mesa: Remove Purgeable fields from texture/buffer/renderbuffer objects

These are unused since !17425.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17745>
This commit is contained in:
Adam Jackson 2022-07-25 14:20:03 -04:00
parent ba2146f93f
commit 295a8b4464
1 changed files with 0 additions and 4 deletions

View File

@ -937,8 +937,6 @@ struct gl_texture_object
GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
GLboolean Purgeable; /**< Is the buffer purgeable under memory
pressure? */
GLboolean Immutable; /**< GL_ARB_texture_storage */
GLboolean _IsFloat; /**< GL_OES_float_texture */
GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */
@ -1440,7 +1438,6 @@ struct gl_buffer_object
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
GLboolean DeletePending; /**< true if buffer object is removed from the hash */
GLboolean Written; /**< Ever written to? (for debugging) */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLboolean Immutable; /**< GL_ARB_buffer_storage */
gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */
@ -2560,7 +2557,6 @@ struct gl_renderbuffer
GLint RefCount;
GLuint Width, Height;
GLuint Depth;
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
GLubyte NumSamples; /**< zero means not multisampled */
GLubyte NumStorageSamples; /**< for AMD_framebuffer_multisample_advanced */