vbo: Implement new gs prim types in vbo_count_tessellated_primitives.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count,
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case GL_QUADS:
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num_primitives = (count / 4) * 2;
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break;
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case GL_LINES_ADJACENCY:
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num_primitives = count / 4;
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break;
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case GL_LINE_STRIP_ADJACENCY:
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num_primitives = count >= 4 ? count - 3 : 0;
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break;
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case GL_TRIANGLES_ADJACENCY:
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num_primitives = count / 6;
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break;
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case GL_TRIANGLE_STRIP_ADJACENCY:
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num_primitives = count >= 6 ? (count - 4) / 2 : 0;
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break;
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default:
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assert(!"Unexpected primitive type in count_tessellated_primitives");
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num_primitives = 0;
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