GLboolean TileRasterOrderIncreasingX;
|
|
GLboolean TileRasterOrderIncreasingY;
|
|
|
|
/**
|
|
* \name Hooks for module contexts.
|
|
*
|
|
* These will eventually live in the driver or elsewhere.
|
|
*/
|
|
/*@{*/
|
|
struct vbo_context vbo_context;
|
|
struct st_context *st;
|
|
struct pipe_screen *screen;
|
|
struct pipe_context *pipe;
|
|
struct st_config_options *st_opts;
|
|
struct cso_context *cso_context;
|
|
bool has_invalidate_buffer;
|
|
/* On old libGL's for linux we need to invalidate the drawables
|
|
* on glViewpport calls, this is set via a option.
|
|
*/
|
|
bool invalidate_on_gl_viewport;
|
|
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name NV_vdpau_interop
|
|
*/
|
|
/*@{*/
|
|
const void *vdpDevice;
|
|
const void *vdpGetProcAddress;
|
|
struct set *vdpSurfaces;
|
|
/*@}*/
|
|
|
|
/**
|
|
* Has this context observed a GPU reset in any context in the share group?
|
|
*
|
|
* Once this field becomes true, it is never reset to false.
|
|
*/
|
|
GLboolean ShareGroupReset;
|
|
|
|
/**
|
|
* \name OES_primitive_bounding_box
|
|
*
|
|
* Stores the arguments to glPrimitiveBoundingBox
|
|
*/
|
|
GLfloat PrimitiveBoundingBox[8];
|
|
|
|
struct disk_cache *Cache;
|
|
|
|
/**
|
|
* \name GL_ARB_bindless_texture
|
|
*/
|
|
/*@{*/
|
|
struct hash_table_u64 *ResidentTextureHandles;
|
|
struct hash_table_u64 *ResidentImageHandles;
|
|
/*@}*/
|
|
|
|
bool shader_builtin_ref;
|
|
};
|
|
|
|
#ifndef NDEBUG
|
|
extern int MESA_VERBOSE;
|
|
extern int MESA_DEBUG_FLAGS;
|
|
#else
|
|
# define MESA_VERBOSE 0
|
|
# define MESA_DEBUG_FLAGS 0
|
|
#endif
|
|
|
|
|
|
/** The MESA_VERBOSE var is a bitmask of these flags */
|
|
enum _verbose
|
|
{
|
|
VERBOSE_VARRAY = 0x0001,
|
|
VERBOSE_TEXTURE = 0x0002,
|
|
VERBOSE_MATERIAL = 0x0004,
|
|
VERBOSE_PIPELINE = 0x0008,
|
|
VERBOSE_DRIVER = 0x0010,
|
|
VERBOSE_STATE = 0x0020,
|
|
VERBOSE_API = 0x0040,
|
|
VERBOSE_DISPLAY_LIST = 0x0100,
|
|
VERBOSE_LIGHTING = 0x0200,
|
|
VERBOSE_PRIMS = 0x0400,
|
|
VERBOSE_VERTS = 0x0800,
|
|
VERBOSE_DISASSEM = 0x1000,
|
|
VERBOSE_SWAPBUFFERS = 0x4000
|
|
};
|
|
|
|
|
|
/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
|
|
enum _debug
|
|
{
|
|
DEBUG_SILENT = (1 << 0),
|
|
DEBUG_ALWAYS_FLUSH = (1 << 1),
|
|
DEBUG_INCOMPLETE_TEXTURE = (1 << 2),
|
|
DEBUG_INCOMPLETE_FBO = (1 << 3),
|
|
DEBUG_CONTEXT = (1 << 4)
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* MTYPES_H */
|